.. |
collision.frag
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collision renderer v2 (#1344)
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2022-04-30 14:48:24 -04:00 |
collision.vert
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collision renderer v2 (#1344)
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2022-04-30 14:48:24 -04:00 |
debug_red.frag
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[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
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2022-01-06 18:47:20 -05:00 |
debug_red.vert
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[runtime] Fix progress menu aspect ratios (#1055)
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2022-01-08 13:39:17 -05:00 |
direct2.frag
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[runtime] bug & crash fixes (#1211)
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2022-03-01 20:15:15 -05:00 |
direct2.vert
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[graphics] Add a specialized renderer for handling merc/generic output data (#1207)
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2022-02-27 17:23:12 -05:00 |
direct_basic.frag
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[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
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2022-01-06 18:47:20 -05:00 |
direct_basic.vert
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[graphics] MERC (#1124)
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2022-02-03 22:45:41 -05:00 |
direct_basic_textured.frag
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[graphics] ocean near (#1234)
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2022-03-15 23:12:40 -04:00 |
direct_basic_textured.vert
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add fog (#1204)
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2022-02-25 23:25:49 -05:00 |
eye.frag
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do eye rendering on the GPU (#1219)
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2022-03-04 18:22:01 -05:00 |
eye.vert
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do eye rendering on the GPU (#1219)
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2022-03-04 18:22:01 -05:00 |
generic.frag
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[graphics] port generic VU1 to OpenGL (#1221)
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2022-03-06 19:56:43 -05:00 |
generic.vert
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[graphics] port generic VU1 to OpenGL (#1221)
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2022-03-06 19:56:43 -05:00 |
ocean_common.frag
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use common ocean renderer for mid too (#1241)
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2022-03-18 20:58:53 -04:00 |
ocean_common.vert
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optimize ocean renderer (#1240)
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2022-03-17 21:59:10 -04:00 |
ocean_texture.frag
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[graphics] Ocean Mid (in progress) (#1232)
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2022-03-14 19:47:29 -04:00 |
ocean_texture.vert
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add ocean-vu0 mips2c and decomp ocean-texture (#1230)
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2022-03-11 22:27:11 -05:00 |
ocean_texture_mipmap.frag
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[graphics] Ocean Mid (in progress) (#1232)
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2022-03-14 19:47:29 -04:00 |
ocean_texture_mipmap.vert
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[graphics] Ocean Mid (in progress) (#1232)
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2022-03-14 19:47:29 -04:00 |
shadow.frag
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[graphics] shadow volumes (#1247)
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2022-03-26 19:56:54 -04:00 |
shadow.vert
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[graphics] shadow volumes (#1247)
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2022-03-26 19:56:54 -04:00 |
shrub.frag
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[graphics] shrub (#1261)
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2022-03-29 21:38:48 -04:00 |
shrub.vert
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[graphics] shrub (#1261)
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2022-03-29 21:38:48 -04:00 |
sky.frag
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[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
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2022-01-06 18:47:20 -05:00 |
sky.vert
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[runtime] Fix progress menu aspect ratios (#1055)
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2022-01-08 13:39:17 -05:00 |
sky_blend.frag
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[runtime] GPU sprite renderer (#1075)
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2022-01-15 12:31:38 -05:00 |
sky_blend.vert
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[collision] add notes on -h files, add some enums (#1068)
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2022-01-08 20:57:57 -05:00 |
solid_color.frag
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Loader improvements and blackout (#1254)
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2022-03-26 15:53:44 -04:00 |
solid_color.vert
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Loader improvements and blackout (#1254)
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2022-03-26 15:53:44 -04:00 |
sprite3_3d.frag
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various sprite fixes (#1185)
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2022-02-19 20:43:03 -05:00 |
sprite3_3d.vert
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[graphics] revert bad change to sprite shader (#1225)
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2022-03-08 19:39:48 -05:00 |
sprite_3d.frag
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[runtime] GPU sprite renderer (#1075)
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2022-01-15 12:31:38 -05:00 |
sprite_3d.vert
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[graphics] revert bad change to sprite shader (#1225)
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2022-03-08 19:39:48 -05:00 |
tfrag3.frag
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add fog (#1204)
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2022-02-25 23:25:49 -05:00 |
tfrag3.vert
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[runtime] bug & crash fixes (#1211)
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2022-03-01 20:15:15 -05:00 |
tfrag3_no_tex.frag
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[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
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2022-01-06 18:47:20 -05:00 |
tfrag3_no_tex.vert
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[runtime] Fix progress menu aspect ratios (#1055)
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2022-01-08 13:39:17 -05:00 |