Commit graph

118 commits

Author SHA1 Message Date
water111 b1e987c42f
fix pointer set to #f in static (#864) 2021-09-28 22:20:45 -04:00
Tyler Wilding dd959d0d0d
decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
water111 188373a3f6
decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
ManDude d8e659df66
[decomp] flying-lurker (#846)
* `flying-lurker`

* why'd this get left behind?

* also `ambient` and add a `banned_objects` config and fix offline tests

* clang

* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
water111 f9d8fcd6e4
[decomp] add mips2c converter (#842)
* mips 2 c basic version, not yet tested

* calling works without crashing, but the function doesn't

* it works

* add test

* cleanup and actually add the test

* dont use mips2c by default for font

* clean up formatting
2021-09-11 20:52:35 -04:00
water111 18df68b1f7
fix text rendering bugs (#841) 2021-09-08 22:04:30 -04:00
ManDude 89ccb8cbc7
[decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
Tyler Wilding d1f16b34ff
decomp: another batch of easy files (#823)
* decomp: finish `sharkey`

* decomp: finish `lurkercrab`

* decomp: finish `lurkerpuppy`

* decomp: finish `assistant-citadel`

* decomp: finish `static-screen`

* decomp: finish `robotboss-h`

* decomp: finish `final-door`

* decomp: finish `aphid`

* addressed review
2021-09-06 15:34:31 -04:00
Tyler Wilding 442d5ed570
decomp: projectiles (#777)
* decomp: close to finishing `projectile`

blocked by #754

* decomp: finish `projectiles`

* decompiler: Add support for `sparticle-launch-group` from static data

* fix sparticle-launch-group instances

* decomp: change arg0 to `entity`
2021-09-02 20:00:29 -04:00
water111 9b0480c50d
[decompiler] process initialization macros (#807)
* implementation and a few working cases

* fix self issue

* fix run-function-in-process

* fix up set-to-run
2021-09-01 16:59:26 -04:00
Tyler Wilding 42f7a675b2
decomp: a few files that were done except for sp-launch-group (#802)
* decomp: dark-eco-pool blocked by sparticle-launch-group label

* decomp: finalize `dark-eco-pool`

* decomp: mostly finish `beach-rocks` waiting for sparticle label supp

* decomp: almost done `beach-rocks` but potential new handle case

* decomp: finish `beach-rocks`

* decomp: finish `assistant`

* decomp: finish `miners`
2021-09-01 11:20:05 -04:00
Tyler Wilding 1c7c2132eb
decomp: weather-part (#798)
* stash

* decomp: finish what is currently possible in `time-of-day`

* need to know how sp-field-init-spec's functions are called

* solved some issues, but going to be blocked by the sparticle-group-item

* decompiler: Add support for `sparticle-launch-group` from static data

* decomp: finish `weather-part`
2021-08-31 21:36:19 -04:00
water111 34e8afa0ee
get started on entity (#793) 2021-08-31 11:05:03 -04:00
water111 d9f9e076af
[decompiler] automatically label things when possible (#784)
* improve label system

* clean up menu

* debug menu working, still need to fix tests

* fix tests and clean up
2021-08-29 11:13:06 -04:00
Tyler Wilding 991a438927
decomp: decompile target-util | logic-target (#662)
* add IR syntax highlighting

* set the filterFileRegex properly!

* stash

* decompiler: Add print if conditional fails

* decomp: Mostly finish `target-util`

* decomp: figured out a bit more with `target-util`, a bit stuck now

* decomp: *deep breath* `logic-target` mostly complete

* decompiler: More robust arg_count checking for `format` calls

* decomp: some more work in `target-util`

* fix sllv usage

* decomp: `logic-target` is compiling

* decomp: `target-util` very close - blocked by decomp issue!

* decomp: finish `target-util` except for one issue

#772

* demp: update goal_src

* linting

* add back the one remaining method

* address feedback, update source files
2021-08-22 20:46:37 -04:00
water111 403bb5f4de
[decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
water111 11e11d2c04
[decompiler] Several small fixes (#775)
* fix assorted bugs

* stricter return types

* only look for functions in code files
2021-08-19 20:35:12 -04:00
water111 97ab6a4e12
add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
ManDude 56f805f6e6 regex has failed me 2021-08-17 08:15:49 +01:00
ManDude 1f15165b33 rename current-display-frame and make it less confusing 2021-08-17 08:04:33 +01:00
ManDude 319bfb0d94 simplify with-dma-buffer-add-bucket 2021-08-17 06:23:08 +01:00
ManDude fd4bd26d88 patch 2021-08-16 15:58:41 +01:00
ManDude a83bae17a5 Merge branch 'master' into d/cpad-test 2021-08-16 15:46:06 +01:00
ManDude efdc598c09 make pc pad remapping process (incomplete) 2021-08-16 07:44:05 +01:00
ManDude ff3174f292 more cpad stuff + make font-flags 2021-08-16 03:50:36 +01:00
water 78928e4c04 temp 2021-08-14 23:15:10 -04:00
water 72340811e5 decomp decomp 2021-08-14 16:49:45 -04:00
water 097ae07bb8 clean up font color 2021-08-14 13:06:43 -04:00
water 5aa15afe29 decompile sprite-distort without vu1 stuff 2021-08-13 18:50:29 -04:00
water ee71b52b27 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 19:27:51 -04:00
Tyler Wilding ca1d540849
Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-11 20:57:05 -04:00
water 3bba86ce18 support mt4hh texture for japanese fonts 2021-08-11 19:36:15 -04:00
water 0abc311eb2 actually add the text 2021-08-09 22:11:46 -04:00
water 9495e91259 online tests pass 2021-08-09 21:54:40 -04:00
water 40ecd92272 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-09 21:41:25 -04:00
ManDude 946284c05d
add goal enum utils to standard libs (#740)
* add goal enum utils to standard libs

* Update .gitattributes
2021-08-09 19:18:53 -04:00
Tyler Wilding 2495066453
Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-09 19:11:46 -04:00
Tyler Wilding f438ba4e84
decomp: shadow (#681)
* decomp: Almost finish `shadow` blocked on static inline-array

* decomp: Add support for `sparticle-launcher` static data

* decomp: finalize `shadow`

* add definitions for sparticle related symbols

* actually fix the crash
2021-08-09 19:07:11 -04:00
water b4846f0491 hook up profiler 2021-08-08 21:50:34 -04:00
water 0dfe6a169d fonts and stuff work 2021-08-08 20:46:14 -04:00
Tyler Wilding f29e9cb8ce
decomp: finish mud 2021-08-08 16:07:21 -04:00
water 124003f5f2 store texture in pool 2021-08-08 15:46:34 -04:00
water 54301a36be texture decoding 2021-08-08 13:12:44 -04:00
water 66f95d3c8a text working with no textures 2021-08-07 21:16:44 -04:00
Tyler Wilding 4f331b5f79
decomp: finalize rigid-body 2021-08-07 18:29:44 -04:00
Tyler Wilding 20196852f5
decomp: finallize water-anim 2021-08-07 16:15:41 -04:00
water 21684bd104 misc bug fixes, now draw string generates dma data 2021-08-05 20:29:36 -04:00
water 821c2ab42a display loop runs 2021-08-04 21:30:08 -04:00
water 0c7f9e1850 work on getting font stuff working 2021-08-03 22:40:07 -04:00