portal64-still-alive/documentation/levels/cutscenes/clear_signal.md
Matt Penny 1a91f840c0 Document more cutscene steps
* set_signal
* clear_signal
* wait_for_signal
* teleport_player
* load_level
* label
* goto
* start_cutscene
* stop_cutscene
* wait_for_cutscene
2024-04-13 01:13:07 -04:00

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clear_signal

Configures a signal to be unset by default.

Syntax

set_signal SIGNAL_NAME

Arguments

Name Description
SIGNAL_NAME The name of the signal to change the default state of

Notes

Signal-emitting sources such as level objects and operators work by inverting the default state. That is, emitting a signal which is set by default will result in it being read as unset.