/*! * @file ksound.cpp * There's not much here. My guess is this was set up as framework to match the kmachine.cpp format, * but whoever did the sound didn't use this. */ #include "ksound.h" #include "kscheme.h" #include "kdgo.h" /*! * Does nothing! */ void InitSound() {} /*! * Does nothing! */ void ShutdownSound() {} /*! * Set up some functions which are somewhat related to sound. */ void InitSoundScheme() { make_function_symbol_from_c("rpc-call", (void*)RpcCall_wrapper); make_function_symbol_from_c("rpc-busy?", (void*)RpcBusy); make_function_symbol_from_c("test-load-dgo-c", (void*)LoadDGOTest); // terrible hack! make_function_symbol_from_c("rpc-call-p1", (void*)RpcCall_wrapper_part1); make_function_symbol_from_c("rpc-call-p2", (void*)RpcCall_wrapper_part2); }