Work on level generation

This commit is contained in:
James Lambert 2022-04-17 20:35:32 -06:00
parent c75a8bac49
commit 494a29f470
5 changed files with 77 additions and 7 deletions

View file

@ -31,8 +31,6 @@ ASMOBJECTS = $(patsubst %.s, build/%.o, $(ASMFILES))
CODEFILES = $(shell find src/ -type f -name '*.c')
CODEOBJECTS = $(patsubst %.c, build/%.o, $(CODEFILES))
CODESEGMENT = build/codesegment
BOOT = /usr/lib/n64/PR/bootcode/boot.6102
@ -92,12 +90,31 @@ src/models/sphere.h src/models/sphere_geo.inc.h: assets/fbx/Sphere.fbx
TEST_CHAMBERS = $(shell find assets/test_chambers -type f -name '*.blend')
TEST_CHAMBER_HEADERS = $(TEST_CHAMBERS:%.blend=build/%.h)
TEST_CHAMBER_OBJECTS = $(TEST_CHAMBERS:%.blend=build/%_geo.o)
build/%.fbx: %.blend
@mkdir -p $(@D)
$(BLENDER_2_9) $< --background --python tools/export_fbx.py -- $@
build/assets/test_chambers/%.h: build/assets/test_chambers/%.fbx
$(SKELATOOL64) -s 256 -n $(<:build/assets/test_chambers/%.fbx=%) -o $@ $<
build/assets/test_chambers/%.h build/assets/test_chambers/%_geo.c: build/assets/test_chambers/%.fbx $(SKELATOOL64)
$(SKELATOOL64) -l -s 2.56 -c 0.01 -n $(<:build/assets/test_chambers/%.fbx=%) -o $(<:%.fbx=%.h) $<
build/assets/test_chambers/%.o: build/assets/test_chambers/%.c
@mkdir -p $(@D)
$(CC) $(CFLAGS) -MM $^ -MF "$(@:.o=.d)" -MT"$@"
$(CC) $(CFLAGS) -c -o $@ $<
levels: $(TEST_CHAMBER_HEADERS)
echo $(TEST_CHAMBER_HEADERS)
build/assets/test_chambers/level_list.h: $(TEST_CHAMBER_HEADERS)
@mkdir -p $(@D)
node tools/generate_level_list.js $@ $(TEST_CHAMBER_HEADERS)
build/src/levels/levels.o: build/assets/test_chambers/level_list.h
.PHONY: levels
####################
## Linking
@ -108,6 +125,8 @@ $(BOOT_OBJ): $(BOOT)
# without debugger
CODEOBJECTS = $(patsubst %.c, build/%.o, $(CODEFILES)) $(TEST_CHAMBER_OBJECTS)
CODEOBJECTS_NO_DEBUG = $(CODEOBJECTS)
ifeq ($(WITH_DEBUGGER),1)
@ -145,4 +164,6 @@ $(BASE_TARGET_NAME)_debug.z64: $(CODESEGMENT)_debug.o $(OBJECTS) $(CP_LD_SCRIPT)
makemask $(BASE_TARGET_NAME)_debug.z64
clean:
rm -rf build
rm -rf build
.SECONDARY:

11
src/levels/levels.c Normal file
View file

@ -0,0 +1,11 @@
#include "levels.h"
#include "../build/assets/test_chambers/level_list.h"
struct CollisionObject* levelsGetCollisionObjects() {
return test_chamber_00_test_chamber_00_0_collision_objects;
}
int levelsGetCollisionObjectCount() {
return TEST_CHAMBER_00_TEST_CHAMBER_00_0_QUAD_COLLIDERS_COUNT;
}

9
src/levels/levels.h Normal file
View file

@ -0,0 +1,9 @@
#ifndef __LEVEL_LIST_H__
#define __LEVEL_LIST_H__
#include "physics/collision_object.h"
struct CollisionObject* levelsGetCollisionObjects();
int levelsGetCollisionObjectCount();
#endif

View file

@ -3,6 +3,7 @@
#include "../models/models.h"
#include "defs.h"
#include "../graphics/debug_render.h"
#include "levels/levels.h"
struct CollisionBox gCubeCollisionBox = {
{0.3165f, 0.3165f, 0.3165f}
@ -60,8 +61,16 @@ void cubeInit(struct Cube* cube) {
}
void cubeUpdate(struct Cube* cube) {
collisionObjectCollideWithPlane(&cube->collisionObject, &gFloorObject, &gContactSolver);
collisionObjectCollideWithQuad(&cube->collisionObject, &gFloatingQuadObject, &gContactSolver);
// collisionObjectCollideWithPlane(&cube->collisionObject, &gFloorObject, &gContactSolver);
// collisionObjectCollideWithQuad(&cube->collisionObject, &gFloatingQuadObject, &gContactSolver);
int colliderCount = levelsGetCollisionObjectCount();
struct CollisionObject* objects = levelsGetCollisionObjects();
for (int i = 0; i < colliderCount; ++i) {
collisionObjectCollideWithQuad(&cube->collisionObject, &objects[i], &gContactSolver);
}
contactSolverSolve(&gContactSolver);
rigidBodyUpdate(&cube->rigidBody);
}

View file

@ -0,0 +1,20 @@
const fs = require('fs');
const path = require('path');
function generateInclude(outputLocation, headerLocation) {
return `#include "${path.relative(path.dirname(outputLocation), headerLocation)}"`
}
function generateData(outputLocation, headerLocations) {
return `#ifndef __BUILD_LEVEL_LIST_H__
#define __BUILD_LEVEL_LIST_H__
${headerLocations.map(headerLocation => generateInclude(outputLocation, headerLocation)).join('\n')}
#endif
`;
}
const output = process.argv[2];
fs.writeFileSync(output, generateData(output, process.argv.slice(3)));