jak-project/goal_src/jak3/engine/common-obs/projectile.gc

688 lines
23 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: projectile.gc
;; name in dgo: projectile
;; dgos: GAME
;; DECOMP BEGINS
(defun cshape-reaction-projectile ((arg0 control-info) (arg1 collide-query) (arg2 vector) (arg3 vector))
(let ((s5-0 (cshape-reaction-default arg0 arg1 arg2 arg3)))
(case (-> arg1 best-other-tri pat material)
(((pat-material stopproj))
(send-event (-> arg0 process) 'die)
)
)
s5-0
)
)
(defmethod projectile-method-39 ((this projectile))
0
(none)
)
(defmethod proj-event-handler ((this projectile) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('tracked)
(let ((v0-0 (the-as object (process->handle (the-as process (-> arg3 param 0))))))
(set! (-> this last-target) (the-as handle v0-0))
v0-0
)
)
(('touched 'touch)
(handle-proj-hit! this arg0 arg3)
)
(('die)
(projectile-method-34 this)
)
)
)
;; WARN: Return type mismatch object vs projectile.
(defbehavior projectile-event-handler projectile ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(the-as projectile (proj-event-handler self arg0 arg1 arg2 arg3))
)
;; WARN: Return type mismatch object vs symbol.
(defmethod deal-damage! ((this projectile) (arg0 process) (arg1 event-message-block))
(let ((v1-1 (new 'stack 'attack-info)))
(let ((a0-2 v1-1))
(set! (-> a0-2 mode) (-> this attack-mode))
(set! (-> a0-2 id) (-> this attack-id))
(set! (-> a0-2 mask) (attack-mask mode id))
)
(when (!= (-> this owner-handle) #f)
(set! (-> v1-1 attacker) (-> this owner-handle))
(logior! (-> v1-1 mask) (attack-mask attacker))
)
(when (logtest? (-> this options) (projectile-options po13))
(set! (-> v1-1 attacker-velocity quad) (-> this pre-move-transv quad))
(logior! (-> v1-1 mask) (attack-mask attacker-velocity))
)
(set! (-> v1-1 damage) (-> this damage))
(set! (-> v1-1 vehicle-damage-factor) (-> this vehicle-damage-factor))
(set! (-> v1-1 vehicle-impulse-factor) (-> this vehicle-impulse-factor))
(logior! (-> v1-1 mask) (attack-mask damage vehicle-damage-factor vehicle-impulse-factor))
(when (logtest? (projectile-options po18) (-> this options))
(set! (-> v1-1 invinc-time) (-> this invinc-time))
(logior! (-> v1-1 mask) (attack-mask invinc-time))
)
(the-as symbol (send-event
arg0
(if (logtest? (projectile-options po19) (-> this options))
'attack-invinc
'attack
)
arg1
v1-1
)
)
)
)
(defmethod handle-proj-hit! ((this projectile) (arg0 process) (arg1 event-message-block))
(when (-> this attack-mode)
(let* ((a2-1 (-> arg1 param 0))
(s5-0 (deal-damage! this arg0 (the-as event-message-block a2-1)))
)
(when s5-0
(let ((v1-2 (-> this notify-handle)))
(send-event (handle->process v1-2) 'notify 'attack arg0)
)
(+! (-> this hits) 1)
(when (and (>= (-> this hits) (-> this max-hits))
(not (and (-> this next-state) (= (-> this next-state name) 'impact)))
)
(if (= s5-0 'no-impact)
(logior! (-> this options) (projectile-options po20))
)
(go (method-of-object this impact))
)
)
)
)
)
;; WARN: Return type mismatch symbol vs none.
(defmethod projectile-method-34 ((this projectile))
(if (not (and (-> this next-state) (= (-> this next-state name) 'impact)))
(go (method-of-object this impact))
)
#t
(none)
)
(defmethod projectile-method-24 ((this projectile))
0
(none)
)
(defmethod projectile-method-25 ((this projectile))
(if (nonzero? (-> this part))
(spawn (-> this part) (-> this root trans))
)
0
(none)
)
(defmethod projectile-method-26 ((this projectile))
0
(none)
)
(defmethod projectile-method-27 ((this projectile))
0
(none)
)
(defmethod play-impact-sound ((this projectile) (arg0 projectile-options))
0
(none)
)
(defmethod projectile-method-29 ((this projectile))
(when (nonzero? (-> this sound-id))
(sound-stop (-> this sound-id))
(set! (-> this sound-id) (new 'static 'sound-id))
0
)
0
(none)
)
(defmethod made-impact? ((this projectile))
(let ((v1-0 (-> this root))
(t1-0 (new 'stack-no-clear 'collide-query))
)
(let ((a1-0 t1-0))
(set! (-> a1-0 radius) (-> v1-0 root-prim prim-core world-sphere w))
(set! (-> a1-0 collide-with) (-> v1-0 root-prim prim-core collide-with))
(set! (-> a1-0 ignore-process0) this)
(set! (-> a1-0 ignore-process1) (handle->process (-> this ignore-handle)))
(set! (-> a1-0 ignore-pat) (-> v1-0 pat-ignore-mask))
(set! (-> a1-0 action-mask) (collide-action solid))
)
(fill-and-try-snap-to-surface v1-0 (-> v1-0 transv) -6144.0 0.0 -2048.0 t1-0)
)
)
(defun projectile-move-fill-all-dirs ((arg0 projectile))
(let ((v1-0 (-> arg0 root))
(a2-0 (new 'stack-no-clear 'collide-query))
)
(set! (-> a2-0 collide-with) (-> v1-0 root-prim prim-core collide-with))
(set! (-> a2-0 ignore-process0) arg0)
(set! (-> a2-0 ignore-process1) (handle->process (-> arg0 ignore-handle)))
(set! (-> a2-0 ignore-pat) (-> v1-0 pat-ignore-mask))
(set! (-> a2-0 action-mask) (collide-action solid))
(fill-cache-integrate-and-collide v1-0 (-> v1-0 transv) a2-0 (meters 0))
)
0
(none)
)
(defun projectile-move-fill-line-sphere ((arg0 projectile))
(local-vars (at-0 int))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let ((gp-0 (-> arg0 root)))
(let ((a1-0 (new 'stack-no-clear 'collide-query)))
(let ((a2-0 (-> gp-0 root-prim)))
(set! (-> a1-0 start-pos quad) (-> gp-0 trans quad))
(let ((v1-1 (-> a1-0 move-dist)))
(.lvf vf1 (&-> (-> gp-0 transv) quad))
(let ((f0-0 (seconds-per-frame)))
(.mov at-0 f0-0)
)
(.mov vf2 at-0)
(.mov.vf vf1 vf0 :mask #b1000)
(.mul.x.vf vf1 vf1 vf2 :mask #b111)
(.svf (&-> v1-1 quad) vf1)
)
(let ((v1-2 a1-0))
(set! (-> v1-2 radius) (-> a2-0 prim-core world-sphere w))
(set! (-> v1-2 collide-with) (-> a2-0 prim-core collide-with))
(set! (-> v1-2 ignore-process0) arg0)
(set! (-> v1-2 ignore-process1) (handle->process (-> arg0 ignore-handle)))
(set! (-> v1-2 ignore-pat) (-> gp-0 pat-ignore-mask))
(set! (-> v1-2 action-mask) (collide-action solid))
)
)
(fill-using-line-sphere *collide-cache* a1-0)
)
(integrate-and-collide! gp-0 (-> gp-0 transv))
)
0
(none)
)
)
(defun projectile-update-velocity-add-gravity ((arg0 projectile))
(vector-v++! (-> arg0 root transv) (compute-acc-due-to-gravity (-> arg0 root) (new-stack-vector0) 1.0))
0
(none)
)
(defun projectile-update-velocity-space-wars ((arg0 projectile))
(let ((s5-1 (vector-! (new 'stack-no-clear 'vector) (-> arg0 target-pos) (-> arg0 root trans))))
(let ((s4-0 (new 'stack-no-clear 'vector))
(s3-0 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> arg0 root transv) 1.0))
(f30-0 (vector-length (-> arg0 root transv)))
)
(if (logtest? (-> arg0 root status) (collide-status touch-surface))
(vector-flatten! s5-1 s5-1 (-> arg0 root local-normal))
)
(vector-normalize-copy! s4-0 s5-1 1.0)
(if (and (or (not (handle->process (-> arg0 last-target)))
(zero? (-> (the-as collide-shape (-> (the-as process-drawable (handle->process (-> arg0 last-target))) root))
root-prim
prim-core
collide-as
)
)
)
(< (vector-dot s4-0 s3-0) 0.0)
)
(go (method-of-object arg0 dissipate))
)
(vector-deg-slerp (-> arg0 root transv) s3-0 s4-0 (-> arg0 tween))
(vector-normalize! (-> arg0 root transv) f30-0)
)
(vector+! (-> arg0 root transv) (-> arg0 root transv) s5-1)
)
(vector-v++! (-> arg0 root transv) (compute-acc-due-to-gravity (-> arg0 root) (new-stack-vector0) 0.0))
(if (< (-> arg0 max-speed) (vector-length (-> arg0 root transv)))
(vector-normalize! (-> arg0 root transv) (-> arg0 max-speed))
)
(if (logtest? (-> arg0 options) (projectile-options po0))
(set! (-> arg0 root transv y) -40960.0)
)
0
(none)
)
(defstate moving (projectile)
:virtual #t
:event projectile-event-handler
:exit (behavior ()
(projectile-method-29 self)
)
:trans (behavior ()
(if (time-elapsed? (-> self spawn-time) (-> self timeout))
(go-virtual dissipate)
)
(let ((t9-1 (-> self pick-target)))
(if t9-1
(t9-1 self)
)
)
(let ((t9-2 (-> self update-velocity)))
(if t9-2
(t9-2 self)
)
)
(when (logtest? (-> self options) (projectile-options po1))
(seek! (-> self tween) 1.0 (* 0.5 (seconds-per-frame)))
(let ((f0-4 (vector-vector-distance (-> self root trans) (-> self target-pos))))
(cond
((< f0-4 20480.0)
(seek! (-> self tween) 1.0 (* 3.0 (seconds-per-frame)))
)
((< f0-4 40960.0)
(seek! (-> self tween) 1.0 (seconds-per-frame))
)
)
)
)
(let ((gp-0 (-> self root)))
(set! (-> self pre-move-transv quad) (-> gp-0 transv quad))
(let ((s5-0 (new 'stack-no-clear 'vector)))
(set! (-> s5-0 quad) (-> gp-0 trans quad))
((-> self move) self)
(projectile-method-39 self)
(set! (-> self old-dist (-> self old-dist-count)) (* 0.0625 (vector-vector-distance s5-0 (-> gp-0 trans))))
)
)
(set! (-> self old-dist-count) (logand (+ (-> self old-dist-count) 1) 15))
(let ((f0-14 0.0))
(countdown (v1-38 16)
(+! f0-14 (-> self old-dist v1-38))
)
(if (or (and (logtest? (-> self options) (projectile-options po4))
(and (logtest? (-> self root status) (collide-status touch-wall)) (< f0-14 2048.0))
)
(< f0-14 (-> self stop-speed))
)
(go-impact! self)
)
)
)
:code (behavior ()
(until #f
(projectile-method-25 self)
(play-impact-sound self (projectile-options po0 po1))
(suspend)
)
#f
)
)
(defstate impact (projectile)
:virtual #t
:event projectile-event-handler
:enter (behavior ()
(projectile-method-26 self)
(play-impact-sound self (projectile-options po0))
)
:code (behavior ()
(suspend)
(go-virtual die)
)
)
(defstate dissipate (projectile)
:virtual #t
:event projectile-event-handler
:enter (behavior ()
(projectile-method-27 self)
(play-impact-sound self (projectile-options po1))
)
:code (behavior ()
(suspend)
(go-virtual die)
)
)
(defstate die (projectile)
:virtual #t
:code (behavior ()
(let ((v1-0 (-> self notify-handle)))
(send-event (handle->process v1-0) 'notify 'die)
)
(cleanup-for-death self)
)
)
(defmethod init-proj-settings! ((this projectile))
0
(none)
)
(defmethod setup-collision! ((this projectile))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-projectile)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((v1-6 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-6 prim-core collide-as) (collide-spec projectile))
(set! (-> v1-6 prim-core collide-with)
(collide-spec backgnd crate civilian enemy obstacle vehicle-sphere hit-by-others-list pusher)
)
(set! (-> v1-6 prim-core action) (collide-action solid))
(set-vector! (-> v1-6 local-sphere) 0.0 5324.8 0.0 5324.8)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-6)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-9 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-9 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-9 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> s5-0 event-self) 'touched)
(set! (-> this root) s5-0)
)
(set! (-> this root pat-ignore-mask)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1 :board #x1)
)
0
(none)
)
(defmethod projectile-method-32 ((this projectile))
(go (method-of-object this moving))
0
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod go-impact! ((this projectile))
(if (not (and (-> this next-state) (= (-> this next-state name) 'impact)))
(go (method-of-object this impact))
)
(none)
)
(defmethod deactivate ((this projectile))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(projectile-method-29 this)
((method-of-type process-drawable deactivate) this)
(none)
)
(defmethod projectile-method-40 ((this projectile))
32
)
;; WARN: Return type mismatch int vs object.
(defbehavior projectile-init-by-other projectile ((arg0 projectile-init-by-other-params))
(let ((a1-0 (projectile-method-40 self)))
(stack-size-set! (-> self main-thread) a1-0)
)
(logclear! (-> self mask) (process-mask actor-pause))
(process-entity-set! self (-> arg0 ent))
(set! (-> self charge-level) (-> arg0 charge))
(set! (-> self options) (-> arg0 options))
(set! (-> self notify-handle) (-> arg0 notify-handle))
(set! (-> self owner-handle) (-> arg0 owner-handle))
(set! (-> self ignore-handle) (-> arg0 ignore-handle))
(set! (-> self attack-id) (-> arg0 attack-id))
(set! (-> self damage) (if (logtest? (-> arg0 options) (projectile-options po14))
(-> arg0 damage)
2.0
)
)
(set! (-> self vehicle-damage-factor) (if (logtest? (-> arg0 options) (projectile-options po15))
(-> arg0 vehicle-damage-factor)
1.0
)
)
(set! (-> self vehicle-impulse-factor) (if (logtest? (projectile-options po16) (-> arg0 options))
(-> arg0 vehicle-impulse-factor)
1.0
)
)
(set! (-> self attack-mode) #f)
(set! (-> self max-speed) 40960.0)
(set! (-> self tween) 1.0)
(set! (-> self last-target) (the-as handle #f))
(set! (-> self timeout) (-> arg0 timeout))
(set! (-> self max-hits) 1)
(set-time! (-> self spawn-time))
(set! (-> self update-velocity) #f)
(set! (-> self move) projectile-move-fill-line-sphere)
(set! (-> self pick-target) #f)
(set! (-> self stop-speed) 204.8)
(set! (-> self desired-target) (-> arg0 target-handle))
(set! (-> self desired-target-pos quad) (-> arg0 target-pos quad))
(countdown (v1-29 16)
(set! (-> self old-dist v1-29) 4095996000.0)
)
(logior! (-> self options) (projectile-options po4))
(setup-collision! self)
(let ((s5-0 (-> self root))
(parent (-> self parent 0)))
(when (type? s5-0 collide-shape-moving)
(set! (-> self root dynam gravity y) 1228800.0)
(set! (-> self root dynam gravity-length) 1228800.0)
(set! (-> self root dynam gravity-max) 1228800.0)
)
(logior! (-> self mask) (process-mask projectile))
(logclear! (-> self mask) (process-mask enemy))
(set! (-> s5-0 trans quad) (-> arg0 pos quad))
(set! (-> self starting-pos quad) (-> arg0 pos quad))
;; og:preserve-this
;; some projectiles have their parent set as *rigid-body-queue-manager*,
;; which is not a process-drawable, so we use its own parent
;; (usually the vehicle firing the projectile) to set the quat instead.
;; on original hardware, this would not crash because misaligned qw loads silently mask the lower bits
;; of the address, loading a junk value instead.
(quaternion-copy! (-> s5-0 quat) (the-as quaternion (align16 (+ -16 (the-as int (-> self parent 0 root quat))))))
(vector-identity! (-> s5-0 scale))
(set! (-> s5-0 transv quad) (-> arg0 vel quad))
(set! (-> self pre-move-transv quad) (-> arg0 vel quad))
(vector-normalize-copy! (-> self starting-dir) (-> arg0 vel) 1.0)
(vector+float*! (-> self base-target-pos) (-> s5-0 trans) (-> self starting-dir) 2048000.0)
)
(set! (-> self target-pos quad) (-> self base-target-pos quad))
(set! (-> self event-hook) projectile-event-handler)
(init-proj-settings! self)
(update-transforms (-> self root))
(projectile-method-24 self)
(play-impact-sound self (projectile-options))
(when (logtest? (projectile-options po17) (-> self options))
(if (made-impact? self)
(go-virtual impact)
)
)
(projectile-method-32 self)
0
)
(defbehavior projectile-bounce-update-velocity projectile ((arg0 projectile-bounce))
(set! (-> arg0 root transv y) (- (-> arg0 root transv y) (* (-> arg0 gravity) (seconds-per-frame))))
0
(none)
)
(defmethod projectile-bounce-method-43 ((this projectile-bounce))
0
(none)
)
(defmethod projectile-method-40 ((this projectile-bounce))
256
)
(defbehavior projectile-bounce-falling-post projectile-bounce ()
(let ((gp-0 (-> self root))
(s4-0 (new 'stack-no-clear 'collide-query))
(s5-0 (new 'stack-no-clear 'vector))
)
(projectile-bounce-update-velocity self)
(set! (-> s5-0 quad) (-> gp-0 trans quad))
(vector-v++! s5-0 (-> gp-0 transv))
(when (find-ground
gp-0
s4-0
(collide-spec backgnd crate obstacle hit-by-others-list pusher)
4096.0
81920.0
1024.0
(the-as process #f)
)
(let ((f30-0 (+ (-> gp-0 gspot-pos y) (-> self root root-prim local-sphere w))))
(when (>= f30-0 (-> s5-0 y))
(projectile-bounce-method-43 self)
(set! (-> s5-0 y) f30-0)
(vector-reset! (-> gp-0 transv))
)
)
)
(move-to-point! gp-0 s5-0)
)
(transform-post)
0
(none)
)
(defstate sitting (projectile-bounce)
:virtual #t
:event projectile-event-handler
:trans (behavior ()
(projectile-bounce-method-42 self)
(if (time-elapsed? (-> self spawn-time) (-> self timeout))
(go-virtual impact)
)
)
:code sleep-code
:post projectile-bounce-falling-post
)
(defmethod projectile-bounce-method-42 ((this projectile-bounce))
0
(none)
)
(defstate dissipate (projectile-bounce)
:virtual #t
:enter (behavior ()
(go-virtual impact)
)
)
;; WARN: Return type mismatch object vs none.
(defmethod go-impact! ((this projectile-bounce))
(go (method-of-object this sitting))
(none)
)
(defmethod projectile-method-25 ((this projectile-bounce))
(ja-post)
0
(none)
)
(defun projectile-bounce-move ((arg0 projectile-bounce))
(seek-toward-heading-vec! (-> arg0 root) (-> arg0 root transv) 131072.0 (seconds 0.1))
(quaternion*! (-> arg0 root quat) (-> arg0 root quat) (-> arg0 tumble-quat))
(projectile-move-fill-all-dirs arg0)
(none)
)
(defun projectile-bounce-reaction ((arg0 control-info) (arg1 collide-query) (arg2 vector) (arg3 vector))
(cshape-reaction-update-state arg0 arg1 arg3)
(let ((f30-0 (vector-dot arg3 (-> arg0 surface-normal)))
(s2-0 (new 'stack-no-clear 'vector))
)
(vector-float*! s2-0 (-> arg0 surface-normal) (* f30-0 (rand-vu-float-range 1.6 2.2)))
(vector-! arg2 arg3 s2-0)
)
(-> arg0 status)
)
;; WARN: Return type mismatch sound-id vs none.
(defmethod projectile-method-39 ((this projectile-bounce))
(let* ((a2-0 (-> this root))
(v1-0 (-> a2-0 status))
)
(if (logtest? v1-0 (collide-status touch-surface))
(vector-float*! (-> a2-0 transv) (-> a2-0 transv) 0.6)
)
(when (and (logtest? v1-0 (collide-status impact-surface))
(time-elapsed? (-> this played-bounce-time) (seconds 0.3))
)
(set-time! (-> this played-bounce-time))
(sound-play "dark-shot-bounc")
)
)
(none)
)
(defmethod setup-collision! ((this projectile-bounce))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) projectile-bounce-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrate-using) (penetrate jak-dark-shot))
(let ((v1-7 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-7 prim-core action) (collide-action solid))
(set-vector! (-> v1-7 local-sphere) 0.0 0.0 0.0 819.2)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-7)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-10 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-10 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-10 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> s5-0 event-self) 'touched)
(set! (-> this root) s5-0)
)
(set-collide-with!
(-> this root)
(collide-spec backgnd bot crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list pusher)
)
(set-collide-as! (-> this root) (collide-spec projectile))
(set! (-> this root pat-ignore-mask)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1 :board #x1)
)
(none)
)
(defmethod init-proj-settings! ((this projectile-bounce))
(set! (-> this max-speed) 450560.0)
(set! (-> this timeout) (seconds 1.6))
(set! (-> this update-velocity) projectile-bounce-update-velocity)
(set! (-> this move) projectile-bounce-move)
(set! (-> this gravity) 184320.0)
(set! (-> this root dynam gravity y) 184320.0)
(set! (-> this root dynam gravity-length) 184320.0)
(set! (-> this root dynam gravity-max) 184320.0)
(let ((f0-5 1092.2667))
(quaternion-axis-angle! (-> this tumble-quat) 1.0 0.0 0.0 f0-5)
)
0
(none)
)