* PAL dumps files
* alrighty then
* make PAL warning slightly more specific
* PAL patches for `title-obs`
* Update all-types.gc
* PAL patch `beach-obs`
* `process-taskable` PAL patch
* `ambient` PAL patch
* `yakow` PAL patch
* `village-obs` PAL patch
* `sparticle-launcher` patch
* `swamp-obs` PAL patch
* `sequence-a-village1` PAL patch
* typo
* errors
* `powerups` PAL patch
* `ogreboss` PAL patch
* jak 1 v2 encoding
* `load-boundary` PAL patch
* `flying-lurker` PAL patch
* `mayor` PAL patch
* update game encoding to PAL (v2) encoding
* `cam-debug` and `cam-update` PAL patch
* `fisher` PAL patch
* `target` PAL patch
* `target2` PAL patch and fix text compiling
* `target-death` PAL patch
* `target-racer-h` PAL patch
* `logic-target` PAL patch
* `main` PAL patch
* `snow-flutflut-obs` PAL patch
* `rolling-obs` PAL patch
* `gsound` PAL patch
* update refs
* `progress` and `progress-draw` PAL patches
* clang
* wrong.
* complain
* clang
* fix test
* fix blurry jp text
* fix weird interrupt lag from setting window size
* patch more text lines, special handling for credits
* Update FontUtils.cpp
* Add xdelta3 and file patching interface
* add window lock toggle and update settings ver
* better particle hacks
* add PAL support to extractor
* Fix credits
* also NTSC-J support
* make xdelta3 a separate library
* address feedback
Co-authored-by: water <awaterford111445@gmail.com>
* [cleanup] remove merc1, fix memory bugs, reduce memory usage
* change compiler log to see actual info from build_level
* save file
* editing text is hard
- Ubuntu: Added `libpulse-dev` as a dependency for audio support
- Arch: Removed `gcc`, `make` and `g++` as those are all already contained in the `base-devel` group, replaced `taskfile-git` with `go-task` as the former is outdated and added `libpulse` for audio
- Removed the section about the files in `goal_src` being placeholders as the game is mostly complete now.
- Added missing description for `iso_data` contents
- Added `discord-rpc` to the third-party library list
* wip
* learning about colors
* gltf node stuff working
* cleanup
* support textures
* bvh generation seems reasonable
* tree layout
* frag packer, untested and doesnt do real stripping yet
* temp
* working collide frags
* handle bad inputs better
* clean up
* format
* include
* another include
* reorganize for release build use
* docs for ee merc code
* 150fps support but it replaces 60fps
* oops switched wrong mode
* oops 50.0 not 50
* formatting
* fix cutscene speed
* oops
* Replace latest merc.md, not sure what happened
* Automatically switch between video modes (ntsc or 150fps) based on
refresh rate. Cleanup particle timing
* cleanup
* fix idle animation
* linter
* fix village2 crash
* can load all levels again
* update loader output and replace sparticle time with formula
* Add 100fps support, add some comments, fix build
* formatting
Co-authored-by: water <awaterford111445@gmail.com>
* Fix outdated bucket id and change the bind display to not scroll off the screen
* Readability improvements to bind display (alignment)
* Provide script showing all font-color constants
* Rename display-all-colors.gc to keep with convention
* release: include error metadata file for launcher purposes
* release: put release assets in the top level of the 7z/tarball (no out/ dir)
* extractor: ensure critical directories are created
* extractor: handle weird Win32 path prefix `\\?\` by stripping it out
* release: avoid using `-C` with `tar`
* entity decomp and update battle hud code
* disable lag compensation in pc port
* delete unnecessary forward decls
* make battle hud track specific tasks
* fix mem leak + debug flying-lurker hud
* improve battle hud lights and fix bug
* tests
* stash
* temp
* tools: subtitle tool works! just gotta fill out the db / polish UX
* tools: added configuration for every subtitle we have so far
* tools: add some colors to the editor, time for repl controls and make it run the code!
* tools: continuing polish of tool, getting very close
* tools: finished UX polish, just need to write deserializers
* tools: added deserializer for subtitle data
* tools: exported subtitle files, all data appears intact
* tools: more UX polish and test all the cutscenes, majority work
* assets: update subtitle files
* lint: formatting and cleanup
* lint: codacy lints
* fix IOP getting stuck on music load
* fix regression? and clang
* fix a decomp
* fix another regression
* another
* fix "all actors"
* another regression!
* some jp support to fix some errors in the original game
* music fade toggle
* recognize `process-new` macros!!
* strip casts in this macro
* rename macro
* fix cast typecheck
* update source 1
* detect kernel stack case
* less boilerplate
* `manipy-spawn` special case
* pretty printer improvements
* revert dumb thing from earlier
* use shell detection on `send-event`
* fix some events
* remove unused argument
* detect `static-attack-info` and add `CondNoElse` to shell detect
* better `attack-info` detect
* support `process-spawn` in multi-lets
* detect `rand-float-gen` pt 1
* detect as return value
* detect in `countdown` and `dotimes`
* oops this wasnt working
* fancier `send-event`s
* clang
* update source!!
* fix tests
* fine jeez
* uh okay
* fix some accidental regressions
* fix more regressions
* regression fixes
* fix big bug...
* extra safety!