portal64-still-alive/documentation/levels/level_objects/dynamic_box.md
Matt Penny f16f88a73a Close portals touched by moving dynamic collision
This allows collision brushing up against portals to close them, such as
the stairs in chamber 14, making it more difficult to get underneath.

Dynamic collision part of the same animation as the portal is excluded.
2024-03-12 22:18:41 -04:00

578 B

@dynamic_box

Dynamic level collision geometry. Useful for moving platforms. Must be a child of an animation bone.

Name structure

@dynamic_box

Notes

Dynamic box colliders are animated when their parent bone is.

If a dynamic box moves into a portal which is not animated by its own animation, the portal is closed.

If portalable static geometry exists as a sibling (i.e., animated by the same bone), the collider will be used for portal gun projectile hits and take priority over any coplanar static collision.