1.2 KiB
@ambient
A 3D box whose vertex colors allow ambient lighting to be calculated for static geometry.
Name structure
@ambient
Notes
Ambient light sources are not used at runtime. Rather, they are used by the tools/bake_lighting.py Blender script to precompute vertex colors for static geometry. This script must be run manually in Blender prior to exporting a level.
Baked colors are chosen for a given vertex by considering the (up to) two closest ambient light sources. The color contribution of each found source is calculated by interpolating between its vertex colors based on the target's position. Finally, the contributions are blended based on each source's distance from the target. Either smooth or flat shading can be used.
In order for an object to receive baked lighting, it must have a mesh whose
material has the custom property bakeType
set to lit
in Blender. The
materials in assets/materials/materials.blend
are tagged appropriately.
Instead of using this approach, it is also possible to manually assign vertex
colors to static geometry using the Col
color attribute layer. Ambient light
sources just make it easier to simulate and edit lighting.