Commit graph

1281 commits

Author SHA1 Message Date
James Lambert 66faa76851 Fix hole opening bug 2022-07-10 14:43:29 -06:00
James Lambert 589bc4a9fb Animate portal hole opening 2022-07-10 14:36:12 -06:00
James Lambert a1d670faf6 Start work on portal animation 2022-07-09 21:47:40 -06:00
James Lambert 7e9843f439 Fixup some portal rendering issues 2022-07-09 19:25:57 -06:00
James Lambert 5f517da095 Implement basics for polygon screen cover 2022-07-09 16:37:12 -06:00
James Lambert 16bf155b16 Fix some hole cutting bugs 2022-07-08 20:48:11 -06:00
James Lambert 1e2e20d828 Some more portal polish 2022-07-07 22:43:56 -06:00
James Lambert 421c943132 Fix portal face clipping issue 2022-07-07 22:30:55 -06:00
James Lambert 7b5b54d8c1 Move near clipping plane closer to portal when rendering portal contents 2022-07-07 18:14:08 -06:00
James Lambert b47e38e674 Fix minor screen clipper bug 2022-07-07 12:44:47 -06:00
James Lambert 27b3687f5c Allocate different ranges of the zbuffer to different portal levels 2022-07-07 12:35:34 -06:00
James Lambert b8fa40c3c5 make portal clipping more precise 2022-07-07 08:26:26 -06:00
James Lambert c70db7b9e8 Polish up passing through portals
polish up portal border
2022-07-06 21:38:22 -06:00
James Lambert abf2c858db Implement special case logic when standing close to a portal 2022-07-06 12:42:44 -06:00
James Lambert 9c478b6585 Surface hole cutting is working 2022-07-05 23:23:12 -06:00
James Lambert 12c7ae1741 Fix some more portal hole cutting bugs 2022-07-05 17:56:39 -06:00
James Lambert f7167ecd72 Allow collision surface to portal surface to be a many to many relationship 2022-07-05 13:57:09 -06:00
James Lambert 5dcef6b458 Fix some more portal hole cutting bugs 2022-07-03 21:06:34 -06:00
James Lambert 2b22d12a0e Fix more hole cutting bugs 2022-07-03 20:19:49 -06:00
James Lambert e3e4b23654 Some portal surface generation debugging 2022-07-03 18:43:23 -06:00
James Lambert c7a5497512 Fix a hole cutting bug 2022-07-03 13:06:47 -06:00
James Lambert 9c189355b5 Fix some bugs in the hole cutting logic 2022-07-02 21:59:16 -06:00
James Lambert a2b322d348 Finish up hole cutting logic 2022-07-02 12:39:20 -06:00
James Lambert cf9f53755e Implement hole cutting algorithm 2022-07-01 22:12:09 -06:00
James Lambert c7734ca524 Implement triangulation 2022-06-30 08:41:01 -06:00
James Lambert 2520920f4c cutting algorithm appears to be working 2022-06-30 07:27:07 -06:00
James Lambert 9f1ef5f184 Work on more bugs 2022-06-29 18:05:16 -06:00
James Lambert 2cd0216931 Refactor SurfaceBuilder to contain copy of PortalSurface instead of referencing it 2022-06-29 07:46:00 -06:00
James Lambert 63d614a777 Work on portal surface hole cutting some more 2022-06-28 22:21:30 -06:00
James Lambert eaa39ca9c8 Start debugging hole cutting logic 2022-06-28 13:09:09 -06:00
James Lambert cdd72f9f49 More work on hole cutting algorithm 2022-06-28 08:31:05 -06:00
James Lambert c8a5301eaf Get -02 optimizations working
Fix some small bugs
2022-06-27 21:41:33 -06:00
James Lambert d96e1c88a3 Finish up hole cutting logic 2022-06-27 20:01:48 -06:00
James Lambert 8036e3d60f Figure out some steps in hole cutting logic 2022-06-27 08:25:01 -06:00
James Lambert 2a30dbd8c9 Fix compiler bugs 2022-06-26 20:57:57 -06:00
James Lambert 17ef47fe2c Work on portal surface hole cutting 2022-06-26 18:57:00 -06:00
James Lambert 92247567e0 Refactor portal surface to remove faces and only deal with edges 2022-06-25 16:06:42 -06:00
James Lambert 40cdc0d02a Work on player collision logic some 2022-06-25 15:24:50 -06:00
James Lambert 3d7f85f25d Split triggers and cutscenes and allow cutscenes to reference other cutscenes 2022-06-25 14:10:18 -06:00
James Lambert 5d25fb2cfb Allow for more than one cutscene to run at once 2022-06-25 12:17:13 -06:00
James Lambert e788782e57 work on second test chamber 2022-06-24 22:30:12 -06:00
James Lambert 7ee68bb904 Implement test chamber 2 logic 2022-06-23 22:43:03 -06:00
James Lambert 6c45c3437f Work on second test chamber 2022-06-23 17:20:48 -06:00
James Lambert f2b6ebd66f Work on elevator logic 2022-06-22 23:20:48 -06:00
James Lambert 474d8f9d76 Work on elevator cutscene logic 2022-06-22 16:56:38 -06:00
James Lambert 916d9828fd Separate out graphics scale into model scale and fixed point scale 2022-06-21 21:49:14 -06:00
James Lambert 54f7ab8002 Elevator now opens 2022-06-21 14:56:27 -06:00
James Lambert 41b81594f2 work on automatic elevator doors 2022-06-21 14:56:27 -06:00
lambertjamesd d6f9529665
Merge pull request #10 from kernel-dev/master
Improve README formatting and syntax
2022-06-21 09:49:46 -06:00
James Lambert 6d282ffa69 Fixup mesh collision 2022-06-20 20:07:50 -06:00