portal64-still-alive/tools/level_scripts
Matt Penny 35e9d433a4 Read level animation sound from first specifying bone, and play from armature center
Removes multi-bone animation dependency on bone order for audio, and
allows the sound to play as long as one bone is still moving. The center
is also a more natural sound position.

This is needed for the chamber 14 stairs.
2024-03-13 01:03:41 -04:00
..
animation.lua Read level animation sound from first specifying bone, and play from armature center 2024-03-13 01:03:41 -04:00
collision_export.lua Work on test chamber 4 triggers 2023-02-04 21:43:31 -07:00
dynamic_collision_export.lua Animated surfaces can now recieve portals 2023-01-04 08:39:08 -07:00
entities.lua Avoid unnecessary signal definition 2024-03-02 22:03:13 -05:00
portal_surfaces.lua Only offset portal surface when trying decals are on the same surface 2023-11-26 21:20:11 -07:00
room_export.lua More work on level generation via luascript 2022-12-23 19:20:25 -07:00
signals.lua fix fizzler optional signals generating unnecessary signals. 2024-03-02 03:19:44 +01:00
static_export.lua fix animated objects after small refactor 2023-12-02 15:53:04 -07:00
subtitle_generate.py Do not use platform default encoding when generating subtitles 2024-01-08 22:42:05 -05:00
trigger.lua fix fizzler optional signals generating unnecessary signals. 2024-03-02 03:19:44 +01:00
util.lua Generate cutscenes and logic from yaml files instead of blend files 2023-09-02 19:31:24 -06:00
world.lua correct and move logic to world.lua script 2023-10-27 13:01:57 -05:00
yaml_loader.lua Generate cutscenes and logic from yaml files instead of blend files 2023-09-02 19:31:24 -06:00