jak-project/goal_src/jak2/levels/palace
Hat Kid 2d8ad39fea
jak2: add back some pc port debugging tools and add palace-scenes to gsrc (#2240)
Ports some of the custom PC port debugging code from Jak 1, such as the
entity debugger, Anim Tester X and part tester, to Jak 2 and gives the
PC menu code the same treatment Jak 1 received recently in #2216.
Some adjustments have been made to make things work in Jak 2 and some
stuff is still incomplete.
The majority of the default PC menu code has been left commented out in
preparation for @ManDude's plan to port the rest of the Jak 1 `pckernel`
features to Jak 2.

Also adds the code for `palace-scenes` to gsrc as that seems to have
been missed.
2023-02-23 21:39:02 +00:00
..
boss decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
cable decomp: palcab-obs (#2222) 2023-02-18 15:59:34 -05:00
explore d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136) 2023-01-21 20:26:51 -05:00
outside d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984) 2022-10-29 16:28:52 -04:00
roof d/jak2: cleaning up the remainder of unblocked / unclaimed files (#2171) 2023-01-31 18:32:50 -05:00
shaft d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136) 2023-01-21 20:26:51 -05:00
throne_room jak2: add back some pc port debugging tools and add palace-scenes to gsrc (#2240) 2023-02-23 21:39:02 +00:00
pal-obs.gc d/jak2: seal-at-waterslums working, and do a pass through all missions (#2199) 2023-02-09 18:40:01 -05:00