.. |
airlock.gc
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jak3: airlock speed hacks + make cutscenes skip properly (#3543)
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2024-06-02 15:03:58 +01:00 |
base-plat.gc
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decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
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2024-03-30 10:28:02 -04:00 |
basebutton.gc
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decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
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2024-04-12 18:44:38 -04:00 |
blocking-plane.gc
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decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
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2024-03-30 10:28:02 -04:00 |
bouncer.gc
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decomp3: traffic/citizen/faction code, desert-rescue (#3506)
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2024-05-09 19:18:55 -04:00 |
cloth-art-h.gc
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[jak3] prim rendering for cloth (#3607)
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2024-07-26 20:31:32 -04:00 |
collectables-part.gc
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decomp3: spawn target , add merc and particle buckets and some temporary hacks (#3445)
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2024-04-05 00:07:39 -04:00 |
collectables.gc
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[jak3] implement autocollect and city turbo board cheats, fix actor heap and level flags (#3541)
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2024-05-31 16:41:35 +01:00 |
crates.gc
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decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
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2024-03-30 10:28:02 -04:00 |
curves.gc
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decomp3: support for virtual states inheriting from their own type's virtual states, gun-yellow-shot , gun-red-shot , gun-dark-shot (#3438)
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2024-03-31 11:14:14 -04:00 |
debris.gc
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decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
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2024-03-30 10:28:02 -04:00 |
dir-tpages.gc
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jak3: add goal_src skeleton (#3069)
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2023-10-10 15:41:05 +02:00 |
elevator.gc
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decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
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2024-04-12 18:44:38 -04:00 |
enemy-part.gc
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decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
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2024-04-12 18:44:38 -04:00 |
enemy-states.gc
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decomp3: more misc files (#3466)
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2024-04-22 18:43:51 +02:00 |
gem-pool.gc
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decomp3: more engine stuff, detect non-virtual state inheritance (#3377)
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2024-03-03 15:15:27 -05:00 |
generic-obs-h.gc
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decomp3: traffic/citizen/faction code, desert-rescue (#3506)
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2024-05-09 19:18:55 -04:00 |
generic-obs.gc
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jak3: shadow culling hack + finish region debugging tools + fix bigmap crashes (#3532)
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2024-05-23 23:43:38 +01:00 |
guard-projectile.gc
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decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
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2024-03-30 10:28:02 -04:00 |
metalhead-projectile.gc
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decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
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2024-03-30 10:28:02 -04:00 |
particle-curves.gc
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decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
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2024-04-28 08:59:46 -04:00 |
plat.gc
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decomp3: spawn target , add merc and particle buckets and some temporary hacks (#3445)
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2024-04-05 00:07:39 -04:00 |
powerups.gc
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decomp3: decompile remaining mission code (#3515)
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2024-05-16 16:21:44 +02:00 |
prim-beam-h.gc
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decomp3: spawn target , add merc and particle buckets and some temporary hacks (#3445)
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2024-04-05 00:07:39 -04:00 |
prim-h.gc
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decomp3: decompile remaining mission code (#3515)
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2024-05-16 16:21:44 +02:00 |
prim.gc
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decomp3: decompile remaining mission code (#3515)
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2024-05-16 16:21:44 +02:00 |
proc-focusable-spawner.gc
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decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
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2024-03-30 10:28:02 -04:00 |
projectile-h.gc
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[jak3] fix process stack overflow + collision renderer (#3473)
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2024-04-16 04:26:01 +01:00 |
projectile.gc
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[jak3] fix process stack overflow + collision renderer (#3473)
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2024-04-16 04:26:01 +01:00 |
ragdoll-test.gc
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decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
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2024-03-30 10:28:02 -04:00 |
rigid-body-plat.gc
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decomp3: more misc files (#3466)
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2024-04-22 18:43:51 +02:00 |
scene-actor.gc
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[jak3] A few bug fixes (#3606)
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2024-07-26 13:48:43 -04:00 |
secrets-menu.gc
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decomp3: more engine stuff, detect non-virtual state inheritance (#3377)
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2024-03-03 15:15:27 -05:00 |
shield-sphere.gc
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decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
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2024-03-30 10:28:02 -04:00 |
speech-manager.gc
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decomp3: traffic/citizen/faction code, desert-rescue (#3506)
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2024-05-09 19:18:55 -04:00 |
vent.gc
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decomp3: more misc files (#3466)
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2024-04-22 18:43:51 +02:00 |
voicebox.gc
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[jak3] Fix defskelgroup (#3460)
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2024-04-07 13:07:30 -04:00 |
warp-gate.gc
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decomp3: more misc files (#3466)
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2024-04-22 18:43:51 +02:00 |
water-anim.gc
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decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
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2024-03-30 10:28:02 -04:00 |
water-flow.gc
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jak3: fix some collide decomp + fix projectiles aiming at intangible objects (#3485)
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2024-04-26 16:22:26 +01:00 |
water-h.gc
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decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432)
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2024-03-23 09:25:11 -04:00 |
water-info-h.gc
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decomp3: more headers (#3356)
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2024-02-01 17:58:10 -05:00 |
water-part.gc
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decomp3: spawn target , add merc and particle buckets and some temporary hacks (#3445)
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2024-04-05 00:07:39 -04:00 |
water.gc
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decomp3: spawn target , add merc and particle buckets and some temporary hacks (#3445)
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2024-04-05 00:07:39 -04:00 |