jak-project/game/graphics/opengl_renderer/shaders/sky_blend.vert
2022-01-08 20:57:57 -05:00

11 lines
202 B
GLSL

#version 430 core
layout (location = 0) in vec3 position_in;
out vec3 tex_coord;
void main() {
gl_Position = vec4(position_in.x*2 -1, position_in.y*2-1, 0.0, 1.0);
tex_coord = position_in;
}