Commit graph

2129 commits

Author SHA1 Message Date
ManDude 33858cbae6
increase max minimap icons 64 -> 256 (#2826)
Some missions add way too many icons so the limit is reached. It seems
safe to increase by a large amount.

Fixes #2779
2023-07-11 22:14:42 +01:00
ManDude 95d706e339
fix subtitle console spam + font shadow offseting (#2822) 2023-07-10 07:32:35 +01:00
Tyler Wilding c87db7e670
i18n: subtitle code cleanup and update new subtitle JSON files to be compatible with Crowdin (#2802)
The main thing that was done here was to slightly modify the new
subtitle-v2 JSON schema to be more similar to the existing one so that
it can properly be used in Crowdin.

Draft while I double-check the diff myself

Along the way the following was also done (among other things):
- got rid of as much duplication as was feasible in the serialization
and editor code
- separated the text serialization code from the subtitle code for
better organization
- simplified "base language" in the editor. The new subtitle format has
built-in support for defining a base language so the editor doesn't have
to be used as a crutch. Also, cutscenes only defined in the base come
first in the list now as that is generally the order you'd work from
(what you havn't done first)
- got rid of the GOAL subtitle format code completely
- switched jak 2 text translations to the JSON format as well
- found a few mistakes in the jak 1 subtitle metadata files
- added a couple minor features to the editor
- consolidate and removed complexity, ie. recently all jak 1 hints were
forced to the `named` type, so I got rid of the two types as there isn't
a need anymore.
- removed subtitle editor groups for jak 1, the only reason they existed
was so when the GOAL file was manually written out they were somewhat
organized, the editor has a decent filter control, there's no need for
them.
- removed the GOAL -> JSON python script helper, it's been a month or so
and no one has come forward with existing translations that they need
help with migrating. If they do need it, the script will be in the git
history.

I did some reasonably through testing in Jak1/Jak 2 and everything
seemed to work. But more testing is always a good idea.

---------

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2023-07-09 02:53:39 +01:00
Fabian Bergström d8ca594ee3
add (Intel) macOS job and artifacts to release pipeline (#2817) 2023-07-08 18:09:41 -04:00
ManDude 4185123bd8
fix mouse mispositioning when letterboxed (#2818)
Not sure if this is the best way to go about it.

Fixes #2259
2023-07-08 23:05:03 +01:00
Fabian Bergström 40e2f113e6
Make Jak1 playable on macOS (intel) (#2811)
## Problem

OpenGOAL uses OpenGL 4.3.

Apple stopped upgrading OpenGL after 4.1, so the way OpenGOAL currently
works will never be playable on Macs using OpenGL.

## Solution

Luckily, downgrading to OpenGL 4.1 is not a huge change (at least it
doesn't seem like it to my untrained eyes).

## Changes

* set hints for OpenGL 4.1 instead of 4.3 for __APPLE__
* skip the OpenGL debugging callback setup for macOS (requires 4.3)
* bump down the version string for all shaders
* stop using the `binding` layout qualifier in shader code
* move the `flat` qualifier first (not sure if this is a 4.1 thing or
just Macs being more strict)
* don't mix signed and unsigned ints in shaders (not sure if this is a
4.1 thing or just Macs being more strict)
* add some hacky CPP to the Shader constructor for binding texture units
and bones buffers based on variable names in the shader code

## Results


![image](https://github.com/open-goal/jak-project/assets/33322/dd487c2a-61ac-4e36-a595-976204302977)
![Skärmavbild 2023-07-07 kl 13 10
30](https://github.com/open-goal/jak-project/assets/33322/7976d411-0604-4046-9e8a-123106cedf57)
![Skärmavbild 2023-07-07 kl 13 13
48](https://github.com/open-goal/jak-project/assets/33322/78db4f0c-da31-4889-995c-8f54e56deb5c)
2023-07-08 11:53:43 -04:00
Tyler Wilding 6faa7530f9
input: Hopefully make keyboard/mouse handling more consistent (#2807)
The current event-based approach is very difficult to get right, and it
depends on no events ever being missed. This changes the keyboard/mouse
handling code to a polling-based approach.

Other fixes:
- an issue where modifier keys were not able to be successfully bound
(like Left Shift to `X`)
- improves cursor hiding (except when you use the start menu, this seems
like an SDL issue, see comment)
- Better discarding of kb/mouse inputs when imgui intercepts input
- properly swap bindings when an already set key is assigned, even if it
crosses the distinction of an analog vs normal button

Fixes #2800
2023-07-08 10:45:56 -04:00
Hat Kid c9330a6951
jak2: fix race crash (#2816) 2023-07-08 10:55:43 +02:00
ManDude da3caf7b28
[decompiler] fix in-place ops not getting detected sometimes (#2810) 2023-07-08 07:34:38 +01:00
ManDude 31cc69d7f6
fix some rare enum detection bugs (#2808) 2023-07-06 18:32:42 +01:00
ManDude ebd8643d28
rework jak 2 goal file structure (#2806)
Changes the DGO build order so that the city gets compiled first, and a
random guess at an "order" of which levels people might edit more often.
Most of the data-only borrow files are moved to the end as well.

Also moves around files in the `goal_src` tree to a structure that makes
a bit more sense, some files were either in the completely wrong place,
their folders had strange names, were too deep for no reason or were
just too far away from other relevant files. This structure should make
it easier to guess a file's location.
2023-07-06 15:23:25 +01:00
Hat Kid d24fb965d4
repl: separate history by game version (#2805) 2023-07-05 20:15:46 +02:00
water111 8806a0006e
[jak1] Merc for title - fixes blerc (#2801)
Removes a leftover case for falling to back to generic-merc in jak 1.
This should fix the bug where daxter's face wasn't animated in the intro
after floating-point blerc was added.
2023-07-04 19:28:40 -04:00
water111 6c77f51653
[jak2] add some missing lambdas (#2799)
Should fix the eye problem in
https://github.com/open-goal/jak-project/issues/2797
2023-07-04 18:19:51 -04:00
Fabian Bergström 34f49469ec
Make setup_cpu_info work on (Intel) Macs (#2798)
## Problem

OpenGOAL incorrectly identifies Intel Macs a not supporting AVX.

## Solution

Use the CPUID instruction for x86_64 Macs as well as Linux.
2023-07-04 18:19:34 -04:00
ManDude b50b9eadb2
[decompiler] new features + fixes, + other jak2 fixes (#2796)
Fixes empty boxed arrays of strings breaking some decomp
(`ctywide-speech` and `race-info`).

Adds `decomp-as` tag to decompiler types so that the static data
decompiler can use macros like `meters` and `seconds` on fields that
aren't of type `meters` or `time-frame`.

Adds `override` tag to decompiler types which overrides the type of
field with that name. The type must be a child type of the original
field's type (or the same type, but why would you do this?).

Fixes the camera being offset for `drillmtn` after loading `palout`
once.

This is a huge refactor sadly.
2023-07-04 17:23:24 -04:00
ManDude 71b4ab5122
change imgui toggle key from leftalt to f12 (#2794) 2023-07-03 17:49:27 +01:00
Fabian Bergström cf295952b6
Make all project targets compile on Intel MacOS (#2780) 2023-07-01 13:30:11 -04:00
Tyler Wilding 98bb40d618
ci: ensure linux runners have the proper OpenGL headers (#2790) 2023-07-01 02:09:09 -04:00
Tyler Wilding 436bac83ec
game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787) 2023-06-30 21:05:58 -04:00
ManDude 5f8c21b1de
fix vag player not really working (#2788)
There was a regression recently that caused this.
2023-06-30 21:01:47 +01:00
ManDude f25f26362d
faster progress toggle (off by default) (#2785)
I set it to 150% speed, going much higher made it feel very strange.
2023-06-30 06:34:29 +01:00
Tyler Wilding bafa8f6b34
New Crowdin updates (#2786) 2023-06-30 00:00:37 -04:00
Fabian Bergström 7300678c46
[jak1] Improve the Swedish translations (#2770) 2023-06-29 23:07:24 -04:00
Himham e3fb7c9467
Typo fix LTT_MSG_INSEPCT (#2778)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2023-06-29 16:45:53 -04:00
OpenGOAL Bot 7570978c4b
CI: Periodic Controller Database Update (#2777)
Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2023-06-29 16:33:58 -04:00
Tyler Wilding 84cd1a5c18
repl: update replxx and some configuration for bracketed paste (#2784) 2023-06-29 16:32:48 -04:00
ManDude 4643129948
fix stadium particles + save game after winning a race (#2783) 2023-06-28 20:14:24 +01:00
ManDude b3e3f9379e
fix some jak 1 hint subtitles not showing up (#2782)
There is one instance of the same hint being played for different IDs
which was breaking things.
2023-06-28 14:13:47 +01:00
ManDude 1351cb6c9c
fix more orb softlocks i forgot (#2781)
I forgot these.
2023-06-28 04:08:38 +01:00
Hat Kid 76aaa2fb10
jak2: add .gd files and level info for some ps3 test levels (#2776) 2023-06-27 23:52:19 +02:00
ManDude f8d4489361
fix more orb softlocks (#2767)
Fixes orb softlocks during races and other side missions.

The side mission tasks will now not count as completed until the
precursor orb has been picked up.

Races will not let you advance (or even pause the game) until the
precursor orb has been picked up.
2023-06-27 22:02:21 +01:00
Tyler Wilding 10934f6746
d/j2: Some work on the SQL editors (#2771) 2023-06-25 16:51:46 -04:00
Tyler Wilding 25e7c9bc5d
New Crowdin updates (#2775) 2023-06-25 16:17:18 -04:00
Tyler Wilding 4018d15fde
ci/translations: Add a linter to check for invalid characters, fix current issues (#2774) 2023-06-25 15:13:32 -04:00
Ziemas cb895d4ba0
overlord: perform file operations on a thread pool (#2749)
Avoids blocking other IOP threads on IO. 

Idk if it'll really help anything, but at least theoretically it might
stop some pathologically slow IO case from blocking the VAG buffer
switching.
2023-06-24 10:19:35 -04:00
water111 2fc943977f
[jak2] GOAL side texture animation stuff (#2766)
It turns out we didn't decompile any of this stuff yet.
2023-06-24 10:11:47 -04:00
ManDude 97fd6a6e8d
fix subtitle mispositioning when unpausing and other situations (#2769) 2023-06-24 05:47:24 +01:00
Tyler Wilding 679986e79f
sdl: safer code to resolve intermittent controller crashes related to disconnections (#2755) 2023-06-23 15:35:32 -04:00
Tyler Wilding 533d2f6f2b
formatter: new approach for indentation that doesn't depend on original formatting (#2764) 2023-06-22 00:16:18 -04:00
Tyler Wilding f980c733b2
cmake: properly statically link SDL when applicable (#2762) 2023-06-20 23:25:47 -04:00
ManDude d3e7a48639
jak2: fix rigid-body-object-event-handler type (#2761)
Fixes #2760
2023-06-21 02:06:28 +01:00
ManDude b350525294
increase airlock open and post-close speed (#2758)
open: 150% -> 175%
post-close: 100% -> 175%
2023-06-20 19:31:20 +01:00
ManDude 15ef95e036
fix orb in sewers being unobtainable after starting sewer escort (+ some more type fixes) (#2757)
Total hack but it does seem to work correctly.

Fixes #2756
2023-06-20 04:25:03 +01:00
OpenGOAL Bot 0c729437bb
CI: Periodic Controller Database Update (#2751)
Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2023-06-19 16:33:24 -04:00
Tyler Wilding 95904903a6
sdl: only call SDL video functions from the gfx thread (#2748)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2023-06-19 16:32:39 -04:00
ManDude 53050fabc1
[jak2] allow going to metal head nest after winning game (#2753)
This is a major deviation from the original game, which did not have any
way to access the nest after beating Metal Kor as the air train gets
hidden when he is beaten. This was mostly annoying because there are
precursor orbs in that level that you might miss.

This makes it so the air train can once again be used to enter the nest
even after beating Metal Kor. The rest of the level remains mostly the
same, except the Rift Ring does not spawn and an invisible wall is added
to the Metal Kor arena to prevent you from entering it as you are
normally unable to leave it anyway.
2023-06-19 19:58:01 +01:00
ManDude 910681bde8
fix windowed screenshots capturing the last window buffer instead of current one (#2750) 2023-06-19 15:33:51 +01:00
ManDude 572e63f4a9
opengl: better handling of the draw region setting (#2746)
This fixes screenshots and a bunch of weird scissoring bugs. Fixes #2630
and fixes #2631
2023-06-19 04:15:33 +01:00
Tyler Wilding a8a5f1e745
formatter: support comments better (including block comments) and constant pair formatting (#2745) 2023-06-18 17:19:35 -04:00