jak-project/game/graphics/opengl_renderer/shaders/sky.frag
ManDude 2e18cb605a
[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
* optimize sprite texture flush + update shaders

* fix bugs

* change logic a bit

* crunch PNGs

* hud size fix

* clang

* remove shaders from list

* use really small alpha cut-off point for sprites

* ad `flat` to vertex shaders too

* increase cut-off very slightly

* take *2 into account

* ok for real this should be good enough
2022-01-06 18:47:20 -05:00

14 lines
250 B
GLSL

#version 430 core
out vec4 color;
in vec4 fragment_color;
noperspective in vec3 tex_coord;
uniform sampler2D tex_T0;
void main() {
vec4 T0 = texture(tex_T0, tex_coord.xy / tex_coord.z);
T0.w = 1.0;
color = fragment_color * T0 * 1.0;
}