mirror of
https://github.com/mwpenny/portal64-still-alive.git
synced 2024-10-19 22:27:36 -04:00
c3f3e5e191
This document is for general progress, not 100% completion, so checking off chamber 15. All chambers still need some bugfixes/polish.
73 lines
2.1 KiB
Markdown
73 lines
2.1 KiB
Markdown
# Development Progress
|
|
|
|
One major goal of this fork is to complete development of the game where James left off. This will involve understanding and documenting the tools and processes he used.
|
|
|
|
Progress is tracked below.
|
|
|
|
## Game content
|
|
|
|
- [x] Chamber 00
|
|
- [x] Chamber 01
|
|
- [x] Chamber 02
|
|
- [x] Chamber 03
|
|
- [x] Chamber 04
|
|
- [x] Chamber 05
|
|
- [x] Chamber 06
|
|
- [x] Chamber 07
|
|
- [x] Chamber 08
|
|
- [x] Chamber 09
|
|
- [x] Chamber 10
|
|
- [x] Chamber 11
|
|
- [x] Chamber 12
|
|
- [x] Chamber 13
|
|
- [x] Chamber 14
|
|
- [x] Chamber 15
|
|
- [ ] Chamber 16
|
|
- [ ] Turrets
|
|
- [ ] Chamber 17
|
|
- [ ] Companion Cube
|
|
- [ ] Incinerator
|
|
- [ ] Chamber 18
|
|
- [ ] Chamber 19
|
|
- [ ] Fire
|
|
- [ ] Misc. escape models
|
|
- [ ] Escape 00
|
|
- [ ] Escape 01
|
|
- [ ] Rocket sentry
|
|
- [ ] Escape 02
|
|
- [ ] GLaDOS
|
|
- [ ] Personality cores
|
|
- [ ] Credits
|
|
|
|
## New feature TODO list
|
|
- [ ] check if display list is long enough
|
|
- [ ] pausing while glados is speaking can end her speech early
|
|
- [x] test chamber 10 without jumping
|
|
- [x] check collider flags when filtering contacts
|
|
- [x] gun flicker between levels
|
|
- [x] fizzler player sound effect
|
|
- [x] clear z buffer instead of partitioning it
|
|
- [X] add translations to menus
|
|
- [x] jump animation
|
|
- [x] optimize static culling
|
|
- [x] figure out why portals sometimes are in front of window
|
|
- [x] portal hole cutting problems
|
|
- [x] crashed when dying in test chamber 05 when hit by pellet in mid air while touching a portal
|
|
- [x] rumble pak support
|
|
- [x] valve intro
|
|
- [x] polish up subtitles
|
|
- [x] more sound settings
|
|
- [x] add desk chairs and monitors
|
|
- [x] Add auto save checkpoints
|
|
- [x] Correct elevator timing
|
|
|
|
## New sounds TODO list
|
|
- [ ] Box collision sounds
|
|
- [x] Ambient background loop
|
|
- [x] Unstationary scaffolding moving sound
|
|
|
|
## Bug TODO list (hardware verified) (high -> low priority)
|
|
- [ ] Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
|
|
- [x] Passing into a ceiling portal can sometimes mess with the player rotation
|
|
- [x] player can clip through back of elevator by jumping and strafeing at the back corners while inside.
|