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https://github.com/open-goal/jak-project.git
synced 2024-10-20 00:57:44 -04:00
fix dark jak punch sound and some samos sounds (#3214)
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7f1bf1f892
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a7f2776782
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@ -3152,7 +3152,8 @@
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[872, "f1", "float"],
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[22, "v1", "float"],
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["_stack_", 56, "handle"],
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["_stack_", 16, "float"]
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["_stack_", 16, "float"],
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[792, "t1", "sound-name"]
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],
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"target-bomb1-fire-shot": [
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[12, "v1", "handle"],
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@ -4632,5 +4632,10 @@
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"gp-0": ["name", "sound-name"],
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"v1-0": "sound-type"
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}
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},
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"(code target-darkjak-running-attack)": {
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"vars": {
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"t1-3": ["imp-sound", "sound-name"]
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}
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}
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}
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@ -543,11 +543,13 @@
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)
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)
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(defmacro eq-any? (val &rest pred)
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"is val equal to any of the values in pred? evaluated using or, so it short circuits."
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(with-gensyms (val-var)
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`(let ((,val-var ,val))
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(or ,@(apply (lambda (x) `(= ,val-var ,x)) pred)))
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(defmacro symbol-member? (sym lst)
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"is sym present in lst? uses or, so it short circuits."
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(with-gensyms (sym-var)
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(fmt #t "{}" lst)
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`(let ((,sym-var ,sym))
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;; TODO fix this bug
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(or ,@(apply (lambda (x) `(= ,sym-var (quote ,x))) (second lst))))
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)
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)
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@ -902,14 +902,14 @@
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(-> s5-2 ppointer)
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)
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)
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(let ((t1-3 (make-u128 (the-as uint #x7469682d6863) (the-as uint #x6e75702d6b616a64))))
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(let ((imp-sound (static-sound-name "djak-punch-hit")))
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(play-effect-sound
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(-> self skel effect)
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'punch
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-1.0
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(-> self control impact-ctrl joint)
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(the-as basic #f)
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(the-as sound-name t1-3)
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imp-sound
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)
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)
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(activate! *camera-smush-control* 819.2 15 75 1.0 0.9 (-> *display* camera-clock))
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@ -1585,9 +1585,7 @@
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(set! sv-32 (-> self focus-search))
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(set! sv-40 0)
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(set! sv-48 0)
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(set! sv-56
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(the-as sphere (vector<-cspace! (new 'stack-no-clear 'vector) (joint-node jakb-lod0-jg main)))
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)
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(set! sv-56 (the-as sphere (vector<-cspace! (new 'stack-no-clear 'vector) (joint-node jakb-lod0-jg main))))
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(set! sv-60
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(new 'static 'array handle 128
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(new 'static 'handle)
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@ -654,7 +654,6 @@
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(progress-music-player-palcab-battle #x1235)
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(progress-music-player-race #x1236)
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(progress-music-player-ruins #x1237)
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;; TODO - these strings are not used
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(progress-window-size #x1238)
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(progress-window-size-decoration #x1239)
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(progress-game-res #x123a)
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@ -697,7 +696,6 @@
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(progress-cheats-board-tricks #x1260)
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(progress-cheats-weather-bad #x1261)
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(progress-cheats-weather-good #x1262)
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;; -- end not being used
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(progress-camera-options #x1280)
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(progress-camera-options-first-horz #x1281)
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(progress-camera-options-first-vert #x1282)
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@ -361,17 +361,12 @@ This commonly includes things such as:
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(defun forest-youngsamos-bounce-reaction ((arg0 control-info) (arg1 collide-query) (arg2 vector) (arg3 vector))
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(let ((s3-0 (new 'static 'array int32 4 0 0 0 0)))
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(let ((t9-0 (method-of-type array new))
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(a0-1 (new 'stack-no-clear 'array 'sound-name 2))
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(a1-1 array)
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(a2-1 sound-name)
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(a3-1 2)
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)
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(make-u128 #x316c6c (the-as uint #x61662d736f6d6173))
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(make-u128 #x326c6c (the-as uint #x61662d736f6d6173))
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(let ((v1-3 (the-as (array sound-name) (t9-0 (the-as symbol a0-1) a1-1 a2-1 a3-1))))
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(sound-play-by-name (-> v1-3 (-> s3-0 0)) (new-sound-id) 1024 0 0 (sound-group sfx) #t)
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)
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;; og:preserve-this manually fixed this monstrosity. also added a fix so we don't go out of bounds
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(let ((v1-3 (let ((samos-sounds (new 'stack-no-clear 'array 'sound-name 2)))
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(set! (-> samos-sounds 0) (static-sound-name "samos-fall1"))
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(set! (-> samos-sounds 1) (static-sound-name "samos-fall2"))
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samos-sounds)))
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(sound-play-by-name (-> v1-3 (mod (-> s3-0 0) 2)) (new-sound-id) 1024 0 0 (sound-group sfx) #t)
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)
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(+! (-> s3-0 0) 1)
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)
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@ -344,7 +344,7 @@
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((set! simon-plat (search-process-tree *active-pool*
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(lambda ((proc process)) (and (= (-> proc type symbol) 'tomb-plat-simon)
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(-> proc next-state)
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(eq-any? (-> proc next-state name) 'appear 'show-sequence 'idle)))))
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(symbol-member? (-> proc next-state name) '(appear show-sequence idle))))))
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(set! disable-fader? #f)
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(case (-> simon-plat next-state name)
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(('appear)
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@ -441,6 +441,17 @@
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`(-> *pc-settings* flava-unlocked ,flava))
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(defun inside-city? ()
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"are we inside haven city?"
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(symbol-member? (-> *game-info* current-continue vis-nick) ;; TODO get actual level we're in?
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'(ctysluma ctyslumb ctyslumc
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ctygena ctygenb ctygenc
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ctymarka ctymarkb
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ctyfarma ctyfarmb
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ctyinda ctyindb
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ctypal ctyport stadium)))
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(defmethod update-cheats ((obj pc-settings-jak2))
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"run cheats."
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@ -467,13 +478,7 @@
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((and (pc-cheats? (-> *pc-settings* cheats) turbo-board)
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*target*
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(focus-test? *target* board)
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(case (-> *game-info* current-continue vis-nick)
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(('ctysluma 'ctyslumb 'ctyslumc 'ctypal
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'ctygena 'ctygenb 'ctygenc 'ctyport
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'ctymarka 'ctymarkb 'ctyfarma 'ctyfarmb
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'ctyinda 'ctyindb 'stadium) #t)
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;; also allow in forest
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(('forest) #t #|(not (task-node-open? (game-task-node forest-scouts-pegasus)))|#)))
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(inside-city?))
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(set-setting! 'string-spline-max-move 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 2)) 0)
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(set-setting! 'string-spline-accel 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 0.045)) 0)
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(set-setting! 'string-spline-max-move-player 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 1.5)) 0)
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8
test/decompiler/reference/jak2/engine/target/target-darkjak_REF.gc
generated
vendored
8
test/decompiler/reference/jak2/engine/target/target-darkjak_REF.gc
generated
vendored
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@ -906,14 +906,14 @@
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(-> s5-2 ppointer)
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)
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)
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(let ((t1-3 (make-u128 (the-as uint #x7469682d6863) (the-as uint #x6e75702d6b616a64))))
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(let ((imp-sound (static-sound-name "djak-punch-hit")))
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(play-effect-sound
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(-> self skel effect)
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'punch
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-1.0
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(-> self control impact-ctrl joint)
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(the-as basic #f)
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(the-as sound-name t1-3)
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imp-sound
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)
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)
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(activate! *camera-smush-control* 819.2 15 75 1.0 0.9 (-> *display* camera-clock))
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@ -1943,3 +1943,7 @@
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)
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:post (-> target-grab post)
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)
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