James Lambert
|
fc253fe93b
|
Minor issues for next release
|
2023-02-18 20:20:28 -07:00 |
|
James Lambert
|
06593f221b
|
Work on ball audio
|
2023-02-14 19:53:20 -07:00 |
|
James Lambert
|
47cd6c3c5e
|
Work on ball sound effects
|
2023-02-14 08:54:34 -07:00 |
|
James Lambert
|
8c14455096
|
Implement doppler effect
|
2023-02-13 22:00:24 -07:00 |
|
James Lambert
|
f612ba79fa
|
Fix first portal wall clipping problem
|
2023-02-13 08:59:07 -07:00 |
|
James Lambert
|
d88499d6ca
|
Fix some physics problems between player and grabbed objects
|
2023-02-12 21:59:30 -07:00 |
|
James Lambert
|
1661eaf914
|
Update readme
|
2023-02-11 21:19:38 -07:00 |
|
James Lambert
|
e0789a13fc
|
Add ball burn marks
|
2023-02-11 21:17:44 -07:00 |
|
James Lambert
|
26c8fa5f99
|
Some test chamber polish
|
2023-02-11 14:28:14 -07:00 |
|
James Lambert
|
1eeab214c1
|
important objects respawn
|
2023-02-11 13:37:03 -07:00 |
|
James Lambert
|
4ac92e6163
|
Fix infinite jump glitch
|
2023-02-10 22:15:20 -07:00 |
|
James Lambert
|
95f9239d7e
|
Underwater graphics done
moved autoportal frames to be a decor object
|
2023-02-10 21:11:58 -07:00 |
|
James Lambert
|
53f2d4dc58
|
Work on water death
|
2023-02-08 22:01:46 -07:00 |
|
James Lambert
|
0b7aee7f22
|
saving and loading checkpoints
|
2023-02-07 21:56:24 -07:00 |
|
James Lambert
|
4e06edb345
|
Work on checkpoint saving
|
2023-02-06 22:08:11 -07:00 |
|
James Lambert
|
cd22140bf1
|
Player can now die
|
2023-02-06 18:02:58 -07:00 |
|
James Lambert
|
18e6a4090f
|
Add death overlay
|
2023-02-06 08:45:07 -07:00 |
|
James Lambert
|
a13f45a494
|
Start work player death
|
2023-02-05 22:00:11 -07:00 |
|
James Lambert
|
90f775c43f
|
Work on test chamber 4 triggers
|
2023-02-04 21:43:31 -07:00 |
|
James Lambert
|
8938c24ae7
|
Work on test chamber 04
|
2023-02-03 21:56:10 -07:00 |
|
James Lambert
|
0827001771
|
Player now moves with moving objects
|
2023-01-31 21:14:54 -07:00 |
|
James Lambert
|
b8727fc855
|
Fix raycast epa bug
|
2023-01-30 21:46:54 -07:00 |
|
James Lambert
|
7148d79a91
|
Texture ball catcher and ball launcher
|
2023-01-25 21:03:23 -07:00 |
|
James Lambert
|
9574122e5d
|
Work on ball polish
|
2023-01-22 16:47:00 -07:00 |
|
James Lambert
|
7d71ed2708
|
Implement test chamber 6
|
2023-01-21 22:00:41 -07:00 |
|
James Lambert
|
6a274ab71c
|
work on test chamber 03
|
2023-01-21 21:55:06 -07:00 |
|
James Lambert
|
970d45687c
|
Start implementing ball catcher
|
2023-01-20 21:50:13 -07:00 |
|
James Lambert
|
f5bf61d664
|
Make quads collide only on one side
|
2023-01-20 12:51:41 -07:00 |
|
James Lambert
|
68f39f24f2
|
Ball launcher is working better
|
2023-01-18 21:28:18 -07:00 |
|
James Lambert
|
77e4066259
|
Work on ball launcher
|
2023-01-18 21:00:21 -07:00 |
|
James Lambert
|
65523d12fb
|
Fix some bugs with the ball launcher
|
2023-01-17 20:59:04 -07:00 |
|
James Lambert
|
1ff35c25f2
|
Start work on ball launcher, ball catcher, and ball
|
2023-01-16 14:36:32 -07:00 |
|
James Lambert
|
5bfe8ddf99
|
Don't give the player the portal gun by default
|
2023-01-09 21:52:05 -07:00 |
|
James Lambert
|
e02dfdc08c
|
Fix constraints
|
2023-01-09 21:31:00 -07:00 |
|
James Lambert
|
17df946bc4
|
Some physics is unborken
|
2023-01-07 22:04:42 -07:00 |
|
James Lambert
|
ae1da1ef30
|
Break physics engine
|
2023-01-07 20:26:43 -07:00 |
|
James Lambert
|
e290a60856
|
Work on swept object to object collision
|
2023-01-07 20:10:17 -07:00 |
|
James Lambert
|
b470c10428
|
Fix relative velocity when going through portal
|
2023-01-06 21:57:11 -07:00 |
|
James Lambert
|
00444bc769
|
Check for portal collisions on dynamic objects
|
2023-01-05 21:54:25 -07:00 |
|
James Lambert
|
efc190679e
|
Work on moving portals
|
2023-01-05 08:38:02 -07:00 |
|
James Lambert
|
c6c67b0d01
|
Allow a portal to move on animated surfaces
|
2023-01-05 08:15:41 -07:00 |
|
James Lambert
|
45e6194bd0
|
Animated surfaces can now recieve portals
|
2023-01-04 08:39:08 -07:00 |
|
James Lambert
|
26db9cf101
|
Get animatable colliders working
|
2023-01-03 22:12:25 -07:00 |
|
James Lambert
|
565e60584a
|
Correctly cull animated scene elements
|
2023-01-02 21:03:04 -07:00 |
|
James Lambert
|
8d0be1c12a
|
Get animation working with cutscenes and get switch object workings
|
2023-01-02 20:10:29 -07:00 |
|
James Lambert
|
7f965d28f3
|
Work on switch object
|
2023-01-02 15:45:39 -07:00 |
|
James Lambert
|
c000fd60cb
|
Fix a bug with cutscene triggers
fix some animation bugs
|
2023-01-01 21:14:32 -07:00 |
|
James Lambert
|
058ad8fd98
|
Work on animations playable from cutscenes
Allow animator to run backwards or at any speed
|
2023-01-01 16:53:08 -07:00 |
|
James Lambert
|
44c9974afb
|
Get animations working for now
|
2022-12-31 16:12:35 -07:00 |
|
James Lambert
|
be1f6dd243
|
Allow static to be modfied by a transform
|
2022-12-30 21:58:05 -07:00 |
|
James Lambert
|
226057dd61
|
Build out level animation export logic
|
2022-12-30 20:28:27 -07:00 |
|
James Lambert
|
d26a6408b5
|
Fix PAL audio
|
2022-12-22 11:01:31 -07:00 |
|
James Lambert
|
9b7077aa09
|
Some work on the next test chamber
|
2022-12-15 21:07:50 -07:00 |
|
James Lambert
|
a0bed76f85
|
Work on next test chamber
|
2022-12-14 21:46:24 -07:00 |
|
James Lambert
|
c9907c13a5
|
Fix portal clipping planes
|
2022-12-13 19:33:40 -07:00 |
|
James Lambert
|
266ee8c24e
|
Work on test chamber 1
|
2022-12-06 20:52:15 -07:00 |
|
James Lambert
|
3275716ac8
|
Fix animation bug
|
2022-12-06 08:33:29 -07:00 |
|
James Lambert
|
89004dcb4f
|
Add player animation blending
|
2022-12-05 21:54:21 -07:00 |
|
James Lambert
|
a81b2ae9a5
|
Use correctly named animation
|
2022-12-04 19:10:51 -07:00 |
|
James Lambert
|
302c53b704
|
Cleanup old animator
|
2022-12-02 22:06:19 -07:00 |
|
James Lambert
|
28db20bffe
|
Remove references to old animaiton system
|
2022-12-02 22:06:19 -07:00 |
|
James Lambert
|
95ab27db2f
|
Refactor animation system
|
2022-12-02 22:06:19 -07:00 |
|
James Lambert
|
98be397cdb
|
Add bones to chell
|
2022-11-26 11:58:59 -07:00 |
|
James Lambert
|
121ca8a2f2
|
Fix some render issues
|
2022-11-25 20:52:02 -07:00 |
|
James Lambert
|
6e5c516084
|
Add t-posing chell
|
2022-11-25 19:45:15 -07:00 |
|
James Lambert
|
aa9b313cd5
|
Allow z ranges to overlap
|
2022-11-17 21:27:33 -07:00 |
|
James Lambert
|
b916035ed1
|
Fix farplane bug
|
2022-11-16 21:39:05 -07:00 |
|
James Lambert
|
656f45e13f
|
Fix bug where portal surfaces with more than 32 vertices fail to cut a hole properly
|
2022-11-16 21:23:37 -07:00 |
|
James Lambert
|
9911fb37c9
|
Dynamic range for z buffer allocation
|
2022-11-16 19:53:03 -07:00 |
|
James Lambert
|
68f58dd8dc
|
Implement dynamic far plane
|
2022-11-16 08:51:02 -07:00 |
|
James Lambert
|
14d0546752
|
Cache dynamic render data
|
2022-11-15 22:11:08 -07:00 |
|
James Lambert
|
41f658ef99
|
Fix broken stuff
|
2022-11-14 22:16:32 -07:00 |
|
James Lambert
|
f10fc3ef95
|
Only keep one clipper result in the render plan
|
2022-11-14 20:59:21 -07:00 |
|
James Lambert
|
d824c42317
|
finally unbork the new render plan
|
2022-11-14 08:30:14 -07:00 |
|
James Lambert
|
be383858f3
|
A little less borken
|
2022-11-13 21:22:49 -07:00 |
|
James Lambert
|
5db7dc544a
|
Finish out render plan code
|
2022-11-13 19:48:40 -07:00 |
|
James Lambert
|
927a977632
|
Fix projection matrix bug
|
2022-11-12 21:14:14 -07:00 |
|
James Lambert
|
4e97e820b1
|
Separate camera setup from apply
|
2022-11-12 20:01:34 -07:00 |
|
James Lambert
|
c33661e1c1
|
More robust rendering
|
2022-11-12 16:16:20 -07:00 |
|
James Lambert
|
c714ef44ca
|
Fix bug where a bad portal view can crash the game
|
2022-11-11 10:07:31 -07:00 |
|
James Lambert
|
3826c8612b
|
Implement controller data recording
|
2022-11-11 09:46:40 -07:00 |
|
James Lambert
|
f767fdf8ab
|
Add freecam
|
2022-09-27 19:33:56 -06:00 |
|
James Lambert
|
3a9459266c
|
Incrase render state data
|
2022-09-01 20:59:05 -06:00 |
|
James Lambert
|
b74c779c4b
|
Work on test_chamber_02
|
2022-08-31 22:02:58 -06:00 |
|
James Lambert
|
1d0e29d5db
|
Implement signal operators
|
2022-08-31 21:02:19 -06:00 |
|
James Lambert
|
0236fcc42c
|
Cancel all cutscenes between levels
|
2022-08-31 08:25:56 -06:00 |
|
James Lambert
|
e7601c2e4d
|
Small elevator details
|
2022-08-31 07:36:07 -06:00 |
|
James Lambert
|
5a3d5d86b2
|
Work on elevator transition
|
2022-08-27 21:54:05 -06:00 |
|
James Lambert
|
b59695f2a4
|
work on next test chamber
|
2022-08-26 21:20:14 -06:00 |
|
James Lambert
|
70b2585a1c
|
Move shooting controls to the second player d-pad
|
2022-08-20 19:19:44 -06:00 |
|
James Lambert
|
f7ee3f1880
|
Level polish
|
2022-08-19 21:21:22 -06:00 |
|
James Lambert
|
2a1658cdcb
|
fix some portal tunneling bugs
|
2022-08-19 20:37:40 -06:00 |
|
James Lambert
|
d56aac8c1d
|
Fixup some bugs
|
2022-08-15 08:22:44 -06:00 |
|
James Lambert
|
333b17f9ad
|
Fix player standing logic
fix lighting logic on rotated meshes with an armature
|
2022-08-12 21:02:18 -06:00 |
|
James Lambert
|
c656c50c60
|
Fix bug where fast objects can pass by portals
|
2022-08-12 12:23:49 -06:00 |
|
James Lambert
|
a4751e0bda
|
Have player handle its own collision
|
2022-08-12 08:23:08 -06:00 |
|
James Lambert
|
338b197dcc
|
Fix bugs in level transitions
|
2022-08-11 19:04:13 -06:00 |
|
James Lambert
|
d48c57a19e
|
Work on signage for all levels
|
2022-08-10 08:24:24 -06:00 |
|
James Lambert
|
a2a88ac1aa
|
Have signage room number count
|
2022-08-09 21:50:47 -06:00 |
|
James Lambert
|
6f78076558
|
work on dynamic signage
|
2022-08-09 12:59:09 -06:00 |
|
James Lambert
|
c8c56abdb5
|
Fixup skeletal animation and armatures
|
2022-08-08 22:08:00 -06:00 |
|
James Lambert
|
0fafeee5b0
|
Work on pedestal animation
|
2022-08-08 08:37:33 -06:00 |
|
James Lambert
|
6e51bf109e
|
Fix sk64 init logic
|
2022-08-07 22:05:45 -06:00 |
|
James Lambert
|
0a9071805b
|
Work on portal gun pedestal
|
2022-08-07 18:57:12 -06:00 |
|
James Lambert
|
18a879d7fa
|
Fixup skeletal animation
|
2022-08-07 13:55:50 -06:00 |
|
James Lambert
|
ec0c6a79dc
|
Work on portal gun pedestal
work on movement polish
|
2022-08-04 12:58:10 -06:00 |
|
James Lambert
|
6ced424472
|
Work on test chambers 2 and 3
|
2022-08-02 13:13:46 -06:00 |
|
James Lambert
|
0b72b423a8
|
work on test chamber 01
|
2022-08-01 19:43:24 -06:00 |
|
James Lambert
|
781b561198
|
work on physics
|
2022-07-31 20:16:11 -06:00 |
|
James Lambert
|
c24ac7b527
|
Work on swept collision
|
2022-07-26 21:41:19 -06:00 |
|
James Lambert
|
475a182a79
|
Start work on loading next level
|
2022-07-25 08:23:27 -06:00 |
|
James Lambert
|
b6821b5de6
|
v0.5.1
|
2022-07-25 07:43:37 -06:00 |
|
James Lambert
|
20f84f1fd4
|
Fix pointers after loading level from cart
|
2022-07-24 16:03:29 -06:00 |
|
James Lambert
|
edd22cd670
|
Work on swept collision
|
2022-07-24 08:27:12 -06:00 |
|
James Lambert
|
738b238cd2
|
Work on swept epa
|
2022-07-22 08:34:50 -06:00 |
|
James Lambert
|
d9d42d05e9
|
Rename cotangent to bitangent
|
2022-07-18 21:53:48 -06:00 |
|
James Lambert
|
97a0ef5699
|
Allow second controller to control debug rendering
|
2022-07-16 16:33:08 -06:00 |
|
James Lambert
|
c38a5d5472
|
Some minor bug fixes
|
2022-07-14 16:57:44 -06:00 |
|
James Lambert
|
221bec7848
|
Fix some bugs
|
2022-07-13 08:46:22 -06:00 |
|
James Lambert
|
5efc317b23
|
bug fixes
|
2022-07-12 20:35:46 -06:00 |
|
James Lambert
|
66faa76851
|
Fix hole opening bug
|
2022-07-10 14:43:29 -06:00 |
|
James Lambert
|
589bc4a9fb
|
Animate portal hole opening
|
2022-07-10 14:36:12 -06:00 |
|
James Lambert
|
a1d670faf6
|
Start work on portal animation
|
2022-07-09 21:47:40 -06:00 |
|
James Lambert
|
7e9843f439
|
Fixup some portal rendering issues
|
2022-07-09 19:25:57 -06:00 |
|
James Lambert
|
5f517da095
|
Implement basics for polygon screen cover
|
2022-07-09 16:37:12 -06:00 |
|
James Lambert
|
16bf155b16
|
Fix some hole cutting bugs
|
2022-07-08 20:48:11 -06:00 |
|
James Lambert
|
1e2e20d828
|
Some more portal polish
|
2022-07-07 22:43:56 -06:00 |
|
James Lambert
|
421c943132
|
Fix portal face clipping issue
|
2022-07-07 22:30:55 -06:00 |
|
James Lambert
|
7b5b54d8c1
|
Move near clipping plane closer to portal when rendering portal contents
|
2022-07-07 18:14:08 -06:00 |
|
James Lambert
|
b47e38e674
|
Fix minor screen clipper bug
|
2022-07-07 12:44:47 -06:00 |
|
James Lambert
|
27b3687f5c
|
Allocate different ranges of the zbuffer to different portal levels
|
2022-07-07 12:35:34 -06:00 |
|
James Lambert
|
b8fa40c3c5
|
make portal clipping more precise
|
2022-07-07 08:26:26 -06:00 |
|
James Lambert
|
c70db7b9e8
|
Polish up passing through portals
polish up portal border
|
2022-07-06 21:38:22 -06:00 |
|
James Lambert
|
abf2c858db
|
Implement special case logic when standing close to a portal
|
2022-07-06 12:42:44 -06:00 |
|
James Lambert
|
9c478b6585
|
Surface hole cutting is working
|
2022-07-05 23:23:12 -06:00 |
|
James Lambert
|
12c7ae1741
|
Fix some more portal hole cutting bugs
|
2022-07-05 17:56:39 -06:00 |
|
James Lambert
|
f7167ecd72
|
Allow collision surface to portal surface to be a many to many relationship
|
2022-07-05 13:57:09 -06:00 |
|
James Lambert
|
5dcef6b458
|
Fix some more portal hole cutting bugs
|
2022-07-03 21:06:34 -06:00 |
|
James Lambert
|
2b22d12a0e
|
Fix more hole cutting bugs
|
2022-07-03 20:19:49 -06:00 |
|
James Lambert
|
e3e4b23654
|
Some portal surface generation debugging
|
2022-07-03 18:43:23 -06:00 |
|
James Lambert
|
c7a5497512
|
Fix a hole cutting bug
|
2022-07-03 13:06:47 -06:00 |
|
James Lambert
|
9c189355b5
|
Fix some bugs in the hole cutting logic
|
2022-07-02 21:59:16 -06:00 |
|
James Lambert
|
a2b322d348
|
Finish up hole cutting logic
|
2022-07-02 12:39:20 -06:00 |
|
James Lambert
|
cf9f53755e
|
Implement hole cutting algorithm
|
2022-07-01 22:12:09 -06:00 |
|
James Lambert
|
c7734ca524
|
Implement triangulation
|
2022-06-30 08:41:01 -06:00 |
|
James Lambert
|
2520920f4c
|
cutting algorithm appears to be working
|
2022-06-30 07:27:07 -06:00 |
|
James Lambert
|
9f1ef5f184
|
Work on more bugs
|
2022-06-29 18:05:16 -06:00 |
|
James Lambert
|
2cd0216931
|
Refactor SurfaceBuilder to contain copy of PortalSurface instead of referencing it
|
2022-06-29 07:46:00 -06:00 |
|
James Lambert
|
63d614a777
|
Work on portal surface hole cutting some more
|
2022-06-28 22:21:30 -06:00 |
|
James Lambert
|
eaa39ca9c8
|
Start debugging hole cutting logic
|
2022-06-28 13:09:09 -06:00 |
|
James Lambert
|
cdd72f9f49
|
More work on hole cutting algorithm
|
2022-06-28 08:31:05 -06:00 |
|
James Lambert
|
c8a5301eaf
|
Get -02 optimizations working
Fix some small bugs
|
2022-06-27 21:41:33 -06:00 |
|
James Lambert
|
d96e1c88a3
|
Finish up hole cutting logic
|
2022-06-27 20:01:48 -06:00 |
|
James Lambert
|
8036e3d60f
|
Figure out some steps in hole cutting logic
|
2022-06-27 08:25:01 -06:00 |
|
James Lambert
|
2a30dbd8c9
|
Fix compiler bugs
|
2022-06-26 20:57:57 -06:00 |
|
James Lambert
|
17ef47fe2c
|
Work on portal surface hole cutting
|
2022-06-26 18:57:00 -06:00 |
|
James Lambert
|
92247567e0
|
Refactor portal surface to remove faces and only deal with edges
|
2022-06-25 16:06:42 -06:00 |
|
James Lambert
|
40cdc0d02a
|
Work on player collision logic some
|
2022-06-25 15:24:50 -06:00 |
|
James Lambert
|
3d7f85f25d
|
Split triggers and cutscenes and allow cutscenes to reference other cutscenes
|
2022-06-25 14:10:18 -06:00 |
|
James Lambert
|
5d25fb2cfb
|
Allow for more than one cutscene to run at once
|
2022-06-25 12:17:13 -06:00 |
|
James Lambert
|
e788782e57
|
work on second test chamber
|
2022-06-24 22:30:12 -06:00 |
|
James Lambert
|
7ee68bb904
|
Implement test chamber 2 logic
|
2022-06-23 22:43:03 -06:00 |
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James Lambert
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f2b6ebd66f
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Work on elevator logic
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2022-06-22 23:20:48 -06:00 |
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James Lambert
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474d8f9d76
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Work on elevator cutscene logic
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2022-06-22 16:56:38 -06:00 |
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James Lambert
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916d9828fd
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Separate out graphics scale into model scale and fixed point scale
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2022-06-21 21:49:14 -06:00 |
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James Lambert
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54f7ab8002
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Elevator now opens
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2022-06-21 14:56:27 -06:00 |
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James Lambert
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41b81594f2
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work on automatic elevator doors
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2022-06-21 14:56:27 -06:00 |
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James Lambert
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6d282ffa69
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Fixup mesh collision
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2022-06-20 20:07:50 -06:00 |
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James Lambert
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1a0b6d1102
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Work on implementing mesh collider
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2022-06-18 19:17:51 -06:00 |
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James Lambert
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f3759000e9
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Start work on elevator
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2022-06-17 22:11:58 -06:00 |
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James Lambert
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7db1d880c8
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Implement fizzler for cube
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2022-06-15 21:09:38 -06:00 |
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James Lambert
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3e0194aa32
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Make cube a regular decor object
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2022-06-15 19:24:33 -06:00 |
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James Lambert
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403d55b2cd
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Fizzler removes portals
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2022-06-15 19:09:48 -06:00 |
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James Lambert
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65e61a54c3
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Add fizzler to level editor
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2022-06-14 21:11:29 -06:00 |
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James Lambert
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cf146b19cf
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Work on fizzler material
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2022-06-14 20:13:25 -06:00 |
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James Lambert
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4411a99bdc
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Implement fizzle
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2022-06-14 13:01:26 -06:00 |
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James Lambert
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f6718c5ea7
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Got player button pressing working but standing on things is way unstable now
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2022-06-13 19:17:20 -06:00 |
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James Lambert
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cd1b630f72
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Fix cube raycasting
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2022-06-13 18:44:16 -06:00 |
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James Lambert
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6e3d353e5a
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Fix cylinder raycasting
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2022-06-13 12:57:08 -06:00 |
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James Lambert
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ace04c87f5
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Add bias to portal clipping plane
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2022-06-11 16:03:44 -06:00 |
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James Lambert
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7676510a12
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Adjust contact constraint
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2022-06-11 14:04:39 -06:00 |
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James Lambert
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799e613732
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Decor can be added with the level editor
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2022-06-11 12:11:34 -06:00 |
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James Lambert
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a845dbcb6d
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Radio now sings
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2022-06-11 11:30:42 -06:00 |
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James Lambert
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58ad8f63ae
|
Add the radio
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2022-06-10 21:35:24 -06:00 |
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James Lambert
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3bf0f4bd0f
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Work on cylinder raycasting
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2022-06-07 13:07:19 -06:00 |
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James Lambert
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5d21991592
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Fix some minor bugs
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2022-06-07 12:38:02 -06:00 |
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James Lambert
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bbe5c38eff
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Rework player collider
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2022-06-07 08:32:16 -06:00 |
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James Lambert
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a6aba230c5
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Allow player to raycast through doorways
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2022-06-06 21:13:22 -06:00 |
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James Lambert
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5bcb339dcc
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Misc bug fixes
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2022-06-06 20:37:31 -06:00 |
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James Lambert
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56b278a47f
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Fix portal backface culling
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2022-06-06 13:04:37 -06:00 |
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James Lambert
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e98a6d8b68
|
Misc bug fixes
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2022-06-06 08:41:36 -06:00 |
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James Lambert
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b0e4348420
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work on first level
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2022-06-05 20:11:08 -06:00 |
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James Lambert
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7e5c49e094
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Add some more sound effects
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2022-06-05 19:37:10 -06:00 |
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James Lambert
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66fe1552f2
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Allow doorways to be blocked when door is closed
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2022-06-05 13:48:19 -06:00 |
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James Lambert
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f01c0a828e
|
Implement signals
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2022-06-05 13:33:26 -06:00 |
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James Lambert
|
da514b91a3
|
Breakup level definition generatoin
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2022-06-05 12:53:55 -06:00 |
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James Lambert
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8083c5082a
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Work on button and door logic
|
2022-06-04 17:07:53 -06:00 |
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James Lambert
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8596ec8183
|
The button moves now
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2022-06-04 08:47:04 -06:00 |
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James Lambert
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27b14a759c
|
Allow render objects to specify an armature
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2022-06-03 22:08:49 -06:00 |
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James Lambert
|
4a9986a75b
|
Work on skinned meshes
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2022-06-03 21:56:19 -06:00 |
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James Lambert
|
31bb18af90
|
Implment button
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2022-06-03 08:21:41 -06:00 |
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James Lambert
|
5f6c91ab69
|
work on dynamic object inter collision
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2022-06-02 19:20:20 -06:00 |
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James Lambert
|
0cbec888d4
|
implement cylinder collider
|
2022-06-02 14:01:59 -06:00 |
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James Lambert
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e9384716a3
|
Work on stabilizing the physics a bit
|
2022-06-02 07:44:53 -06:00 |
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James Lambert
|
ef17c51a8b
|
The physics engine is kinda working again
|
2022-06-01 23:06:33 -06:00 |
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James Lambert
|
0747b078eb
|
Remove old collision system and try to get new one to work
|
2022-06-01 22:47:51 -06:00 |
|
James Lambert
|
c1c9f25adc
|
Cleanup some dead code
|
2022-06-01 20:29:27 -06:00 |
|
James Lambert
|
00fb8fb739
|
Fix some bugs in epa algorithm
|
2022-06-01 16:53:24 -06:00 |
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James Lambert
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877eb9ea24
|
Update epa to rotate edges to preserve convex shape
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2022-06-01 08:33:07 -06:00 |
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James Lambert
|
a264c3af3e
|
Store information needed to generate contacts
|
2022-05-31 18:35:57 -06:00 |
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James Lambert
|
4ccb63dfc4
|
fix some epa bugs
|
2022-05-31 17:10:08 -06:00 |
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James Lambert
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184b54abdf
|
Implement epa algorithm
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2022-05-31 08:51:16 -06:00 |
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James Lambert
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51880dc6fc
|
start work on epa algorithm
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2022-05-30 21:53:13 -06:00 |
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James Lambert
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8935fcf348
|
Implement BJK for cube and test code
|
2022-05-30 18:57:13 -06:00 |
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James Lambert
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7fac95979d
|
Begin work on GJK overlap algorithm
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2022-05-30 16:54:21 -06:00 |
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James Lambert
|
7c240a8393
|
work on cylinder collider
|
2022-05-29 16:10:50 -06:00 |
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James Lambert
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4956892ae1
|
Add level signage
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2022-05-28 17:49:03 -06:00 |
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James Lambert
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278214b0b2
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Make resolution configurable in code
|
2022-05-27 21:36:24 -06:00 |
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James Lambert
|
ce9b51aa9b
|
Small bug fixes
|
2022-05-27 21:26:08 -06:00 |
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James Lambert
|
e97b2ebdd5
|
work on cylinder raycasting
|
2022-05-26 21:51:09 -06:00 |
|
James Lambert
|
762dec32cc
|
Beginnings of cylinder physics
|
2022-05-26 20:14:57 -06:00 |
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James Lambert
|
a4727a032e
|
More progress on cylinder collider
|
2022-05-26 13:11:52 -06:00 |
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James Lambert
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a4f23b8c23
|
Start work on collision cylinder
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2022-05-26 08:21:10 -06:00 |
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James Lambert
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334b1561b8
|
Refactor rendering pipeline
|
2022-05-25 17:30:34 -06:00 |
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James Lambert
|
e65b6dbfec
|
Add door model
|
2022-05-24 21:36:55 -06:00 |
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James Lambert
|
10440621f0
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Fix sphere culling
|
2022-05-24 20:49:06 -06:00 |
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James Lambert
|
f1f362157d
|
work on button
|
2022-05-24 20:07:18 -06:00 |
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James Lambert
|
10000854a5
|
Work on room culling and collision optimization
|
2022-05-23 19:18:52 -06:00 |
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James Lambert
|
40ae68e455
|
Work on raycasting in rooms
|
2022-05-23 13:18:07 -06:00 |
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James Lambert
|
0b718811ec
|
work on collision broadphase
|
2022-05-22 21:32:46 -06:00 |
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James Lambert
|
2e43f27cfa
|
Work on broadphase collision detection
|
2022-05-22 11:51:55 -06:00 |
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James Lambert
|
0b66517cca
|
Logic for crossing between rooms
|
2022-05-21 21:34:33 -06:00 |
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James Lambert
|
d1d8ed9b76
|
Work on room culling
|
2022-05-21 20:39:01 -06:00 |
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James Lambert
|
22995afadf
|
Start work on room segmentation
|
2022-05-21 16:39:15 -06:00 |
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James Lambert
|
e57ea9d8b7
|
Fill out level contents
|
2022-05-20 22:40:00 -06:00 |
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James Lambert
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c96f607427
|
Start work on cutscenes and sound
|
2022-05-20 20:21:16 -06:00 |
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James Lambert
|
eb74c203e7
|
Start work on level triggers
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2022-05-19 22:07:01 -06:00 |
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James Lambert
|
feccb13a58
|
Start work on sound effects
|
2022-05-19 19:26:54 -06:00 |
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James Lambert
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6e00caff73
|
Include dynamic objects in sorting and culling logic
|
2022-05-19 07:54:17 -06:00 |
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James Lambert
|
6149bad68b
|
Start work on transparent surfaces
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2022-05-18 22:18:52 -06:00 |
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James Lambert
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c3a838644c
|
Enforce minimum viewport width and height
|
2022-05-14 21:27:51 -06:00 |
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James Lambert
|
f8e56e2ac5
|
Fix bug where portal outline wasn't rendering at deeper levels
recursive portals
|
2022-05-13 22:45:13 -06:00 |
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James Lambert
|
1d23162a3e
|
Implement frustrum culling
|
2022-05-13 18:28:17 -06:00 |
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James Lambert
|
39a9bc4afd
|
work on frustum culling
|
2022-05-13 17:50:41 -06:00 |
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James Lambert
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2eda4a3710
|
Work on screen clipping
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2022-05-12 22:19:53 -06:00 |
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James Lambert
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ba6fb4ed2b
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Add portal gun
|
2022-05-11 22:44:05 -06:00 |
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James Lambert
|
930a4e4bcc
|
Work on portal rendering bugs
|
2022-05-10 22:38:39 -06:00 |
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James Lambert
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04e889521d
|
Add hud
|
2022-05-09 22:37:42 -06:00 |
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James Lambert
|
9d8ee1a693
|
Prevent player from looking too far up or down
|
2022-05-09 17:59:58 -06:00 |
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James Lambert
|
ea0f4ce45c
|
Working portal gun
|
2022-05-09 17:17:46 -06:00 |
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James Lambert
|
9e6903f11b
|
Start work on portal gun
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2022-05-08 14:58:29 -06:00 |
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James Lambert
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e16517d9ba
|
Work on generated levels
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2022-05-05 22:49:52 -06:00 |
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James Lambert
|
b9480a4766
|
Work on level build process
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2022-05-03 21:44:29 -06:00 |
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James Lambert
|
10ee8e3e79
|
Start work on level definitions
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2022-04-24 16:43:41 -06:00 |
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James Lambert
|
dae161d206
|
Can grab objects through portals
|
2022-04-22 20:44:44 -06:00 |
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James Lambert
|
b693328ecd
|
Get raycasting and player gravity working
|
2022-04-21 22:17:10 -06:00 |
|
James Lambert
|
d145628ddf
|
Move dynamic physics update into collision scene
|
2022-04-20 22:38:59 -06:00 |
|
James Lambert
|
fd9e361506
|
Start work on raycasting
|
2022-04-20 22:12:07 -06:00 |
|
James Lambert
|
9fd69ebefd
|
Start on raytracing
|
2022-04-20 19:20:13 -06:00 |
|
James Lambert
|
6f14547689
|
Portals work now
|
2022-04-20 18:53:18 -06:00 |
|
James Lambert
|
f3dc88d6dc
|
Portals now work for the player
|
2022-04-19 21:44:03 -06:00 |
|
James Lambert
|
b64ba2b9b7
|
Player can walk through portals
|
2022-04-19 20:36:48 -06:00 |
|
James Lambert
|
734401c321
|
Implement player wall collision detection
|
2022-04-19 13:04:42 -06:00 |
|
James Lambert
|
7ca5660e11
|
Work on sphere collision
|
2022-04-18 21:59:37 -06:00 |
|
James Lambert
|
494a29f470
|
Work on level generation
|
2022-04-17 20:35:32 -06:00 |
|
James Lambert
|
c75a8bac49
|
Work on level build process
|
2022-04-07 21:41:58 -06:00 |
|
James Lambert
|
3fff058dbb
|
Add quad corner collision
|
2022-04-06 22:33:43 -06:00 |
|
James Lambert
|
3e2493b7aa
|
Fix quad collision bugs
|
2022-04-05 21:31:41 -06:00 |
|
James Lambert
|
619eadb643
|
Work on collision quad
|
2022-04-03 15:20:53 -06:00 |
|
James Lambert
|
1e2b8b82a8
|
Add velcro to the box
|
2022-04-02 11:15:38 -06:00 |
|
James Lambert
|
1605bb4ca8
|
Use persistant contacts
|
2022-04-01 22:18:48 -06:00 |
|
James Lambert
|
06c6985ebb
|
Work on physics
|
2022-03-15 20:50:02 -06:00 |
|
James Lambert
|
5788dcc232
|
Refactor physics
|
2022-03-12 22:04:07 -07:00 |
|
James Lambert
|
eb20de80db
|
Start work on physics engine
|
2022-03-05 14:47:39 -07:00 |
|
James Lambert
|
208162a4be
|
Work on box collision detection
|
2022-03-03 22:20:28 -07:00 |
|
James Lambert
|
cb3db59854
|
Add portal border
|
2022-03-01 22:03:52 -07:00 |
|
James Lambert
|
de467c45e6
|
Portal effect is working
|
2022-03-01 21:20:27 -07:00 |
|
James Lambert
|
ccf04df65d
|
Work on CPU side vertex transform pipeline
|
2022-02-28 22:31:10 -07:00 |
|
James Lambert
|
6c494d7adc
|
Initial commit
|
2022-02-27 16:41:51 -07:00 |
|