jak-project/game/graphics/opengl_renderer/shaders
ManDude 3ed009924f
collision renderer v2 (#1344)
* collision renderer v2

* update code

* update again!

* Update collision.vert

* Update collide-target-h.gc

* fix code

* bleh

* gah

* minor fixes

* fix stupidity

* skip filters

* fix subtitle that i missed

* remove assert that doesn't work!

* Update hint-control.gc
2022-04-30 14:48:24 -04:00
..
collision.frag collision renderer v2 (#1344) 2022-04-30 14:48:24 -04:00
collision.vert collision renderer v2 (#1344) 2022-04-30 14:48:24 -04:00
debug_red.frag [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
debug_red.vert [runtime] Fix progress menu aspect ratios (#1055) 2022-01-08 13:39:17 -05:00
direct2.frag [runtime] bug & crash fixes (#1211) 2022-03-01 20:15:15 -05:00
direct2.vert [graphics] Add a specialized renderer for handling merc/generic output data (#1207) 2022-02-27 17:23:12 -05:00
direct_basic.frag [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
direct_basic.vert [graphics] MERC (#1124) 2022-02-03 22:45:41 -05:00
direct_basic_textured.frag [graphics] ocean near (#1234) 2022-03-15 23:12:40 -04:00
direct_basic_textured.vert add fog (#1204) 2022-02-25 23:25:49 -05:00
eye.frag do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
eye.vert do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
generic.frag [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
generic.vert [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
ocean_common.frag use common ocean renderer for mid too (#1241) 2022-03-18 20:58:53 -04:00
ocean_common.vert optimize ocean renderer (#1240) 2022-03-17 21:59:10 -04:00
ocean_texture.frag [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
ocean_texture.vert add ocean-vu0 mips2c and decomp ocean-texture (#1230) 2022-03-11 22:27:11 -05:00
ocean_texture_mipmap.frag [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
ocean_texture_mipmap.vert [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
shadow.frag [graphics] shadow volumes (#1247) 2022-03-26 19:56:54 -04:00
shadow.vert [graphics] shadow volumes (#1247) 2022-03-26 19:56:54 -04:00
shrub.frag [graphics] shrub (#1261) 2022-03-29 21:38:48 -04:00
shrub.vert [graphics] shrub (#1261) 2022-03-29 21:38:48 -04:00
sky.frag [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
sky.vert [runtime] Fix progress menu aspect ratios (#1055) 2022-01-08 13:39:17 -05:00
sky_blend.frag [runtime] GPU sprite renderer (#1075) 2022-01-15 12:31:38 -05:00
sky_blend.vert [collision] add notes on -h files, add some enums (#1068) 2022-01-08 20:57:57 -05:00
solid_color.frag Loader improvements and blackout (#1254) 2022-03-26 15:53:44 -04:00
solid_color.vert Loader improvements and blackout (#1254) 2022-03-26 15:53:44 -04:00
sprite3_3d.frag various sprite fixes (#1185) 2022-02-19 20:43:03 -05:00
sprite3_3d.vert [graphics] revert bad change to sprite shader (#1225) 2022-03-08 19:39:48 -05:00
sprite_3d.frag [runtime] GPU sprite renderer (#1075) 2022-01-15 12:31:38 -05:00
sprite_3d.vert [graphics] revert bad change to sprite shader (#1225) 2022-03-08 19:39:48 -05:00
tfrag3.frag add fog (#1204) 2022-02-25 23:25:49 -05:00
tfrag3.vert [runtime] bug & crash fixes (#1211) 2022-03-01 20:15:15 -05:00
tfrag3_no_tex.frag [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
tfrag3_no_tex.vert [runtime] Fix progress menu aspect ratios (#1055) 2022-01-08 13:39:17 -05:00