mirror of
https://github.com/open-goal/jak-project.git
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2e18cb605a
* optimize sprite texture flush + update shaders * fix bugs * change logic a bit * crunch PNGs * hud size fix * clang * remove shaders from list * use really small alpha cut-off point for sprites * ad `flat` to vertex shaders too * increase cut-off very slightly * take *2 into account * ok for real this should be good enough
14 lines
250 B
GLSL
14 lines
250 B
GLSL
#version 430 core
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out vec4 color;
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in vec4 fragment_color;
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noperspective in vec3 tex_coord;
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uniform sampler2D tex_T0;
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void main() {
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vec4 T0 = texture(tex_T0, tex_coord.xy / tex_coord.z);
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T0.w = 1.0;
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color = fragment_color * T0 * 1.0;
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}
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