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* set_signal * clear_signal * wait_for_signal * teleport_player * load_level * label * goto * start_cutscene * stop_cutscene * wait_for_cutscene
666 B
666 B
@ball_catcher
A receptacle for a high energy pellet launched by a ball launcher. Emits a signal when a ball is caught.
Name structure
@ball_catcher CATCH_SIGNAL_NAME
Arguments
Name | Description |
---|---|
CATCH_SIGNAL_NAME |
The name of the signal to emit when a ball is caught |
Notes
When a ball collides with a ball catcher, the catcher notifies the associated launcher (so it will not update the ball) and emits the specified signal.
Only one ball can be caught.