portal64-still-alive/assets/test_chambers
2024-02-28 19:04:32 +01:00
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test_chamber_00 Have default main menu camera pose be at the beginning of the animation 2023-12-10 20:19:01 -07:00
test_chamber_01 Fix some issues with test_chamber_01 2023-12-04 20:30:50 -07:00
test_chamber_02 Touch up some test chambers 2024-01-06 20:55:35 -07:00
test_chamber_03 Touch up some test chambers 2024-01-06 20:55:35 -07:00
test_chamber_04 Small adjustments and polish 2023-12-04 22:13:51 -07:00
test_chamber_05 Implement signage power on cutscene triggers 2023-11-25 15:34:48 -07:00
test_chamber_06 Edited test_chamber_06_10 2023-12-06 11:16:57 -05:00
test_chamber_07 Small adjustments and polish 2023-12-04 22:13:51 -07:00
test_chamber_08 (Issue #10) Simplified operators for more clarity and activate different signal in cutscene to prevent exit_door from being closed by button logic afterwards. 2024-02-23 17:55:36 +01:00
test_chamber_09 chamber14: added cutscene for exploding door when taking the cube off the button 2024-02-28 19:04:32 +01:00
materials.blend Add some more materials 2024-01-06 21:10:31 -07:00