hackgrid
e798a34203
use skelatool64 Makefile for clean
2023-12-12 16:15:54 +01:00
hackgrid
ec522e5937
Update Makefile.docker
2023-12-12 15:58:45 +01:00
rxhfcy
5eec61124a
Fix warnings when building the Docker image
...
- fix several scary-looking red warnings caused by apt-utils not being installed
- fix scary-looking red warnings caused by using apt instead of apt-get
- fix pipx warning
2023-12-12 15:56:09 +02:00
rxhfcy
8fe81bf910
skelatool64: fix make clean
...
use -f (force), so that skelatool64/build/ being empty isn't an error:
-> rm -rf build/
also remove the skelatool64/skeletool64 binary:
-> rm -f skeletool64
2023-12-12 15:53:04 +02:00
lambertjamesd
a7d1a7a95f
Merge pull request #548 from mwpenny/intro-fade-pause
...
Render HUD during intro fade when pausing
2023-12-11 19:44:14 -07:00
Matt Penny
4533814520
Do not dereference hud as pointer in scene.c
2023-12-11 19:30:55 -05:00
Matt Penny
14f332def5
Render HUD during intro fade
...
The HUD is responsible for filling the screen with black. Before this
fix, when pausing during the intro, the level would become visible.
2023-12-11 18:33:31 -05:00
lambertjamesd
9ed50b561e
Merge pull request #547 from mwpenny/header-fixes
...
Use universal region in header
2023-12-11 14:55:54 -07:00
lambertjamesd
0997e6bf62
Merge pull request #544 from hackgrid/fix-build-2
...
always build skelatool64
2023-12-11 14:55:34 -07:00
Matt Penny
834e5da85a
Use universal region in header
2023-12-11 16:36:22 -05:00
hackgrid
f56a53aed0
fix rm -f
2023-12-11 22:12:56 +01:00
lambertjamesd
7d8b0093e6
Merge pull request #546 from mwpenny/header-fixes
...
Correct game name, region, and save size in header
2023-12-11 14:09:38 -07:00
Matt Penny
72bc200294
Correct game name, region, and save size in header
...
Also updated comments around advanced homebrew ROM header
2023-12-11 15:32:13 -05:00
hackgrid
d210ca693c
always build skelatool64
2023-12-11 20:28:14 +01:00
lambertjamesd
e9a1ed12c6
Merge pull request #543 from hackgrid/fix-build-1
...
fix skelatool64 build
2023-12-11 11:45:38 -07:00
hackgrid
dbe1b8b207
Merge branch 'lambertjamesd:master' into fix-build-1
2023-12-11 19:20:05 +01:00
hackgrid
d51b800588
skelatool64: fix "pessimizing-move" warnings + clean build with main Makefile. Fix typo.
2023-12-11 19:19:50 +01:00
James Lambert
05ad888975
Fix build when debugger is turned off
2023-12-11 07:45:51 -07:00
James Lambert
af2240298f
work on rsp profiler
2023-12-10 21:34:46 -07:00
James Lambert
eae2f6d3b1
Show 01:59:50:00 on the clock in the main menu
2023-12-10 21:00:28 -07:00
James Lambert
fa8571be54
Activate main menu sign after 5 seconds
2023-12-10 20:46:21 -07:00
James Lambert
ee079e95ae
Fix texture wrapping issue on portal main menu
2023-12-10 20:43:08 -07:00
James Lambert
9dfbcf11d3
Make profiler code included conditionally
2023-12-10 20:19:01 -07:00
James Lambert
b4d4a16a70
Have default main menu camera pose be at the beginning of the animation
2023-12-10 20:19:01 -07:00
James Lambert
7e10fc5d2f
Get profiler working
2023-12-10 20:19:01 -07:00
James Lambert
e50e0a32ac
get this profile mostly working
2023-12-10 20:19:01 -07:00
James Lambert
8073daae90
Start work on rsp profiler
2023-12-10 20:19:01 -07:00
lambertjamesd
0d21244423
Merge pull request #541 from mwpenny/build-fix
...
Add makefile target for dynamic_animated_asset_data.o
2023-12-10 19:20:09 -07:00
Matt Penny
ae6ce355cd
Add makefile target for dynamic_animated_asset_data.o
2023-12-10 13:04:58 -05:00
James Lambert
f0146f2041
Adjust time step for pal consoles
2023-12-07 20:24:14 -07:00
James Lambert
8e87df9b8b
Changed tolerances for moving objects backwards when doing swept collision
2023-12-07 20:13:36 -07:00
James Lambert
31ad3967ba
Cleanup legacy font renderer
2023-12-06 21:18:57 -07:00
James Lambert
5775f8abcd
prevent portals from being placed under button in test chanmber 04
2023-12-06 20:04:20 -07:00
lambertjamesd
d49fa8528e
Merge pull request #531 from Jgoodwin64/Feature-Branch
...
Edited test_chamber_06_10
2023-12-06 14:26:00 -07:00
Joseph
a87a1e3148
Edited test_chamber_06_10
...
Made the chamber look more like og game.
2023-12-06 11:16:57 -05:00
James Lambert
e79b2994d2
Small adjustments and polish
...
cut up light bridge to better z sort
2023-12-04 22:13:51 -07:00
James Lambert
d29477c844
Fix some issues with test_chamber_01
2023-12-04 20:30:50 -07:00
James Lambert
944c24095f
Start game with intro again
2023-12-04 19:51:28 -07:00
James Lambert
a42f8d154c
Fix portal being placed outside of surfaces
2023-12-04 19:50:02 -07:00
lambertjamesd
45e0ba4176
Merge pull request #525 from Jgoodwin64/Readme-rearrange
...
Update README.md
2023-12-03 14:58:13 -07:00
Joseph
b87039257e
Update README.md
...
I put the clone the repo steps above making the tools as you need to cd into the repo to make them.
2023-12-03 14:54:05 -05:00
hackgrid
8df6523f9b
Update Makefile.docker
2023-12-03 14:36:37 +01:00
James Lambert
e6e5267dcb
Prevent portals from being opened under signs
2023-12-02 21:02:32 -07:00
James Lambert
d6910a4e01
Fix rotated box culling bug
2023-12-02 19:43:42 -07:00
James Lambert
e32c299941
fix animated objects after small refactor
2023-12-02 15:53:04 -07:00
James Lambert
bd55854bbc
cull animated geometry using rotated bounding boxes
2023-12-02 14:52:40 -07:00
James Lambert
00cb4d0018
Prevent merging non flat meshes together
2023-12-02 13:58:08 -07:00
James Lambert
cbcb78def9
Mark another task as complete
2023-12-01 21:21:09 -07:00
James Lambert
1ac772e630
Mark task as done
2023-12-01 20:55:00 -07:00
James Lambert
051328d597
Fix up lastAnchorToVelocity usage
2023-12-01 20:39:09 -07:00