jak-project/game/kernel/ksound.cpp

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/*!
* @file ksound.cpp
* There's not much here. My guess is this was set up as framework to match the kmachine.cpp format,
* but whoever did the sound didn't use this.
*/
#include "ksound.h"
#include "kscheme.h"
#include "kdgo.h"
/*!
* Does nothing!
*/
void InitSound() {}
/*!
* Does nothing!
*/
void ShutdownSound() {}
/*!
* Set up some functions which are somewhat related to sound.
*/
void InitSoundScheme() {
make_function_symbol_from_c("rpc-call", (void*)RpcCall_wrapper);
make_function_symbol_from_c("rpc-busy?", (void*)RpcBusy);
make_function_symbol_from_c("test-load-dgo-c", (void*)LoadDGOTest);
// terrible hack!
make_function_symbol_from_c("rpc-call-p1", (void*)RpcCall_wrapper_part1);
make_function_symbol_from_c("rpc-call-p2", (void*)RpcCall_wrapper_part2);
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}