..
background
[jak2] misc fixes to renderers ( #2488 )
2023-04-14 21:13:45 -04:00
foreground
more generic fixes ( #2515 )
2023-04-17 13:53:38 -04:00
loader
[tie] support per-proto visibility flags ( #2212 )
2023-02-11 12:00:05 -05:00
ocean
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
shaders
update collision renderer for jak 2 ( #2508 )
2023-04-16 22:56:19 -04:00
sprite
more generic fixes ( #2515 )
2023-04-17 13:53:38 -04:00
AdgifHandler.h
[graphics] port generic VU1 to OpenGL ( #1221 )
2022-03-06 19:56:43 -05:00
BucketRenderer.cpp
jak2: ocean
renderer ( #2142 )
2023-01-22 18:07:46 -05:00
BucketRenderer.h
[jak2] un-hardcode level-related code a bit ( #2330 )
2023-03-19 05:33:04 +00:00
buckets.h
[decompiler] jak 2 cutscene file support ( #2390 )
2023-03-22 21:31:13 +00:00
CollideMeshRenderer.cpp
update collision renderer for jak 2 ( #2508 )
2023-04-16 22:56:19 -04:00
CollideMeshRenderer.h
update collision renderer for jak 2 ( #2508 )
2023-04-16 22:56:19 -04:00
debug_gui.cpp
[jak2] improve loader for jak 2 levels ( #2206 )
2023-02-09 20:44:33 -05:00
debug_gui.h
[jak2] improve loader for jak 2 levels ( #2206 )
2023-02-09 20:44:33 -05:00
DepthCue.cpp
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
DepthCue.h
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
DirectRenderer.cpp
more generic fixes ( #2515 )
2023-04-17 13:53:38 -04:00
DirectRenderer.h
[jak2] WIP minimap ( #2280 )
2023-02-27 19:51:14 -05:00
DirectRenderer2.cpp
more generic fixes ( #2515 )
2023-04-17 13:53:38 -04:00
DirectRenderer2.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
dma_helpers.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
dma_helpers.h
EyeRenderer.cpp
[jak2] Fix degrees conversion for particle rotation ( #2413 )
2023-03-25 18:01:43 -04:00
EyeRenderer.h
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
LightningRenderer.cpp
[jak 2] add lightning renderer ( #2203 )
2023-02-09 19:11:13 -05:00
LightningRenderer.h
[jak 2] add lightning renderer ( #2203 )
2023-02-09 19:11:13 -05:00
opengl_utils.cpp
[jak 2] Add generic and warp ( #2495 )
2023-04-16 18:05:35 -04:00
opengl_utils.h
[jak 2] Add generic and warp ( #2495 )
2023-04-16 18:05:35 -04:00
OpenGLRenderer.cpp
update collision renderer for jak 2 ( #2508 )
2023-04-16 22:56:19 -04:00
OpenGLRenderer.h
[merc] support eyes through merc ( #2300 )
2023-03-08 18:18:35 -05:00
Profiler.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
Profiler.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
ProgressRenderer.cpp
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
ProgressRenderer.h
[jak2] WIP minimap ( #2280 )
2023-02-27 19:51:14 -05:00
Shader.cpp
[jak 2] ETIE ( #2326 )
2023-03-17 20:35:26 -04:00
Shader.h
[jak 2] ETIE ( #2326 )
2023-03-17 20:35:26 -04:00
Shadow_PS2.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
ShadowRenderer.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
ShadowRenderer.h
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
SkyBlendCommon.h
improve performance on intel graphics ( #1041 )
2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyBlendCPU.h
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyBlendGPU.cpp
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyBlendGPU.h
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyRenderer.cpp
[jak2] misc fixes to renderers ( #2488 )
2023-04-14 21:13:45 -04:00
SkyRenderer.h
[jak2] misc fixes to renderers ( #2488 )
2023-04-14 21:13:45 -04:00
TextureUploadHandler.cpp
[decomp] sparticle, sparticle-launcher, set up sprite ( #1949 )
2022-10-09 19:56:07 -04:00
TextureUploadHandler.h
[decomp] sparticle, sparticle-launcher, set up sprite ( #1949 )
2022-10-09 19:56:07 -04:00
VisDataHandler.cpp
set up fog for jak 2 ( #2223 )
2023-02-18 15:45:13 -05:00
VisDataHandler.h
[graphics] hook up visibility data for jak 2 ( #1938 )
2022-10-01 17:12:12 -04:00
Warp.cpp
[jak 2] Add generic and warp ( #2495 )
2023-04-16 18:05:35 -04:00
Warp.h
[jak 2] Add generic and warp ( #2495 )
2023-04-16 18:05:35 -04:00