portal64-still-alive/tools/level_scripts
2024-04-11 19:55:34 -04:00
..
animation.lua Read level animation sound from first specifying bone, and play from armature center 2024-03-13 01:03:41 -04:00
collision_export.lua Work on test chamber 4 triggers 2023-02-04 21:43:31 -07:00
dynamic_collision_export.lua Animated surfaces can now recieve portals 2023-01-04 08:39:08 -07:00
entities.lua tools/level_scripts/entities.lua: take fizzlers' mesh bounding box width into account, instead of only scale factor 2024-03-25 22:39:09 +01:00
portal_surfaces.lua Only offset portal surface when trying decals are on the same surface 2023-11-26 21:20:11 -07:00
room_export.lua More work on level generation via luascript 2022-12-23 19:20:25 -07:00
signals.lua fix fizzler optional signals generating unnecessary signals. 2024-03-02 03:19:44 +01:00
static_export.lua Add material for water hazard wall 2024-04-11 19:55:34 -04:00
subtitle_generate.py Confirm when loading game while in a level 2024-03-24 20:50:03 -04:00
trigger.lua fix fizzler optional signals generating unnecessary signals. 2024-03-02 03:19:44 +01:00
util.lua Generate cutscenes and logic from yaml files instead of blend files 2023-09-02 19:31:24 -06:00
world.lua correct and move logic to world.lua script 2023-10-27 13:01:57 -05:00
yaml_loader.lua Generate cutscenes and logic from yaml files instead of blend files 2023-09-02 19:31:24 -06:00