Fix farplane bug
This commit is contained in:
parent
656f45e13f
commit
b916035ed1
|
@ -84,6 +84,7 @@ Where `/home/james/Blender/blender-2.93.1-linux-x64` is the folder where Blender
|
|||
|
||||
## Current TODO list
|
||||
|
||||
- [ ] Passing into a cieling portal can sometimes mess with the player rotation
|
||||
- [ ] render callback only once
|
||||
- [ ] check for null allocations in render process
|
||||
- [ ] stop looping sounds betwen levels
|
||||
|
|
|
@ -225,6 +225,8 @@ int renderPlanPortal(struct RenderPlan* renderPlan, struct Scene* scene, struct
|
|||
transformConcat(exitPortal, &otherInverse, &portalCombined);
|
||||
|
||||
next->camera = current->camera;
|
||||
next->camera.farPlane = DEFAULT_FAR_PLANE * SCENE_SCALE;
|
||||
next->camera.nearPlane = DEFAULT_NEAR_PLANE * SCENE_SCALE;
|
||||
next->aspectRatio = current->aspectRatio;
|
||||
transformConcat(&portalCombined, ¤t->camera.transform, &next->camera.transform);
|
||||
|
||||
|
|
|
@ -4,6 +4,9 @@
|
|||
#include "./scene.h"
|
||||
#include "../graphics/screen_clipper.h"
|
||||
|
||||
#define DEFAULT_FAR_PLANE 30.0f
|
||||
#define DEFAULT_NEAR_PLANE 0.125f
|
||||
|
||||
#define MAX_PORTAL_STEPS 6
|
||||
|
||||
struct RenderProps {
|
||||
|
|
|
@ -41,7 +41,7 @@ void sceneUpdateListeners(struct Scene* scene);
|
|||
void sceneInit(struct Scene* scene) {
|
||||
signalsInit(1);
|
||||
|
||||
cameraInit(&scene->camera, 70.0f, 0.125f * SCENE_SCALE, 30.0f * SCENE_SCALE);
|
||||
cameraInit(&scene->camera, 70.0f, DEFAULT_NEAR_PLANE * SCENE_SCALE, DEFAULT_FAR_PLANE * SCENE_SCALE);
|
||||
|
||||
struct Location* startLocation = levelGetLocation(gCurrentLevel->startLocation);
|
||||
struct Location combinedLocation;
|
||||
|
|
Loading…
Reference in a new issue