James Lambert
0c678d15c0
Fix issue where menu changes when binding controls
2023-11-12 15:12:13 -07:00
hackgrid
4bba719a16
add german extra translation
2023-11-12 19:26:43 +01:00
hackgrid
c6a8569035
add move hint to extra
2023-11-12 18:39:49 +01:00
hackgrid
cf92e39252
Update extra_english.txt
2023-11-12 17:21:03 +01:00
James Lambert
5d29af1321
Get gamepad menu ready for translations
2023-11-11 15:35:13 -07:00
James Lambert
8c1e7d535c
Remove duplicate settings
...
relayout audio options
add translations support for gameplay options
2023-11-11 14:42:53 -07:00
James Lambert
dd05a3897e
build out video options tab
2023-11-11 14:08:19 -07:00
James Lambert
9d07965582
translate controls menu
2023-11-09 21:42:50 -07:00
James Lambert
1b3c1c9aa4
Translate most of the option tabs
2023-11-06 22:02:38 -07:00
James Lambert
eeb0bf572d
Fix some audio settings text problems
2023-11-05 20:46:28 -07:00
James Lambert
00bdc90861
Finish up audio options using the menu builder
2023-11-05 08:48:58 -07:00
James Lambert
bab60422bf
Add some translations to the audio menu
2023-11-03 22:15:01 -06:00
James Lambert
c1e47eda0e
jump animation
2023-11-02 18:13:55 -06:00
James Lambert
f2f94ed7af
Finish up non english fonts
2023-10-28 19:24:21 -06:00
James Lambert
3bfe6f4a76
Add support for fonts with more than 256 chracters
2023-10-28 12:31:30 -06:00
lambertjamesd
92056d5e4f
Merge pull request #384 from westonCoder/add-ambient-sound
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Fix Save Load Current Sound Problem
2023-10-27 08:25:59 -06:00
westonCoder
282a4befce
Fix Save Load Current Sound Problem
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Fixes #382
- to alleviate the above issue I saved the current sound from each channel in the cutscene runner and serialize r/w appropriately.
- also made a new channel for Ambient Sounds called CH_AMBIENT. there are now 3 total channels CH_GLADOS, CH_MUSIC, and CH_AMBIENT
the only issue that is remaining is because we are relying on cutscene runner to que up the ambient sounds, the ambient sounds dont start until a cutscene starts on a level. this could be alleviated by making a trigger in the starting elevator of each level that simply triggers the ambient sound to play.
2023-10-26 21:47:31 -05:00
James Lambert
7e5a9ff495
Triangulate static vertices
2023-10-26 19:18:06 -06:00
James Lambert
b38c920525
Work on intro cutscene
2023-10-26 18:56:49 -06:00
westonCoder
4c5c23315b
Added Ambient Sound to Game
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- simply added the ambient_base sound to the game. its actually a very small sound file, so we could layer on other ambient sounds on top that are queued by different parts of the level in the future if we wanted.
- because this is an activeSound it is also effected by the bug where if you save and reload it is no longer playing (just like the current glados voice line activeSound)
- tested in entire game seems to work well.
2023-10-26 12:40:14 -05:00
James Lambert
996de635b6
Fix weird portal surface glitch when portal is moved
2023-10-25 21:56:32 -06:00
westonCoder
ef1ea9f04c
Added music to appropriate levels
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- added 3 new songs and triggered them at appropriate moments according to the wiki
- made a new CH_MUSIC channel for music
- adjusted music volume to be initialized at 50% which seems like the right volume to match the original game.
- tested the entire game to make sure its all working properly.
2023-10-25 14:17:53 -05:00
James Lambert
288407ca02
fix countdown clocks
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implement cutscene rumble support
2023-10-23 21:50:23 -06:00
James Lambert
7a5267195d
animate ball from pedestal
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add camera shake and rumble when auto portals open
2023-10-21 21:35:50 -06:00
James Lambert
e1a5a2c852
Get metal reflection effect working
2023-10-20 21:38:11 -06:00
James Lambert
e0d0b7d0ea
Add valve intro
2023-10-19 22:52:58 -06:00
James Lambert
721dc3b44d
Fix problem where it is hard for player to walk onto button
2023-10-18 20:36:44 -06:00
westonCoder
5218d30ed1
adjust to be a delay to match up with end of sound
2023-10-16 16:04:57 -05:00
westonCoder
a578dcf5de
added a wait for glados channel before portal
2023-10-16 13:05:48 -05:00
westonCoder
fcc7784288
fixed glados voiceline pause in chamber 04
2023-10-16 11:33:37 -05:00
James Lambert
e82418ca65
Add decor objects to observation in test chamber 07
2023-10-14 21:25:22 -06:00
James Lambert
df276a563c
Add observation decor to test chamber 06
2023-10-14 21:08:36 -06:00
James Lambert
4698987fd6
Add some details to test chamber 05
2023-10-14 19:38:05 -06:00
James Lambert
ea5665af0f
observation room decor test chamber 04
2023-10-14 15:41:10 -06:00
James Lambert
8a5cca8e60
More room decor
2023-10-14 15:22:54 -06:00
James Lambert
738f3c73fa
Add observation room decor to test chamber 02
2023-10-13 19:27:01 -06:00
James Lambert
4e79c243b9
Add observation room decor to test chamber 01
2023-10-13 16:37:59 -06:00
James Lambert
a66e5fa223
Add more decor to test chamber 00
2023-10-12 19:33:45 -06:00
James Lambert
4445cca8c1
Add desk and chair decor
2023-10-12 18:46:46 -06:00
James Lambert
c61a8a802b
Add monitor decor object
2023-10-11 21:47:26 -06:00
westonCoder
49f24a6359
added all punctuation characters to font, fully tested in game.
2023-10-10 15:11:08 -05:00
westonCoder
b2bde849ba
Dynamic Captions Building and Enhancements
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- python file added and invoked at make that produces a subtitles.c and subtitles.h synamically based on the closed captions files present inside of the resource/ folder
- added an in-game slider to choose from the languages which were dynamically loaded at time of building.
- if no closecaption files are present at the time of building, the script will still make the subtitles.c/.h but it just wont have any data. This will also result in the two menu items relating to closed captions being removed.
- the names of subtitles in the .yaml files are the upercase versions of the names of subtitles in each subtitle file, so that they are easy to find.
- fixed margins on sides of subtitles
- fixed color of subtitles to be more visible
- sped up the fade in and out animations.
- automated new-line breaks.
Issues I have seen:
- if you load more than like 6 closed caption languages into the resource/ folder the game doesnt seem to want to start up once built. I think this is due to the sheer size of the subtitles.c file that is generated. I would love some feedback on how to make this work a little better/be more memory efficient, as it would be nice to have every closed caption language available on every build.
- languages with very unique characters (chinese, japanese, korean, greek, etc.) do not work because the python codec that is used to decode/encode the files doesnt support them. for now that logic is in a try/except so it wont fail, it will simply skip a language that is not supported.
2023-10-09 21:09:22 -05:00
lambertjamesd
8b539390b6
Merge pull request #263 from westonCoder/real-subtitles-addition
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Added Subtitles to Game
2023-10-07 19:16:57 -06:00
James Lambert
6035b8e6f9
Add moving platform sounds
2023-10-07 18:48:21 -06:00
James Lambert
5526034235
Work on piston moving sound effects
2023-10-06 22:12:02 -06:00
westonCoder
fa62ea3106
Added Subtitles to Game
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- added subtitles and all required functions to get them up and running. Subtitles accross all main game dialogue is running now.
- subtitleID's are included as metadata now when a q_sound line is put in a map's .yaml file
- Also added in a toggle button to turn them on or off.
there are only 3 downsides to my method here.
- subtitles must be manually added to their array when new dialogue is added. I included all the english subtitles in a .txt inside of assets folder.
- no punctuation/symbols. once the font is updated though this should be resolved.
- font size is a bit big, however if the font is ever updated to have a size modifier in the future this would be a snap to change.
attached video of it working.
Fixes #262
2023-10-06 16:08:49 -05:00
James Lambert
6f68f5057d
Start work on platform moving sounds
2023-10-05 21:18:20 -06:00
James Lambert
d08cbbb0b8
Improve appearance of light rail endcaps
2023-10-04 21:47:21 -06:00
James Lambert
dd54ac6aea
Add trigger to prompt switch usage
2023-09-30 18:02:35 -06:00
James Lambert
f8ca236f1b
Allow cube triggers to control if held cubes still trigger
2023-09-30 17:53:48 -06:00
James Lambert
4bc26ef00c
Work on action prompts
2023-09-30 16:42:31 -06:00
James Lambert
2641d98eeb
Fix floor in test chamber 02 around pedestal
2023-09-28 22:09:24 -06:00
James Lambert
81d446a80e
Polish up ball launcher
2023-09-28 18:04:36 -06:00
James Lambert
6344908bd8
Fix portal gun elevator teleportation bug
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fix some broken walls in test chamber 07
2023-09-26 18:53:33 -06:00
James Lambert
7b898c1bbd
Fix issue with a ceiling surface
2023-09-21 20:31:46 -06:00
James Lambert
bddedca707
Fix player collider to be a capsule
2023-09-19 19:22:24 -06:00
James Lambert
55fa62c57e
Finish up portal trail effect
2023-09-18 21:08:52 -06:00
James Lambert
65eebe53d3
Work on portal ball trail
2023-09-17 22:35:38 -06:00
James Lambert
a391432c72
Work on portal projectile effect
2023-09-15 22:08:32 -06:00
James Lambert
5582be9a3b
Make fizzler look better
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implement particle effects for exploding balls
2023-09-13 22:05:27 -06:00
James Lambert
6a48f7e405
Polish up fail portal splash particle effect
2023-09-13 20:46:01 -06:00
James Lambert
5aba1b3e77
Implemented very broken portal particle effect
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Fixed portal hud indicator
2023-09-12 22:21:52 -06:00
James Lambert
cfb98555c5
Make progress on particle effects
2023-09-12 21:43:55 -06:00
James Lambert
7a469245ef
Fix broken trigger in test chamber 11
2023-09-06 20:53:24 -06:00
James Lambert
801583dd07
Fix test chamber 05
2023-09-06 19:55:59 -06:00
James Lambert
2a643c5a73
Remove accidental double door
2023-09-05 22:04:51 -06:00
James Lambert
de7a728c45
Add signage and indicator lights to another test chamber
2023-09-05 21:55:58 -06:00
James Lambert
c3b06dbec7
Add signage and indicator lights to test chambers
2023-09-05 21:17:14 -06:00
westonCoder
b958cddb59
Made README More Inviting
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- added a slideshow gif of some in game images
- added some details about what the project is, and the major accomplishments
- added some hyperlinks to various pages for easy access
Fixes #229
2023-09-05 14:07:24 -05:00
James Lambert
6a603395ab
Add indicator lights for signals
2023-09-04 20:39:42 -06:00
James Lambert
1839294448
Create material for indicator_lights
2023-09-03 22:15:59 -06:00
James Lambert
298dab67f6
Implement test chamber 05 failsafe
2023-09-03 15:13:40 -06:00
James Lambert
f0be2b4048
Refactor triggers to be triggable by things other than the player
2023-09-02 22:13:49 -06:00
James Lambert
6395378285
Generate cutscene yaml and operators yaml
2023-09-02 17:59:01 -06:00
James Lambert
ec52a15372
Fix portal gun z issues
2023-09-01 22:01:14 -06:00
James Lambert
e3a033545f
give chell a portal gun
2023-08-31 21:49:18 -06:00
James Lambert
c56db8c2e9
Finish up some level polish
2023-08-24 22:12:40 -06:00
James Lambert
009f99bae5
touch up details in test chamber 06
2023-08-24 22:03:15 -06:00
James Lambert
3007b98fbf
touch up another test chamber
2023-08-24 21:57:59 -06:00
James Lambert
328848c355
More test chamber touch up
2023-08-24 21:48:58 -06:00
James Lambert
c178e98286
touch up test chamber 03
2023-08-24 21:44:33 -06:00
James Lambert
d8cf4c5bdf
More touch up
2023-08-24 21:24:48 -06:00
James Lambert
4e2086dc47
touch up test chamber 02
2023-08-24 21:23:21 -06:00
James Lambert
abababe5a8
more test chamber 01 touch up
2023-08-23 21:29:08 -06:00
James Lambert
313607df62
Implement rigidbody sleeping
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touch up test chamber 01
2023-08-22 22:26:51 -06:00
James Lambert
60485246d1
Add collision to portal border
2023-08-20 21:57:49 -06:00
James Lambert
e4d12713ec
z sort portal gun
2023-08-18 22:12:20 -06:00
westonCoder
70befbce47
Fixes Collision Issue in Chamber 7
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Fixed collision layer in blender file so player cant fall out of map in chamber 7.
also marked off a few things in readme.
2023-08-06 17:38:03 -05:00
James Lambert
8470c4ae22
Fix some fizzler related issues
2023-07-15 15:35:37 -06:00
James Lambert
cf3efa84aa
Add portal cleanser sides
2023-07-14 21:03:34 -06:00
James Lambert
9f92f1fac3
Fizzle radio
2023-07-13 22:24:22 -06:00
James Lambert
5d9cd2e5ed
Work on fizzling objects
2023-07-13 21:49:10 -06:00
James Lambert
0e701017c6
Fix portal surface generation bug
2023-07-11 08:18:03 -06:00
James Lambert
f22775d331
Work on lighting for test chamber 07
2023-07-08 21:54:51 -06:00
James Lambert
15e74f60d9
Do lighting in test chamber 06
2023-07-08 20:04:45 -06:00
James Lambert
ab69eac72b
Add lighting to test chamber 05
2023-07-07 22:01:27 -06:00
James Lambert
ff5c93ba03
Do lighting for test_chamber_04
2023-07-07 21:08:17 -06:00
James Lambert
0b2fa49868
More test chamber lighting
2023-07-06 22:30:28 -06:00
James Lambert
bcdcaaacb6
Do lighting for two more test chambers
2023-07-06 21:46:15 -06:00
James Lambert
302b817b26
More lighting work on test chamber 02
2023-07-04 18:29:54 -06:00
James Lambert
9c0743853d
work on test chamber 01 lighting
2023-07-03 22:40:36 -06:00
James Lambert
90ec9db7bb
Add cell collision
2023-07-02 20:23:31 -06:00
James Lambert
f3d25a7ed9
Work on intro cutscene
2023-07-01 21:55:44 -06:00
James Lambert
4ae24a854f
Security cameras can now detach from wall
2023-07-01 08:31:49 -06:00
James Lambert
617baaaf6e
Add security cameras
2023-06-30 23:03:09 -06:00
James Lambert
9ab44568d8
Finish up clock implementation
2023-06-29 21:10:58 -06:00
James Lambert
bcba882efd
Add clock object
2023-06-29 08:44:11 -06:00
James Lambert
16d7599628
Add toilet to first test chamber
2023-06-26 08:32:48 -06:00
James Lambert
e77e9963d6
Work on level light baking
2023-06-24 21:11:15 -06:00
James Lambert
145b07db90
Baking lighting is working much better
2023-06-20 21:04:52 -06:00
James Lambert
c1098894be
Fix wrong material name
2023-06-15 21:20:40 -06:00
James Lambert
bcc75089cd
Work on blender materials and use them in test chamber 00
2023-06-15 21:18:44 -06:00
James Lambert
486ebc1973
Implement auto uv as a blender script
2023-06-14 22:09:11 -06:00
James Lambert
9cb838d442
start work on material and lighting rework
2023-06-13 20:54:26 -06:00
James Lambert
e088c3959b
Get ambient lighting block working
2023-06-06 19:54:18 -06:00
James Lambert
a16c7f9732
Work on static lighting
2023-06-06 08:14:49 -06:00
James Lambert
6d8ef41f25
Add thickness to test chamber glass
2023-05-19 12:58:58 -06:00
James Lambert
6a2b490112
Implement menu sounds
2023-05-09 20:41:36 -06:00
James Lambert
3178976f7a
Fix default pose for pedestal
2023-05-08 21:16:17 -06:00
James Lambert
e9851b9b33
Fix gap in wall at the end of test chamber 11 #113
2023-05-08 21:10:32 -06:00
James Lambert
5fd18ff408
Fix glitchy surface in test chamber #122
2023-05-08 21:04:45 -06:00
James Lambert
6d5110aac3
Finish up serialization
2023-05-07 20:51:36 -06:00
James Lambert
e1014a3924
Implement box dropper serialization
2023-05-07 20:51:36 -06:00
Weston Salinas
6393e2ff71
Simply Added center Reticle
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- adds center reticle to HUD
- made asset myself lol
Fixes #110
2023-05-04 22:10:52 -05:00
lambertjamesd
d1e4d7c071
Merge pull request #148 from westonCoder/box-drop-trigger-update
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Fixed Box Dropper Trigger in Chamber 4
2023-05-03 21:00:01 -06:00
James Lambert
42caf31ea8
Work on new save menu
2023-05-02 20:12:03 -06:00
Weston Salinas
676cb60038
Fixed Box Dropper Trigger in Chamber 4
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Fixes #104
- simply encompassed the entire chamber past the glass in chamber 4 with the box dropper trigger
2023-04-30 20:44:49 -05:00
James Lambert
16adc80e11
Implement control icons
2023-04-26 22:03:41 -06:00
James Lambert
8621a04d3c
Made a lot of progress on new game menu
2023-04-22 17:32:28 -06:00
James Lambert
ba5f97b346
Work on main menu camera
2023-04-21 23:32:46 -06:00
James Lambert
6b311659d6
Start work on main menu
2023-04-21 21:05:14 -06:00
James Lambert
aa3ea24c16
Get font rendering working
2023-04-21 16:46:26 -06:00
James Lambert
33e997309e
Start work on font rendering
2023-04-20 08:32:40 -06:00
James Lambert
d574d1df95
release 0.8
2023-04-18 21:16:27 -06:00
James Lambert
7b8d96c9e1
Add fizzler to test chamber 07
2023-04-13 06:48:01 -06:00
James Lambert
c2bb0772f4
Fixup uv rotations
2023-04-12 20:26:41 -06:00
lambertjamesd
975a5bd827
Merge pull request #95 from westonCoder/switch-sounds
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Added All Switch Sounds
2023-04-10 16:38:51 -06:00
James Lambert
a1964cf75e
Finish up test chamber 07
2023-04-10 16:34:55 -06:00
James Lambert
a0ee1f87bc
Finish up test chamber 07
2023-04-09 14:20:24 -06:00
James Lambert
e84e11acfa
Finish up test chamber 07
2023-04-09 14:16:54 -06:00
James Lambert
d4105b04a7
fix broken test chamber 07
2023-04-09 10:31:37 -06:00
James Lambert
926882261f
make much progress on test chamber 07
2023-04-08 18:28:58 -06:00
Weston Salinas
18e0b0068b
Added All Switch Sounds
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- switch has activate sound
- switch has countdown timer sound
- the player now doesnt make the deniedSelect sound when clicking the switch, and makes the select sound instead
- tested on n64 hardware, no issues
2023-04-08 17:16:58 -05:00
James Lambert
25126503d4
Test chamber 07 progress
2023-04-08 15:40:00 -06:00
Weston Salinas
f9982e3c25
Added 3 New Sound Effects
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- elevator chime arrive sound
- button release "beep" sound
- ball catcher activate sound
- updated TODO in readme
2023-04-07 21:23:58 -05:00
James Lambert
18bd112c40
work on test chamber 07
2023-04-05 20:59:51 -06:00
Weston Salinas
ff2101642d
Adding Sound for Fast Falling
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- added a new function in SoundPlayer that allows to adjust a playing activesound
- added new fast falling whoosh sound
- tuned whoosh sound to be right volume
2023-04-05 19:31:57 -05:00
James Lambert
2cf701f863
Finish up test chamber 11
2023-04-04 06:24:59 -06:00
James Lambert
392f9adf9c
Work on cutscenes and triggers for test chamber 07
2023-04-03 07:26:19 -06:00
James Lambert
0d312e1f79
More work on test chamber 07
2023-03-31 21:10:42 -06:00
James Lambert
0cdb9bf8c0
More work on test chamber 07
2023-03-30 16:40:49 -06:00
James Lambert
8c50e8f4fa
More work on test chamber 7
2023-03-30 08:02:53 -06:00
James Lambert
31390f0d29
work on test chamber 07
2023-03-29 19:59:16 -06:00
James Lambert
e5e6bc577f
Work on test chamber 07
2023-03-27 21:24:10 -06:00
Weston Salinas
5077f65b61
added an animated portal64 logo to readme
2023-03-27 14:35:30 -05:00
James Lambert
e9e443ebeb
Refactor door to be controlled by animation controller to allow for multiple door types
2023-03-26 21:33:23 -06:00
Weston Salinas
e360a288df
Added A Few More Sounds and Utilized Flags
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- Door open and close sound implemented
- Pedestal rotating sound implemented
- Elevator moving sound and timing implemented
- fixed implementation to make use of object flags rather than global variables (this was a good catch because it fixed a bug when there were two buttons loaded at once)
2023-03-15 18:04:08 -05:00
Weston Salinas
ef476af8a3
Added Various Sounds to Game
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- intercom on sound triggers when its the first queued sound
- intercom off sound triggers when its the last queued sound in a string of sounds
- button press sound implemented
- cube dropper now has a sound when it drops cube
- pedestal now has a shooting sound
2023-03-14 15:34:34 -05:00
James Lambert
1f2992fbb6
Work on the test chamber some more
2023-03-13 21:58:11 -06:00
lambertjamesd
8cfe569c00
Merge pull request #70 from westonCoder/player-action-sounds
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Player Action Sound Additions
2023-03-13 21:41:52 -06:00
James Lambert
aac8af391e
Work on test chamber 07
2023-03-13 21:13:47 -06:00
James Lambert
f4b149d24b
Start work on test chamber 07
2023-03-13 21:13:47 -06:00
Weston
718b19a95b
Merge branch 'master' into player-action-sounds
2023-03-13 22:10:50 -05:00
Weston Salinas
52ede9d936
Player Action Sound Additions
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- player now has footsteps (always sounds like concrete steps)
- player now has jump footstep
- player now has landing footstep
- player has select (grabbing) sound
- player now has select denied sound
- player has various new additions to flags to accomodate sounds
Fixes #20
Fixes #69
2023-03-13 22:04:31 -05:00
Weston Salinas
66bccd2b5b
Flickering Signage Addition
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- there is now a new asset "signage_off.blend"
- when the player first looks at a sign it exponentially is on more often
- video attached to PR of flickering in action
- majority of changes in signage.c
2023-03-12 10:56:10 -05:00
James Lambert
f6464067bb
Finish up test chamber 06
2023-02-28 20:57:03 -07:00
James Lambert
9c815de719
Work on next test chamber
2023-02-27 22:04:31 -07:00
James Lambert
7db90f4276
Fix airborn momentum
2023-02-27 21:23:08 -07:00
James Lambert
affd0de279
work on test chamber 06
2023-02-26 22:05:06 -07:00
James Lambert
b2c5e7f341
Add some more collision
2023-02-25 21:51:52 -07:00
James Lambert
34f336f3af
More work on test chamber 06
2023-02-25 21:36:22 -07:00
James Lambert
d66003f315
Start work on test chamber 06
2023-02-23 21:55:57 -07:00
James Lambert
9878d18821
Finish up test chamber 05
2023-02-21 21:02:24 -07:00
James Lambert
948f6d6eed
work on test chamber 05
2023-02-20 21:00:29 -07:00
James Lambert
fc253fe93b
Minor issues for next release
2023-02-18 20:20:28 -07:00
James Lambert
915790ecee
Fixup test chamber 04
2023-02-17 21:48:15 -07:00
James Lambert
06593f221b
Work on ball audio
2023-02-14 19:53:20 -07:00
James Lambert
47cd6c3c5e
Work on ball sound effects
2023-02-14 08:54:34 -07:00
James Lambert
f612ba79fa
Fix first portal wall clipping problem
2023-02-13 08:59:07 -07:00
James Lambert
d88499d6ca
Fix some physics problems between player and grabbed objects
2023-02-12 21:59:30 -07:00
James Lambert
e0789a13fc
Add ball burn marks
2023-02-11 21:17:44 -07:00
James Lambert
26c8fa5f99
Some test chamber polish
2023-02-11 14:28:14 -07:00
James Lambert
4ac92e6163
Fix infinite jump glitch
2023-02-10 22:15:20 -07:00
James Lambert
95f9239d7e
Underwater graphics done
...
moved autoportal frames to be a decor object
2023-02-10 21:11:58 -07:00
James Lambert
53f2d4dc58
Work on water death
2023-02-08 22:01:46 -07:00
James Lambert
0b7aee7f22
saving and loading checkpoints
2023-02-07 21:56:24 -07:00
James Lambert
18e6a4090f
Add death overlay
2023-02-06 08:45:07 -07:00
James Lambert
90f775c43f
Work on test chamber 4 triggers
2023-02-04 21:43:31 -07:00
James Lambert
8938c24ae7
Work on test chamber 04
2023-02-03 21:56:10 -07:00
James Lambert
b578bf11f8
Work on test chamber 04
2023-02-02 21:26:13 -07:00
James Lambert
b538f022c6
Implement light bridge texture
2023-01-31 21:43:12 -07:00
James Lambert
3b937e619c
Work on test chamber 7
2023-01-28 20:56:21 -07:00
James Lambert
994271f762
work on test chamber 3
2023-01-27 21:06:54 -07:00
James Lambert
1a65e4e28f
Work on test chamber 7
2023-01-26 21:51:35 -07:00
James Lambert
7148d79a91
Texture ball catcher and ball launcher
2023-01-25 21:03:23 -07:00
James Lambert
9574122e5d
Work on ball polish
2023-01-22 16:47:00 -07:00
James Lambert
7d71ed2708
Implement test chamber 6
2023-01-21 22:00:41 -07:00
James Lambert
970d45687c
Start implementing ball catcher
2023-01-20 21:50:13 -07:00
James Lambert
b2553911b4
Fix 32bit textures
2023-01-20 19:42:41 -07:00
James Lambert
f5bf61d664
Make quads collide only on one side
2023-01-20 12:51:41 -07:00