game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787)

This commit is contained in:
Tyler Wilding 2023-06-30 20:05:58 -05:00 committed by GitHub
parent 5f8c21b1de
commit 436bac83ec
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 6837 additions and 1 deletions

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@ -184,6 +184,9 @@ include_directories(third-party/tree-sitter/tree-sitter/lib/include)
include_directories(third-party/tree-sitter/tree-sitter-opengoal/include)
add_subdirectory(third-party/tree-sitter EXCLUDE_FROM_ALL)
# native OS dialogs for error messages
add_subdirectory(third-party/libtinyfiledialogs)
string(REPLACE " ${THIRDPARTY_IGNORED_WARNINGS} " "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# build common library

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@ -70,6 +70,7 @@ add_library(common
util/dgo_util.cpp
util/DgoReader.cpp
util/DgoWriter.cpp
util/dialogs.cpp
util/diff.cpp
util/FileUtil.cpp
util/FontUtils.cpp
@ -85,7 +86,7 @@ add_library(common
util/unicode_util.cpp
versions/versions.cpp)
target_link_libraries(common fmt lzokay replxx libzstd_static tree-sitter sqlite3)
target_link_libraries(common fmt lzokay replxx libzstd_static tree-sitter sqlite3 libtinyfiledialogs)
if(WIN32)
target_link_libraries(common wsock32 ws2_32 windowsapp)

10
common/util/dialogs.cpp Normal file
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@ -0,0 +1,10 @@
#include "dialogs.h"
namespace dialogs {
// char const * const aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */
// char const * const aIconType , /* "info" "warning" "error" "question" */
// int const aDefaultButton ) /* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */
void create_error_message_dialog(const std::string& title, const std::string& message) {
tinyfd_messageBox(title.data(), message.data(), "ok", "error", 1);
}
} // namespace dialogs

9
common/util/dialogs.h Normal file
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@ -0,0 +1,9 @@
#pragma once
#include <string>
#include "third-party/libtinyfiledialogs/tinyfiledialogs.h"
namespace dialogs {
void create_error_message_dialog(const std::string& title, const std::string& message);
}

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@ -11,6 +11,7 @@ set(RUNTIME_SOURCE
external/discord_jak2.cpp
graphics/display.cpp
graphics/gfx.cpp
graphics/gfx_test.cpp
graphics/jak2_texture_remap.cpp
graphics/opengl_renderer/background/background_common.cpp
graphics/opengl_renderer/background/Shrub.cpp

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@ -0,0 +1,50 @@
#include "gfx_test.h"
#include "game/system/hid/sdl_util.h"
namespace tests {
void to_json(json& j, const GPUTestOutput& obj) {
j = json{
{"success", obj.success},
{"error", obj.error},
{"errorCause", obj.errorCause},
};
}
GPUTestOutput run_gpu_test(const std::string& test_type) {
lg::info("Running GPU Test - {}", test_type);
GPUTestOutput output = {false, "", ""};
if (test_type == "opengl") {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
output = {false, "SDL initialization failed",
sdl_util::log_and_return_error("SDL initialization failed")};
return output;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_Window* window =
SDL_CreateWindow("OpenGL Version", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800,
600, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
if (!window) {
output = {false, "SDL window creation failed",
sdl_util::log_and_return_error("SDL initialization failed")};
SDL_Quit();
return output;
}
SDL_GLContext glContext = SDL_GL_CreateContext(window);
if (!glContext) {
output = {false, "Required OpenGL Version is not supported",
sdl_util::log_and_return_error("SDL initialization failed")};
} else {
output = {true, "", ""};
SDL_GL_DeleteContext(glContext);
}
SDL_DestroyWindow(window);
SDL_Quit();
} else {
lg::error("Invalid GPU test type - {}", test_type);
}
return output;
}
}; // namespace tests

16
game/graphics/gfx_test.h Normal file
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@ -0,0 +1,16 @@
#pragma once
#include <string>
#include "common/util/json_util.h"
namespace tests {
struct GPUTestOutput {
bool success;
std::string error;
std::string errorCause;
};
void to_json(json& j, const GPUTestOutput& obj);
GPUTestOutput run_gpu_test(const std::string& test_type);
} // namespace tests

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@ -36,6 +36,7 @@
#include "third-party/imgui/imgui_impl_sdl.h"
#include "third-party/imgui/imgui_style.h"
#define STBI_WINDOWS_UTF8
#include "common/util/dialogs.h"
#include "common/util/string_util.h"
#include "third-party/stb_image/stb_image.h"
@ -99,6 +100,8 @@ static int gl_init(GfxGlobalSettings& settings) {
SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) != 0) {
sdl_util::log_error("Could not initialize SDL, exiting");
dialogs::create_error_message_dialog("Critical Error Encountered",
"Could not initialize SDL, exiting");
return 1;
}
}
@ -216,6 +219,10 @@ static std::shared_ptr<GfxDisplay> gl_make_display(int width,
prof().end_event();
if (!window) {
sdl_util::log_error("gl_make_display failed - Could not create display window");
dialogs::create_error_message_dialog(
"Critical Error Encountered",
"Unable to create OpenGL window.\nOpenGOAL requires OpenGL 4.3.\nEnsure your GPU "
"supports this and your drivers are up to date.");
return NULL;
}
@ -225,6 +232,10 @@ static std::shared_ptr<GfxDisplay> gl_make_display(int width,
prof().end_event();
if (!gl_context) {
sdl_util::log_error("gl_make_display failed - Could not create OpenGL Context");
dialogs::create_error_message_dialog(
"Critical Error Encountered",
"Unable to create OpenGL context.\nOpenGOAL requires OpenGL 4.3.\nEnsure your GPU "
"supports this and your drivers are up to date.");
return NULL;
}
@ -232,6 +243,10 @@ static std::shared_ptr<GfxDisplay> gl_make_display(int width,
auto p = scoped_prof("startup::sdl::assign_context");
if (SDL_GL_MakeCurrent(window, gl_context) != 0) {
sdl_util::log_error("gl_make_display failed - Could not associated context with window");
dialogs::create_error_message_dialog("Critical Error Encountered",
"Unable to create OpenGL window with context.\nOpenGOAL "
"requires OpenGL 4.3.\nEnsure your GPU "
"supports this and your drivers are up to date.");
return NULL;
}
}
@ -242,6 +257,10 @@ static std::shared_ptr<GfxDisplay> gl_make_display(int width,
gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress);
if (!gladLoadGL()) {
lg::error("GL init fail");
dialogs::create_error_message_dialog("Critical Error Encountered",
"Unable to initialize OpenGL API.\nOpenGOAL requires "
"OpenGL 4.3.\nEnsure your GPU "
"supports this and your drivers are up to date.");
return NULL;
}
}

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@ -12,11 +12,13 @@
#include "common/global_profiler/GlobalProfiler.h"
#include "common/log/log.h"
#include "common/util/FileUtil.h"
#include "common/util/dialogs.h"
#include "common/util/os.h"
#include "common/util/unicode_util.h"
#include "common/versions/versions.h"
#include "game/common/game_common_types.h"
#include "graphics/gfx_test.h"
#include "third-party/CLI11.hpp"
@ -90,6 +92,8 @@ int main(int argc, char** argv) {
bool disable_display = false;
bool enable_debug_vm = false;
bool enable_profiling = false;
std::string gpu_test = "";
std::string gpu_test_out_path = "";
int port_number = -1;
fs::path project_path_override;
std::vector<std::string> game_args;
@ -104,6 +108,10 @@ int main(int argc, char** argv) {
app.add_flag("--no-display", disable_display, "Disable video display");
app.add_flag("--vm", enable_debug_vm, "Enable debug PS2 VM (defaulted to off)");
app.add_flag("--profile", enable_profiling, "Enables profiling immediately from startup");
app.add_option("--gpu-test", gpu_test,
"Tests for minimum graphics requirements. Valid Options are: [opengl]");
app.add_option("--gpu-test-out-path", gpu_test_out_path,
"Where to store the gpu test result file");
app.add_option("--proj-path", project_path_override,
"Specify the location of the 'data/' folder");
app.footer(game_arg_documentation());
@ -117,6 +125,17 @@ int main(int argc, char** argv) {
return 0;
}
if (!gpu_test.empty() && !gpu_test_out_path.empty()) {
const auto output = tests::run_gpu_test(gpu_test);
json data = output;
try {
file_util::write_text_file(gpu_test_out_path, data.dump(2));
} catch (std::exception& e) {
return 1;
}
return 0;
}
prof().set_enable(enable_profiling);
// Create struct with all non-kmachine handled args to pass to the runtime
@ -132,6 +151,8 @@ int main(int argc, char** argv) {
// If the CPU doesn't have AVX, GOAL code won't work and we exit.
if (!get_cpu_info().has_avx) {
lg::info("Your CPU does not support AVX, which is required for OpenGOAL.");
dialogs::create_error_message_dialog(
"Unmet Requirements", "Your CPU does not support AVX, which is required for OpenGOAL.");
return -1;
}

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@ -9,6 +9,11 @@ void log_error(const std::string& msg) {
std::string sdl_cause = SDL_GetError();
lg::error("SDL Error: {} - Cause: {}", msg, sdl_cause.empty() ? "n/a" : sdl_cause);
}
std::string log_and_return_error(const std::string& msg) {
std::string sdl_cause = SDL_GetError();
lg::error("SDL Error: {} - Cause: {}", msg, sdl_cause.empty() ? "n/a" : sdl_cause);
return sdl_cause;
}
bool is_any_event_type(uint32_t event_type, const std::vector<uint32_t>& allowed_types) {
for (const auto& allowed_type : allowed_types) {
if (allowed_type == event_type) {

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@ -9,6 +9,7 @@
namespace sdl_util {
void log_error(const std::string& msg = "");
std::string log_and_return_error(const std::string& msg = "");
bool is_any_event_type(uint32_t event_type, const std::vector<uint32_t>& allowed_types);
SDL_bool sdl_bool(const bool val);
bool from_sdl_bool(const SDL_bool val);

4
third-party/libtinyfiledialogs/CMakeLists.txt generated vendored Normal file
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@ -0,0 +1,4 @@
add_library(libtinyfiledialogs
tinyfiledialogs.c
tinyfiledialogs.h
)

307
third-party/libtinyfiledialogs/README.md generated vendored Normal file
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@ -0,0 +1,307 @@
## Official version hosted at https://sourceforge.net/projects/tinyfiledialogs/
This version is _not_ official and is currently updated as required by https://github.com/haxelime/lime only
# tinyfiledialogs
<pre>
_________
/ \ tiny file dialogs ( cross-platform C C++ )
|tiny file| v2.9.3 [July 12, 2017] zlib licence
| dialogs | InputBox PasswordBox MessageBox ColorPicker
\____ ___/ OpenFileDialog SaveFileDialog SelectFolderDialog
\| ASCII UTF-8 (and also MBCS UTF-16 for windows)
Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE
SSH supported via automatic switch to console mode or X11 forwarding
tested with C & C++ compilers on
Visual Studio MinGW OSX LINUX FREEBSD OPENBSD ILLUMOS SOLARIS MINIX RASPBIAN
using
Gnome Kde Mate Cinnamon Unity Lxde Lxqt Xfce Enlightenment
WindowMaker IceWm Cde Jds OpenBox Awesome Jwm
bindings for LUA and C# dll
included in LWJGL(java), rust, Allegrobasic
http://tinyfiledialogs.sourceforge.net
git://git.code.sf.net/p/tinyfiledialogs/code
_________________________________________________________________________
| |
| CONTACT me directly via the email address at the top of the header file |
|_________________________________________________________________________|
if you absolutely want them, the windows only wchar_t prototypes are in the header file
int tinyfd_messageBox (
char const * const aTitle , // ""
char const * const aMessage , // "" may contain \n \t
char const * const aDialogType , // "ok" "okcancel" "yesno" "yesnocancel"
char const * const aIconType , // "info" "warning" "error" "question"
int const aDefaultButton ) ;
// 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel
char const * tinyfd_inputBox (
char const * const aTitle , // ""
char const * const aMessage , // "" may NOT contain \n \t on windows
char const * const aDefaultInput ) ; // "" , if NULL it's a passwordBox
// returns NULL on cancel
char const * tinyfd_saveFileDialog (
char const * const aTitle , // ""
char const * const aDefaultPathAndFile , // ""
int const aNumOfFilterPatterns , // 0
char const * const * const aFilterPatterns , // NULL | {"*.txt"}
char const * const aSingleFilterDescription ) ; // NULL | "text files"
// returns NULL on cancel
char const * tinyfd_openFileDialog (
char const * const aTitle , // ""
char const * const aDefaultPathAndFile , // ""
int const aNumOfFilterPatterns , // 0
char const * const * const aFilterPatterns , // NULL {"*.jpg","*.png"}
char const * const aSingleFilterDescription , // NULL | "image files"
int const aAllowMultipleSelects ) ; // 0
// in case of multiple files, the separator is |
// returns NULL on cancel
char const * tinyfd_selectFolderDialog (
char const * const aTitle , // ""
char const * const aDefaultPath ) ; // ""
// returns NULL on cancel
char const * tinyfd_colorChooser(
char const * const aTitle , // ""
char const * const aDefaultHexRGB , // NULL or "#FF0000”
unsigned char const aDefaultRGB[3] , // { 0 , 255 , 255 }
unsigned char aoResultRGB[3] ) ; // { 0 , 0 , 0 }
// returns the hexcolor as a string "#FF0000"
// aoResultRGB also contains the result
// aDefaultRGB is used only if aDefaultHexRGB is NULL
// aDefaultRGB and aoResultRGB can be the same array
// returns NULL on cancel
- This is not for android nor ios.
- The code is pure C, perfectly compatible with C++.
- the windows only wchar_t (utf-16) prototypes are in the header file
- windows is fully supported from XP to 10 (maybe even older versions)
- C# & LUA via dll, see files in the folder EXTRAS
- OSX supported from 10.4 to 10.12 (maybe even older versions)
- Avoid using " and ' in titles and messages.
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
- On windows link against Comdlg32.lib and Ole32.lib
(on windows the no linking claim is a lie)
This linking is not compulsary for console mode (see header file).
- On unix: it tries command line calls, so no such need (NO LINKING).
- On unix you need applescript, zenity, matedialog, qarma, kdialog, Xdialog,
python2/tkinter or dialog (will open a terminal if running without console).
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox.
- If nothing is found, it switches to basic console input,
it opens a console if needed (requires xterm + bash).
- Use windows separators on windows and unix separators on unix.
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they are valid.
- If you pass only a path instead of path + filename,
make sure it ends with a separator.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- Mutiple selects are not allowed in console mode.
- The package dialog must be installed to run in enhanced console mode.
It is already installed on most unix systems.
- On osx, the package dialog can be installed via http://macports.org
- On windows, for enhanced console mode,
dialog.exe should be copied somewhere on your executable path.
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
- If dialog is missing, it will switch to basic console input.
- You can query the type of dialog that will be use.
- MinGW needs gcc >= v4.9 otherwise some headers are incomplete.
- Here is the Hello World:
if a console is missing, it will use graphic dialogs
if a graphical display is absent, it will use console dialogs
hello.c
#include <stdio.h>
#include <string.h>
#include "tinyfiledialogs.h"
int main()
{
char const * lTmp;
char const * lTheSaveFileName;
char const * lTheOpenFileName;
char const * lTheSelectFolderName;
char const * lTheHexColor;
char const * lWillBeGraphicMode;
unsigned char lRgbColor[3];
FILE * lIn;
char lBuffer[1024];
char lThePassword[1024];
char const * lFilterPatterns[2] = { "*.txt", "*.text" };
lWillBeGraphicMode = tinyfd_inputBox("tinyfd_query", NULL, NULL);
if (lWillBeGraphicMode)
{
strcpy(lBuffer, "graphic mode: ");
}
else
{
strcpy(lBuffer, "console mode: ");
}
strcat(lBuffer, tinyfd_response);
strcpy(lThePassword, "tinyfiledialogs v");
strcat(lThePassword, tinyfd_version);
tinyfd_messageBox(lThePassword, lBuffer, "ok", "info", 0);
if ( lWillBeGraphicMode && ! tinyfd_forceConsole )
{
tinyfd_forceConsole = ! tinyfd_messageBox("Hello World",
"graphic dialogs [yes] / console mode [no]?",
"yesno", "question", 1);
}
lTmp = tinyfd_inputBox(
"a password box", "your password will be revealed", NULL);
if (!lTmp) return 1 ;
/* copy lTmp because saveDialog would overwrites
inputBox static buffer in basicinput mode */
strcpy(lThePassword, lTmp);
lTheSaveFileName = tinyfd_saveFileDialog(
"let us save this password",
"passwordFile.txt",
2,
lFilterPatterns,
NULL);
if (! lTheSaveFileName)
{
tinyfd_messageBox(
"Error",
"Save file name is NULL",
"ok",
"error",
1);
return 1 ;
}
lIn = fopen(lTheSaveFileName, "w");
if (!lIn)
{
tinyfd_messageBox(
"Error",
"Can not open this file in write mode",
"ok",
"error",
1);
return 1 ;
}
fputs(lThePassword, lIn);
fclose(lIn);
lTheOpenFileName = tinyfd_openFileDialog(
"let us read the password back",
"",
2,
lFilterPatterns,
NULL,
0);
if (! lTheOpenFileName)
{
tinyfd_messageBox(
"Error",
"Open file name is NULL",
"ok",
"error",
1);
return 1 ;
}
lIn = fopen(lTheOpenFileName, "r");
if (!lIn)
{
tinyfd_messageBox(
"Error",
"Can not open this file in read mode",
"ok",
"error",
1);
return(1);
}
lBuffer[0] = '\0';
fgets(lBuffer, sizeof(lBuffer), lIn);
fclose(lIn);
tinyfd_messageBox("your password is",
lBuffer, "ok", "info", 1);
lTheSelectFolderName = tinyfd_selectFolderDialog(
"let us just select a directory", NULL);
if (!lTheSelectFolderName)
{
tinyfd_messageBox(
"Error",
"Select folder name is NULL",
"ok",
"error",
1);
return 1;
}
tinyfd_messageBox("The selected folder is",
lTheSelectFolderName, "ok", "info", 1);
lTheHexColor = tinyfd_colorChooser(
"choose a nice color",
"#FF0077",
lRgbColor,
lRgbColor);
if (!lTheHexColor)
{
tinyfd_messageBox(
"Error",
"hexcolor is NULL",
"ok",
"error",
1);
return 1;
}
tinyfd_messageBox("The selected hexcolor is",
lTheHexColor, "ok", "info", 1);
return 0;
}
OSX :
$ gcc -o hello.app hello.c tinyfiledialogs.c
UNIX :
$ gcc -o hello hello.c tinyfiledialogs.c
( or clang tcc cc CC )
MinGW (needs gcc >= v4.9 otherwise some headers are incomplete):
> gcc -o hello.exe hello.c tinyfiledialogs.c -LC:/mingw/lib -lcomdlg32 -lole32
(unfortunately some headers are missing with tcc)
VisualStudio :
Create a console application project,
it links against Comdlg32.lib & Ole32.lib.
</pre>

12
third-party/libtinyfiledialogs/files.xml generated vendored Normal file
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@ -0,0 +1,12 @@
<xml>
<files id="native-toolkit-tinyfiledialogs">
<compilerflag value="-I${NATIVE_TOOLKIT_PATH}/tinyfiledialogs" />
<compilerflag value="-D_CRT_SECURE_NO_WARNINGS" if="windows" />
<file name="${NATIVE_TOOLKIT_PATH}/tinyfiledialogs/tinyfiledialogs.c" />
</files>
</xml>

6072
third-party/libtinyfiledialogs/tinyfiledialogs.c generated vendored Normal file

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301
third-party/libtinyfiledialogs/tinyfiledialogs.h generated vendored Normal file
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@ -0,0 +1,301 @@
/*_________
/ \ tinyfiledialogs.h v2.9.3 [July 12, 2017] zlib licence
|tiny file| Unique header file created [November 9, 2014]
| dialogs | Copyright (c) 2014 - 2017 Guillaume Vareille http://ysengrin.com
\____ ___/ http://tinyfiledialogs.sourceforge.net
\|
git://git.code.sf.net/p/tinyfiledialogs/code
______________________________________________
| |
| email: tinyfiledialogs@ysengrin.com |
|______________________________________________|
A big thank you to Don Heyse http://ldglite.sf.net for
his code contributions, bug corrections & thorough testing!
git://git.code.sf.net/p/tinyfiledialogs/code
Please
1) let me know
- if you are including tiny file dialogs,
I'll be happy to add your link to the list of projects using it.
- If you are using it on different hardware / OS / compiler.
2) leave a review on Sourceforge. Thanks.
tiny file dialogs (cross-platform C C++)
InputBox PasswordBox MessageBox ColorPicker
OpenFileDialog SaveFileDialog SelectFolderDialog
Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE & more
SSH supported via automatic switch to console mode or X11 forwarding
One C file (add it to your C or C++ project) with 6 functions:
- message & question
- input & password
- save file
- open file(s)
- select folder
- color picker
Complements OpenGL GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV
CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs
NO INIT
NO MAIN LOOP
NO LINKING
NO INCLUDE
The dialogs can be forced into console mode
Windows (XP to 10) ASCII MBCS UTF-8 UTF-16
- native code & vbs create the graphic dialogs
- enhanced console mode can use dialog.exe from
http://andrear.altervista.org/home/cdialog.php
- basic console input
Unix (command line calls) ASCII UTF-8
- applescript
- zenity / matedialog / qarma (zenity for qt)
- kdialog
- Xdialog
- python2 tkinter
- dialog (opens a console if needed)
- basic console input
The same executable can run across desktops & distributions
tested with C & C++ compilers
on VisualStudio MinGW Mac Linux Bsd Solaris Minix Raspbian
using Gnome Kde Enlightenment Mate Cinnamon Unity
Lxde Lxqt Xfce WindowMaker IceWm Cde Jds OpenBox Awesome Jwm
bindings for LUA and C# dll
included in LWJGL(java), rust, Allegrobasic
- License -
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TINYFILEDIALOGS_H
#define TINYFILEDIALOGS_H
/* #define TINYFD_NOLIB */
/* On windows, define TINYFD_NOLIB here
if you don't want to include the code creating the graphic dialogs.
Then you won't need to link against Comdlg32.lib and Ole32.lib */
/* if tinydialogs.c is compiled with a C++ compiler rather than with a C compiler
(ie. you change the extension from .c to .cpp), you need to comment out:
extern "C" {
and the corresponding closing bracket near the end of this file:
}
*/
#ifdef __cplusplus
extern "C" {
#endif
extern char tinyfd_version[8]; /* contains tinyfd current version number */
#ifdef _WIN32
/* for UTF-16 use the functions at the end of this files */
extern int tinyfd_winUtf8; /* 0 (default) or 1 */
/* on windows string char can be 0:MBSC or 1:UTF-8
unless your code is really prepared for UTF-8 on windows, leave this on MBSC.
Or you can use the UTF-16 (wchar) prototypes at the end of ths file.*/
#endif
extern int tinyfd_forceConsole ; /* 0 (default) or 1 */
/* for unix & windows: 0 (graphic mode) or 1 (console mode).
0: try to use a graphic solution, if it fails then it uses console mode.
1: forces all dialogs into console mode even when an X server is present,
if the package dialog (and a console is present) or dialog.exe is installed.
on windows it only make sense for console applications */
extern char tinyfd_response[1024];
/* if you pass "tinyfd_query" as aTitle,
the functions will not display the dialogs
but will return 0 for console mode, 1 for graphic mode.
tinyfd_response is then filled with the retain solution.
possible values for tinyfd_response are (all lowercase)
for the graphic mode:
windows applescript zenity zenity3 matedialog qarma kdialog
xdialog tkinter gdialog gxmessage xmessage
for the console mode:
dialog whiptail basicinput */
int tinyfd_messageBox (
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may contain \n \t */
char const * const aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */
char const * const aIconType , /* "info" "warning" "error" "question" */
int const aDefaultButton ) ;
/* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */
char const * tinyfd_inputBox (
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may NOT contain \n \t on windows */
char const * const aDefaultInput ) ; /* "" , if NULL it's a passwordBox */
/* returns NULL on cancel */
char const * tinyfd_saveFileDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL | {"*.jpg","*.png"} */
char const * const aSingleFilterDescription ) ; /* NULL | "text files" */
/* returns NULL on cancel */
char const * tinyfd_openFileDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL {"*.jpg","*.png"} */
char const * const aSingleFilterDescription , /* NULL | "image files" */
int const aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
char const * tinyfd_selectFolderDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPath ) ; /* "" */
/* returns NULL on cancel */
char const * tinyfd_colorChooser(
char const * const aTitle , /* "" */
char const * const aDefaultHexRGB , /* NULL or "#FF0000" */
unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */
unsigned char aoResultRGB[3] ) ; /* { 0 , 0 , 0 } */
/* returns the hexcolor as a string "#FF0000" */
/* aoResultRGB also contains the result */
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
/************ NOT CROSS PLATFORM SECTION STARTS HERE ************************/
#ifdef _WIN32
#ifndef TINYFD_NOLIB
/* windows only - utf-16 version */
int tinyfd_messageBoxW(
wchar_t const * const aTitle ,
wchar_t const * const aMessage, /* "" may contain \n \t */
wchar_t const * const aDialogType, /* "ok" "okcancel" "yesno" */
wchar_t const * const aIconType, /* "info" "warning" "error" "question" */
int const aDefaultButton ); /* 0 for cancel/no , 1 for ok/yes */
/* returns 0 for cancel/no , 1 for ok/yes */
/* windows only - utf-16 version */
wchar_t const * tinyfd_saveFileDialogW(
wchar_t const * const aTitle, /* NULL or "" */
wchar_t const * const aDefaultPathAndFile, /* NULL or "" */
int const aNumOfFilterPatterns, /* 0 */
wchar_t const * const * const aFilterPatterns, /* NULL or {"*.jpg","*.png"} */
wchar_t const * const aSingleFilterDescription); /* NULL or "image files" */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t const * tinyfd_openFileDialogW(
wchar_t const * const aTitle, /* "" */
wchar_t const * const aDefaultPathAndFile, /* "" */
int const aNumOfFilterPatterns , /* 0 */
wchar_t const * const * const aFilterPatterns, /* NULL {"*.jpg","*.png"} */
wchar_t const * const aSingleFilterDescription, /* NULL | "image files" */
int const aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t const * tinyfd_selectFolderDialogW(
wchar_t const * const aTitle, /* "" */
wchar_t const * const aDefaultPath); /* "" */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t const * tinyfd_colorChooserW(
wchar_t const * const aTitle, /* "" */
wchar_t const * const aDefaultHexRGB, /* NULL or "#FF0000" */
unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */
unsigned char aoResultRGB[3] ) ; /* { 0 , 0 , 0 } */
/* returns the hexcolor as a string "#FF0000" */
/* aoResultRGB also contains the result */
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
#endif /*TINYFD_NOLIB*/
#else /*_WIN32*/
/* unix zenity only */
char const * tinyfd_arrayDialog(
char const * const aTitle , /* "" */
int const aNumOfColumns , /* 2 */
char const * const * const aColumns, /* {"Column 1","Column 2"} */
int const aNumOfRows, /* 2*/
char const * const * const aCells);
/* {"Row1 Col1","Row1 Col2","Row2 Col1","Row2 Col2"} */
#endif /*_WIN32 */
#ifdef __cplusplus
}
#endif
#endif /* TINYFILEDIALOGS_H */
/*
- This is not for android nor ios.
- The code is pure C, perfectly compatible with C++.
- the windows only wchar_t (utf-16) prototypes are in the header file
- windows is fully supported from XP to 10 (maybe even older versions)
- C# & LUA via dll, see example files
- OSX supported from 10.4 to 10.11 (maybe even older versions)
- Avoid using " and ' in titles and messages.
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
- On windows link against Comdlg32.lib and Ole32.lib
This linking is not compulsary for console mode (see above).
- On unix: it tries command line calls, so no such need.
- On unix you need applescript, zenity, matedialog, qarma, kdialog, Xdialog,
python2/tkinter or dialog (will open a terminal if running without console).
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox.
- If nothing is found, it switches to basic console input,
it opens a console if needed (requires xterm + bash).
- Use windows separators on windows and unix separators on unix.
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they are valid.
- If you pass only a path instead of path + filename,
make sure it ends with a separator.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- Mutiple selects are not allowed in console mode.
- The package dialog must be installed to run in enhanced console mode.
It is already installed on most unix systems.
- On osx, the package dialog can be installed via http://macports.org
- On windows, for enhanced console mode,
dialog.exe should be copied somewhere on your executable path.
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
- If dialog is missing, it will switch to basic console input.
- You can query the type of dialog that will be use.
- MinGW needs gcc >= v4.9 otherwise some headers are incomplete.
- The Hello World (and a bit more) is on the sourceforge site:
*/

View file

@ -35,3 +35,7 @@ third-party/tree-sitter:
git: https://github.com/tree-sitter/tree-sitter/tree/v0.20.8
third-party/replxx:
git: https://github.com/AmokHuginnsson/replxx/commit/1f149bfe20bf6e49c1afd4154eaf0032c8c2fda2
third-party/libtinyfiledialogs:
git: https://github.com/native-toolkit/libtinyfiledialogs/commit/cc6b593c029110af8045826ce691f540c85e850c
alternatives:
- https://github.com/btzy/nativefiledialog-extended (only file dialog support though!)