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game: remove mystery windows chime sound when starting up (#1506)
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@ -1,6 +1,7 @@
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#include "soundcommon.h"
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#include <cstdio>
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#include "common/util/Assert.h"
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#include <string>
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// TODO strcpy_toupper
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// TODO atoi
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@ -16,7 +17,9 @@ void ReadBankSoundInfo(SoundBank* bank, SoundBank* unk, s32 unk2) {
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void PrintBankInfo(SoundBank* bank) {
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printf("Bank %s\n\n", bank->name);
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for (u32 i = 0; i < bank->sound_count; i++) {
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printf("%d : %16s : min %d max %d curve %d\n", i, bank->sound[i].name,
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// Some characters use the full 16 characters (bonelurker-grunt) and dont have a null terminator
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std::string name = std::string(bank->sound[i].name, 16);
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printf("%d : %16s : min %d max %d curve %d\n", i, name.c_str(),
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bank->sound[i].fallof_params & 0x3fff, (bank->sound[i].fallof_params >> 14) & 0x3fff,
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bank->sound[i].fallof_params >> 28);
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}
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