jak-project/goal_src/engine/gfx
ManDude 89ccb8cbc7
[decomp] progress (#780)
* cleanup `main`

* whitespace

* start `progress` decomp pt1

* fill in more stuff

* Update label_types.jsonc

* run cheats

* clang

* make most of `progress` decompile

* `progress` pt 2

* [decompiler] support dynamic format strings

* Make `progress-draw` decompile and almost all `progress`

* make clang shut up

* fix unhandled format string

* fix `progress-draw`

* Update DecompilerTypeSystem.cpp

* fix?

* fixes

* fix a few functions

* make `language-enum`

* warn on weird floats

* fix minor pad bug

* dump stuff in `progress`

* make `progress-screen` enum

* progress progress

* update refs and fix stupid bug

* trying to get it to work

* it works!?

* disable sound functions

* fixes

* final touches

* tests

* tests

* add process allocations

* use the right register for windows

* another try for windows, counting is hard

* one more try

* use process allocations

Co-authored-by: water <awaterford111445@gmail.com>
2021-09-06 20:35:03 -04:00
..
generic rename current-display-frame and make it less confusing 2021-08-17 08:04:33 +01:00
hw [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
merc [decompiler] process initialization macros (#807) 2021-09-01 16:59:26 -04:00
ocean decomp: finalize rigid-body 2021-08-07 18:29:44 -04:00
shadow decomp: projectiles (#777) 2021-09-02 20:00:29 -04:00
shrub [decompiler] automatically label things when possible (#784) 2021-08-29 11:13:06 -04:00
sky [decomp] loader prelim work + some cleanup (#697) 2021-07-23 18:30:49 -04:00
sprite [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
tfrag add goal enum utils to standard libs (#740) 2021-08-09 19:18:53 -04:00
tie [decompiler] automatically label things when possible (#784) 2021-08-29 11:13:06 -04:00
vis get started on entity (#793) 2021-08-31 11:05:03 -04:00
water decomp: another batch of easy files (#823) 2021-09-06 15:34:31 -04:00
background-h.gc [decompile] bsp-h (#562) 2021-06-07 18:30:16 -04:00
background.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
capture.gc [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
decomp-h.gc [Decomp] Minor fixes plus some math camera decomp (#287) 2021-02-26 15:27:13 -05:00
depth-cue-h.gc [decomp] loader prelim work + some cleanup (#697) 2021-07-23 18:30:49 -04:00
depth-cue.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
eye-h.gc temp 2021-08-14 23:15:10 -04:00
eye.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
font-h.gc more cpad stuff + make font-flags 2021-08-16 03:50:36 +01:00
font.gc patch 2021-08-16 15:58:41 +01:00
lights-h.gc decomp: mood (#672) 2021-08-01 16:11:22 -04:00
lights.gc support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
mood-h.gc decomp: mood (#672) 2021-08-01 16:11:22 -04:00
ripple.gc [decomp] game-info (#779) 2021-08-22 20:12:47 -04:00
texture-h.gc [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
texture.gc [decompiler] Several small fixes (#775) 2021-08-19 20:35:12 -04:00
time-of-day-h.gc decomp: weather-part (#798) 2021-08-31 21:36:19 -04:00
time-of-day.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
wind-h.gc Change syntax for boxed array to support different length and allocated-length (#568) 2021-06-07 20:22:06 -04:00
wind.gc [decompiler] clean up vector detection and add vector float product detection (#638) 2021-06-27 17:24:35 -04:00