jak-project/goal_src/jak2/levels
Hat Kid 2d8ad39fea
jak2: add back some pc port debugging tools and add palace-scenes to gsrc (#2240)
Ports some of the custom PC port debugging code from Jak 1, such as the
entity debugger, Anim Tester X and part tester, to Jak 2 and gives the
PC menu code the same treatment Jak 1 received recently in #2216.
Some adjustments have been made to make things work in Jak 2 and some
stuff is still incomplete.
The majority of the default PC menu code has been left commented out in
preparation for @ManDude's plan to port the rest of the Jak 1 `pckernel`
features to Jak 2.

Also adds the code for `palace-scenes` to gsrc as that seems to have
been missed.
2023-02-23 21:39:02 +00:00
..
atoll decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
castle decomp: castle-baron (#2208) 2023-02-11 09:24:40 -05:00
city [jak2] fix rare civilian flee crash (#2230) 2023-02-21 01:30:09 -05:00
common decomp: race-* files (#2224) 2023-02-18 15:45:00 -05:00
consite d/jak2: decompile all *-texture files except castle-texture (#2149) 2023-01-28 17:37:37 -05:00
demo d/jak2: cleaning up the remainder of unblocked / unclaimed files (#2171) 2023-01-31 18:32:50 -05:00
dig decomp: race-* files (#2224) 2023-02-18 15:45:00 -05:00
drill_platform jak2: fix drill-eggs crash (#2209) 2023-02-11 09:08:08 -05:00
forest d/jak2: seal-at-waterslums working, and do a pass through all missions (#2199) 2023-02-09 18:40:01 -05:00
fortress decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
gungame docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
hideout docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
hiphog d/jak2: cleaning up the remainder of unblocked / unclaimed files (#2171) 2023-01-31 18:32:50 -05:00
intro d/jak2: cleaning up the remainder of unblocked / unclaimed files (#2171) 2023-01-31 18:32:50 -05:00
landing_pad d/jak2: cleaning up the remainder of unblocked / unclaimed files (#2171) 2023-01-31 18:32:50 -05:00
mars_tomb decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
nest decomp: metalkor-* files (#2211) 2023-02-11 09:34:31 -05:00
outro d/jak2: get portrun working and decompile a bunch of miscellaneous files (#2169) 2023-01-28 19:36:57 -05:00
palace jak2: add back some pc port debugging tools and add palace-scenes to gsrc (#2240) 2023-02-23 21:39:02 +00:00
power_station d/jak2: seal-at-waterslums working, and do a pass through all missions (#2199) 2023-02-09 18:40:01 -05:00
ruins [decomp] finish up nav-graph, traffic-engine, traffic-manager, height-map (#2191) 2023-02-05 18:16:58 -05:00
sewer g/jak2: Add missing DGO files to game.gp lost in the shuffle (#2178) 2023-01-30 20:45:45 -05:00
stadium decomp: race-* files (#2224) 2023-02-18 15:45:00 -05:00
strip d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136) 2023-01-21 20:26:51 -05:00
temple d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136) 2023-01-21 20:26:51 -05:00
title [jak2] workaround for cutscene playing (#2131) 2023-01-16 13:37:29 -05:00
undefined docs: add support for :override-doc in method declarations as well as documenting state handlers (#2139) 2023-01-21 20:45:45 -05:00
underport decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00