jak-project/game
water111 9ba86c8b6a
more generic fixes (#2515)
Fixes issue where warp effect looks wrong near the edge of the screen -
there was an unhandled `REGION_CLAMP` texture setting.

Fixes a potential bug where "warp page" things wouldn't be drawn at all
because there is no PC warp bucket. Unclear if anything actually fits
this category, but it doesn't hurt.

Turn on PC-format texture uploads for the water page so the precursor
guy uses the right texture. It has to use generic because it abuses the
generic death query thing to spawn particles.

Workaround for some issues with rebuilding level files after changing
engine files. Not a perfect solution, but probably good enough.
2023-04-17 13:53:38 -04:00
..
assets CI: Periodic Controller Database Update (#2514) 2023-04-17 13:53:08 -04:00
common fix repl buffer overrun + use a different port for each game version (#2449) 2023-04-02 05:57:21 +01:00
graphics more generic fixes (#2515) 2023-04-17 13:53:38 -04:00
kernel jak 2 memcard support (#2482) 2023-04-14 20:39:58 +01:00
mips2c [jak2] fix generic crashes (#2505) 2023-04-16 22:55:18 -04:00
overlord [jak2] double load dgo workaround (#2331) 2023-03-19 20:30:23 +00:00
sce [windows] make the games start up in the user's preferred system UI language (#2267) 2023-02-26 09:46:57 -05:00
sound Fix sound bank allocation (#2107) 2023-01-08 11:23:59 -05:00
system CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
tools fix jak 2 text encoding/decoding + minor decomp type fixes (#2476) 2023-04-14 02:09:12 +01:00
CMakeLists.txt [jak 2] Add generic and warp (#2495) 2023-04-16 18:05:35 -04:00
discord.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
discord.h g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
main.cpp gk: fix "reboot in debug" option not working properly when gk has no args (#2469) 2023-04-11 17:58:19 -04:00
runtime.cpp fix repl buffer overrun + use a different port for each game version (#2449) 2023-04-02 05:57:21 +01:00
runtime.h fix repl buffer overrun + use a different port for each game version (#2449) 2023-04-02 05:57:21 +01:00