Commit graph

2350 commits

Author SHA1 Message Date
Tyler Wilding e6f9909101
i18n: add back crowdin config change (i think things got into a bad state) 2023-11-22 19:13:54 -05:00
Tyler Wilding 3c74434211 Update Crowdin configuration file 2023-11-22 19:11:16 -05:00
OpenGOAL Bot 1bbf616e3b
CI: Periodic Controller Database Update (#3215)
Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2023-11-22 18:45:43 -05:00
Tyler Wilding b43a5d45d7
New Crowdin updates (#3218) 2023-11-22 18:45:08 -05:00
Tyler Wilding 7909119c64
i18n: fix filepath for jak 2 subtitle translation file (#3217) 2023-11-22 18:04:38 -05:00
ManDude a7f2776782
fix dark jak punch sound and some samos sounds (#3214) 2023-11-19 11:35:07 +00:00
ManDude 7f1bf1f892
[jak2] extended shadows hack + add/fix progress options (#3213) 2023-11-19 10:57:56 +00:00
Tyler Wilding 8258c409d5
New Crowdin updates (#3211) 2023-11-18 14:52:49 -05:00
Radu13 74e90a84d5
Update subtitle_lines_it-IT.json (#3208) 2023-11-18 14:06:29 -05:00
Tyler Wilding 014cbb04da
i18n: transcribe missing english subtitles (#3199)
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
Co-authored-by: blahpy <68830177+blahpy@users.noreply.github.com>
2023-11-18 14:06:01 -05:00
Ziemas cca829aecd
j2: fix enemy-method-135 (#3206)
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-11-15 22:29:51 +01:00
RoyalForgotten 6abfc9d129
Update subtitle_lines_fr-FR.json (#3201) 2023-11-13 20:01:09 -05:00
OpenGOAL Bot 22bb01205e
CI: Periodic Controller Database Update (#3200)
Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2023-11-13 15:59:26 -05:00
ManDude 0b1639c8c0
fix forest youngsamos crash when he runs out of health (#3197)
Thought this may have been a regression but apparently we never patched
this one.

Fixes #3196
2023-11-12 18:35:58 +00:00
ManDude 42f995b059
reduce glow renderer vram usage + raise glow sprite limit (#3194)
Makes the glow sprite renderer flush when full capacity is reached,
instead of at the end. Also allows us to reduce the textures used for it
(finally). Worst case scenario there's 4-5 flushes per frame.

Fixes incessant flickering in the dig.
2023-11-12 00:11:50 +00:00
Tyler Wilding 2b1876f862
formatter: Add support for a few common functions and fix an LSP startup issue (#3190) 2023-11-11 17:51:55 -05:00
ManDude 288624b90f
fix mistakes in projectiles.gc (#3187)
Fixes #3184
2023-11-11 11:40:29 +00:00
Tyler Wilding 55611169ee
g/j2: Speedrunner mode improvements for Jak 2 (#3182) 2023-11-10 18:25:55 -05:00
ManDude a150e59e38
automatically re-enable autosave safely when starting a speedrun (#3181) 2023-11-09 17:48:47 +00:00
Hat Kid b2453fe23b
jak2: add missing pc options to progress menu (#3167) 2023-11-09 17:24:50 +01:00
Hat Kid a80b4f1b97
jak2: some high fps fixes (#3177) 2023-11-08 23:34:58 +01:00
Hat Kid 4e3d35e97c
jak2: fix discord rpc mission images in retail (#3176) 2023-11-07 00:39:58 +01:00
ManDude 299a25b997
[jak2] better handling of invalid formats (#3171)
see #3143
2023-11-06 22:05:51 +00:00
ManDude 8179d0aee3
[jak2] Localize board trick names (#3161)
It also looks like this now which I think is a bit cleaner:


![image](https://github.com/open-goal/jak-project/assets/7569514/0bed1d82-3407-4ca5-be1f-712ca8f96bcc)
2023-11-06 04:14:28 +00:00
Tyler Wilding c415d28270
cmake: use static OpenSSL libraries on linux (#3162) 2023-11-05 16:30:25 -05:00
Tyler Wilding f44f4dbe49
g/j2: use the large font for the jetboard trick combo display (#3157) 2023-11-05 01:32:01 -04:00
Tyler Wilding 595bc83105
g/j2: Add ending condition checks to the autosplitter struct (#3155) 2023-11-04 22:16:48 -04:00
water111 6067c25f67
[jak2] Pass 0x01 through format (#3143) 2023-11-04 20:02:28 -04:00
water111 2a7016be6a
[jak2] Fix palace rotation at high fps (#3147) 2023-11-04 20:02:13 -04:00
ManDude 8d1fec34b4
allow per-file override of type-to-artgroup map + use correct divide by zero handler in civilian.gc (#3148) 2023-11-04 18:25:13 +00:00
Tyler Wilding de4b3d272d
New Crowdin updates (#3146) 2023-11-04 13:58:38 -04:00
water111 ae4ee9c0c6
[jak2] Try to fix glow again (#3144)
Maybe fix https://github.com/open-goal/jak-project/issues/3065?
2023-11-04 13:30:22 -04:00
Tyler Wilding 959921e988
i18n: Add jak 2 custom text to Crowdin (#3141) 2023-11-04 13:14:14 -04:00
water111 85725401d2
[jak2] Hopefully improve sky performance (#3130)
Switches the slime look up table to be a texture, since I guess intel
drivers are terrible and putting the array in the shader makes it
extremely slow.

Also, a few minor changes:
- removed art-groups from the test-zone levels since this causes the
compiler to re-decompile the game, and makes the launcher slower. (left
it in commented out)
- Switched `decompile_code` to false by default in jak 2, in case people
run the decompiler and don't want to wait forever
- Fixed build warnings
2023-11-04 09:33:16 -04:00
ManDude adada4751d
[jak2]do not force UK english on PAL (#3142) 2023-11-04 11:17:40 +00:00
Blqnc d96f0524ea
Jak 2 French Game Text (#3138)
Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2023-11-03 22:20:16 -04:00
Xavier Siguero Mora 43e0f11be5
Translated Jak 2 Game Texts to Spanish (#3139) 2023-11-03 22:02:29 -04:00
ZedB0T c1e81e1b4b
Add fallback text functionality to Jak 2 (#3128) 2023-11-03 21:45:10 -04:00
Tyler Wilding cca2897e3e
g/jak2: disable speech volume when starting a new speedrun (#3132) 2023-11-02 23:35:52 -04:00
Tyler Wilding fff3a85531
g/jak2: allow L1 + R1 + Start to open speedrun menu as well (#3131) 2023-11-02 20:42:51 -04:00
Tyler Wilding a0e998afb3
ci: properly statically link on macOS (#3127) 2023-11-02 19:57:34 -04:00
Tyler Wilding 385b8e6e6a
docs: Re-order root README a bit and add new link to new tutorial (#3119) 2023-11-02 13:19:11 -04:00
Tyler Wilding 4fbc9258a1
ci/windows: stop Strawberry perl from changing resulting built artifacts in CI (#3114) 2023-11-02 02:29:19 -04:00
Tyler Wilding ae35b546e4
New Crowdin updates (#3113) 2023-11-02 01:03:15 -04:00
ManDude a949dada93
rename joint node and art element macros (#3111) 2023-11-01 23:16:00 +00:00
ManDude 5587593204
fps selection fixes i missed (#3109) 2023-10-30 19:55:16 +00:00
ManDude 99cb51ff57
[jak2] simplify fps disclaimer (#3108) 2023-10-30 18:17:11 +00:00
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00
ManDude 09536c68ac
[compiler] asm-only disasm output + fix spacing bug (#3104) 2023-10-29 10:16:14 +00:00
Matt Dallmeyer 7c74b0c999
Fix starting continue point for Hub 2/3 category extensions (#3103) 2023-10-29 02:17:32 +01:00