Commit graph

472 commits

Author SHA1 Message Date
James Lambert 0c678d15c0 Fix issue where menu changes when binding controls 2023-11-12 15:12:13 -07:00
hackgrid 4bba719a16 add german extra translation 2023-11-12 19:26:43 +01:00
hackgrid c6a8569035
add move hint to extra 2023-11-12 18:39:49 +01:00
hackgrid cf92e39252
Update extra_english.txt 2023-11-12 17:21:03 +01:00
James Lambert 5d29af1321 Get gamepad menu ready for translations 2023-11-11 15:35:13 -07:00
James Lambert 8c1e7d535c Remove duplicate settings
relayout audio options
add translations support for gameplay options
2023-11-11 14:42:53 -07:00
James Lambert dd05a3897e build out video options tab 2023-11-11 14:08:19 -07:00
James Lambert 9d07965582 translate controls menu 2023-11-09 21:42:50 -07:00
James Lambert 1b3c1c9aa4 Translate most of the option tabs 2023-11-06 22:02:38 -07:00
James Lambert eeb0bf572d Fix some audio settings text problems 2023-11-05 20:46:28 -07:00
James Lambert 00bdc90861 Finish up audio options using the menu builder 2023-11-05 08:48:58 -07:00
James Lambert bab60422bf Add some translations to the audio menu 2023-11-03 22:15:01 -06:00
James Lambert c1e47eda0e jump animation 2023-11-02 18:13:55 -06:00
James Lambert f2f94ed7af Finish up non english fonts 2023-10-28 19:24:21 -06:00
James Lambert 3bfe6f4a76 Add support for fonts with more than 256 chracters 2023-10-28 12:31:30 -06:00
lambertjamesd 92056d5e4f
Merge pull request #384 from westonCoder/add-ambient-sound
Fix Save Load Current Sound Problem
2023-10-27 08:25:59 -06:00
westonCoder 282a4befce Fix Save Load Current Sound Problem
Fixes #382

- to alleviate the above issue I saved the current sound from each channel in the cutscene runner and serialize r/w appropriately.
- also made a new channel for Ambient Sounds called CH_AMBIENT. there are now 3 total channels CH_GLADOS, CH_MUSIC, and CH_AMBIENT

the only issue that is remaining is because we are relying on cutscene runner to que up the ambient sounds, the ambient sounds dont start until a cutscene starts on a level. this could be alleviated by making a trigger in the starting elevator of each level that simply triggers the ambient sound to play.
2023-10-26 21:47:31 -05:00
James Lambert 7e5a9ff495 Triangulate static vertices 2023-10-26 19:18:06 -06:00
James Lambert b38c920525 Work on intro cutscene 2023-10-26 18:56:49 -06:00
westonCoder 4c5c23315b Added Ambient Sound to Game
- simply added the ambient_base sound to the game. its actually a very small sound file, so we could layer on other ambient sounds on top that are queued by different parts of the level in the future if we wanted.
- because this is an activeSound it is also effected by the bug where if you save and reload it is no longer playing (just like the current glados voice line activeSound)
- tested in entire game seems to work well.
2023-10-26 12:40:14 -05:00
James Lambert 996de635b6 Fix weird portal surface glitch when portal is moved 2023-10-25 21:56:32 -06:00
westonCoder ef1ea9f04c Added music to appropriate levels
- added 3 new songs and triggered them at appropriate moments according to the wiki
- made a new CH_MUSIC channel for music
- adjusted music volume to be initialized at 50% which seems like the right volume to match the original game.
- tested the entire game to make sure its all working properly.
2023-10-25 14:17:53 -05:00
James Lambert 288407ca02 fix countdown clocks
implement cutscene rumble support
2023-10-23 21:50:23 -06:00
James Lambert 7a5267195d animate ball from pedestal
add camera shake and rumble when auto portals open
2023-10-21 21:35:50 -06:00
James Lambert e1a5a2c852 Get metal reflection effect working 2023-10-20 21:38:11 -06:00
James Lambert e0d0b7d0ea Add valve intro 2023-10-19 22:52:58 -06:00
James Lambert 721dc3b44d Fix problem where it is hard for player to walk onto button 2023-10-18 20:36:44 -06:00
westonCoder 5218d30ed1 adjust to be a delay to match up with end of sound 2023-10-16 16:04:57 -05:00
westonCoder a578dcf5de added a wait for glados channel before portal 2023-10-16 13:05:48 -05:00
westonCoder fcc7784288 fixed glados voiceline pause in chamber 04 2023-10-16 11:33:37 -05:00
James Lambert e82418ca65 Add decor objects to observation in test chamber 07 2023-10-14 21:25:22 -06:00
James Lambert df276a563c Add observation decor to test chamber 06 2023-10-14 21:08:36 -06:00
James Lambert 4698987fd6 Add some details to test chamber 05 2023-10-14 19:38:05 -06:00
James Lambert ea5665af0f observation room decor test chamber 04 2023-10-14 15:41:10 -06:00
James Lambert 8a5cca8e60 More room decor 2023-10-14 15:22:54 -06:00
James Lambert 738f3c73fa Add observation room decor to test chamber 02 2023-10-13 19:27:01 -06:00
James Lambert 4e79c243b9 Add observation room decor to test chamber 01 2023-10-13 16:37:59 -06:00
James Lambert a66e5fa223 Add more decor to test chamber 00 2023-10-12 19:33:45 -06:00
James Lambert 4445cca8c1 Add desk and chair decor 2023-10-12 18:46:46 -06:00
James Lambert c61a8a802b Add monitor decor object 2023-10-11 21:47:26 -06:00
westonCoder 49f24a6359 added all punctuation characters to font, fully tested in game. 2023-10-10 15:11:08 -05:00
westonCoder b2bde849ba Dynamic Captions Building and Enhancements
- python file added and invoked at make that produces a subtitles.c and subtitles.h synamically based on the closed captions files present inside of the resource/ folder
- added an in-game  slider to choose from the languages which were dynamically loaded at time of building.
- if no closecaption files are present at the time of building, the script will still make the subtitles.c/.h but it just wont have any data. This will also result in the two menu items relating to closed captions being removed.
- the names of subtitles in the .yaml files are the upercase versions of the names of subtitles in each subtitle file, so that they are easy to find.
- fixed margins on sides of subtitles
- fixed color of subtitles to be more visible
- sped up the fade in and out animations.
- automated new-line breaks.

Issues I have seen:
- if you load more than like 6 closed caption languages into the resource/ folder the game doesnt seem to want to start up once built. I think this is due to the sheer size of the subtitles.c file that is generated. I would love some feedback on how to make this work a little better/be more memory efficient, as it would be nice to have every closed caption language available on every build.
- languages with very unique characters (chinese, japanese, korean, greek, etc.) do not work because the python codec that is used to decode/encode the files doesnt support them. for now that logic is in a try/except so it wont fail, it will simply skip a language that is not supported.
2023-10-09 21:09:22 -05:00
lambertjamesd 8b539390b6
Merge pull request #263 from westonCoder/real-subtitles-addition
Added Subtitles to Game
2023-10-07 19:16:57 -06:00
James Lambert 6035b8e6f9 Add moving platform sounds 2023-10-07 18:48:21 -06:00
James Lambert 5526034235 Work on piston moving sound effects 2023-10-06 22:12:02 -06:00
westonCoder fa62ea3106 Added Subtitles to Game
- added subtitles and all required functions to get them up and running. Subtitles accross all main game dialogue is running now.
- subtitleID's are included as metadata now when a q_sound line is put in a map's .yaml file
- Also added in a toggle button to turn them on or off.

there are only 3 downsides to my method here.
- subtitles must be manually added to their array when new dialogue is added. I included all the english subtitles in a .txt inside of assets folder.
- no punctuation/symbols. once the font is updated though this should be resolved.
- font size is a bit big, however if the font is ever updated to have a size modifier in the future this would be a snap to change.

attached video of it working.
Fixes #262
2023-10-06 16:08:49 -05:00
James Lambert 6f68f5057d Start work on platform moving sounds 2023-10-05 21:18:20 -06:00
James Lambert d08cbbb0b8 Improve appearance of light rail endcaps 2023-10-04 21:47:21 -06:00
James Lambert dd54ac6aea Add trigger to prompt switch usage 2023-09-30 18:02:35 -06:00
James Lambert f8ca236f1b Allow cube triggers to control if held cubes still trigger 2023-09-30 17:53:48 -06:00
James Lambert 4bc26ef00c Work on action prompts 2023-09-30 16:42:31 -06:00
James Lambert 2641d98eeb Fix floor in test chamber 02 around pedestal 2023-09-28 22:09:24 -06:00
James Lambert 81d446a80e Polish up ball launcher 2023-09-28 18:04:36 -06:00
James Lambert 6344908bd8 Fix portal gun elevator teleportation bug
fix some broken walls in test chamber 07
2023-09-26 18:53:33 -06:00
James Lambert 7b898c1bbd Fix issue with a ceiling surface 2023-09-21 20:31:46 -06:00
James Lambert bddedca707 Fix player collider to be a capsule 2023-09-19 19:22:24 -06:00
James Lambert 55fa62c57e Finish up portal trail effect 2023-09-18 21:08:52 -06:00
James Lambert 65eebe53d3 Work on portal ball trail 2023-09-17 22:35:38 -06:00
James Lambert a391432c72 Work on portal projectile effect 2023-09-15 22:08:32 -06:00
James Lambert 5582be9a3b Make fizzler look better
implement particle effects for exploding balls
2023-09-13 22:05:27 -06:00
James Lambert 6a48f7e405 Polish up fail portal splash particle effect 2023-09-13 20:46:01 -06:00
James Lambert 5aba1b3e77 Implemented very broken portal particle effect
Fixed portal hud indicator
2023-09-12 22:21:52 -06:00
James Lambert cfb98555c5 Make progress on particle effects 2023-09-12 21:43:55 -06:00
James Lambert 7a469245ef Fix broken trigger in test chamber 11 2023-09-06 20:53:24 -06:00
James Lambert 801583dd07 Fix test chamber 05 2023-09-06 19:55:59 -06:00
James Lambert 2a643c5a73 Remove accidental double door 2023-09-05 22:04:51 -06:00
James Lambert de7a728c45 Add signage and indicator lights to another test chamber 2023-09-05 21:55:58 -06:00
James Lambert c3b06dbec7 Add signage and indicator lights to test chambers 2023-09-05 21:17:14 -06:00
westonCoder b958cddb59 Made README More Inviting
- added a slideshow gif of some in game images
- added some details about what the project is, and the major accomplishments
- added some hyperlinks to various pages for easy access

Fixes #229
2023-09-05 14:07:24 -05:00
James Lambert 6a603395ab Add indicator lights for signals 2023-09-04 20:39:42 -06:00
James Lambert 1839294448 Create material for indicator_lights 2023-09-03 22:15:59 -06:00
James Lambert 298dab67f6 Implement test chamber 05 failsafe 2023-09-03 15:13:40 -06:00
James Lambert f0be2b4048 Refactor triggers to be triggable by things other than the player 2023-09-02 22:13:49 -06:00
James Lambert 6395378285 Generate cutscene yaml and operators yaml 2023-09-02 17:59:01 -06:00
James Lambert ec52a15372 Fix portal gun z issues 2023-09-01 22:01:14 -06:00
James Lambert e3a033545f give chell a portal gun 2023-08-31 21:49:18 -06:00
James Lambert c56db8c2e9 Finish up some level polish 2023-08-24 22:12:40 -06:00
James Lambert 009f99bae5 touch up details in test chamber 06 2023-08-24 22:03:15 -06:00
James Lambert 3007b98fbf touch up another test chamber 2023-08-24 21:57:59 -06:00
James Lambert 328848c355 More test chamber touch up 2023-08-24 21:48:58 -06:00
James Lambert c178e98286 touch up test chamber 03 2023-08-24 21:44:33 -06:00
James Lambert d8cf4c5bdf More touch up 2023-08-24 21:24:48 -06:00
James Lambert 4e2086dc47 touch up test chamber 02 2023-08-24 21:23:21 -06:00
James Lambert abababe5a8 more test chamber 01 touch up 2023-08-23 21:29:08 -06:00
James Lambert 313607df62 Implement rigidbody sleeping
touch up test chamber 01
2023-08-22 22:26:51 -06:00
James Lambert 60485246d1 Add collision to portal border 2023-08-20 21:57:49 -06:00
James Lambert e4d12713ec z sort portal gun 2023-08-18 22:12:20 -06:00
westonCoder 70befbce47 Fixes Collision Issue in Chamber 7
Fixed collision layer in blender file so player cant fall out of map in chamber 7.

also marked off a few things in readme.
2023-08-06 17:38:03 -05:00
James Lambert 8470c4ae22 Fix some fizzler related issues 2023-07-15 15:35:37 -06:00
James Lambert cf3efa84aa Add portal cleanser sides 2023-07-14 21:03:34 -06:00
James Lambert 9f92f1fac3 Fizzle radio 2023-07-13 22:24:22 -06:00
James Lambert 5d9cd2e5ed Work on fizzling objects 2023-07-13 21:49:10 -06:00
James Lambert 0e701017c6 Fix portal surface generation bug 2023-07-11 08:18:03 -06:00
James Lambert f22775d331 Work on lighting for test chamber 07 2023-07-08 21:54:51 -06:00
James Lambert 15e74f60d9 Do lighting in test chamber 06 2023-07-08 20:04:45 -06:00
James Lambert ab69eac72b Add lighting to test chamber 05 2023-07-07 22:01:27 -06:00
James Lambert ff5c93ba03 Do lighting for test_chamber_04 2023-07-07 21:08:17 -06:00
James Lambert 0b2fa49868 More test chamber lighting 2023-07-06 22:30:28 -06:00
James Lambert bcdcaaacb6 Do lighting for two more test chambers 2023-07-06 21:46:15 -06:00
James Lambert 302b817b26 More lighting work on test chamber 02 2023-07-04 18:29:54 -06:00
James Lambert 9c0743853d work on test chamber 01 lighting 2023-07-03 22:40:36 -06:00
James Lambert 90ec9db7bb Add cell collision 2023-07-02 20:23:31 -06:00
James Lambert f3d25a7ed9 Work on intro cutscene 2023-07-01 21:55:44 -06:00
James Lambert 4ae24a854f Security cameras can now detach from wall 2023-07-01 08:31:49 -06:00
James Lambert 617baaaf6e Add security cameras 2023-06-30 23:03:09 -06:00
James Lambert 9ab44568d8 Finish up clock implementation 2023-06-29 21:10:58 -06:00
James Lambert bcba882efd Add clock object 2023-06-29 08:44:11 -06:00
James Lambert 16d7599628 Add toilet to first test chamber 2023-06-26 08:32:48 -06:00
James Lambert e77e9963d6 Work on level light baking 2023-06-24 21:11:15 -06:00
James Lambert 145b07db90 Baking lighting is working much better 2023-06-20 21:04:52 -06:00
James Lambert c1098894be Fix wrong material name 2023-06-15 21:20:40 -06:00
James Lambert bcc75089cd Work on blender materials and use them in test chamber 00 2023-06-15 21:18:44 -06:00
James Lambert 486ebc1973 Implement auto uv as a blender script 2023-06-14 22:09:11 -06:00
James Lambert 9cb838d442 start work on material and lighting rework 2023-06-13 20:54:26 -06:00
James Lambert e088c3959b Get ambient lighting block working 2023-06-06 19:54:18 -06:00
James Lambert a16c7f9732 Work on static lighting 2023-06-06 08:14:49 -06:00
James Lambert 6d8ef41f25 Add thickness to test chamber glass 2023-05-19 12:58:58 -06:00
James Lambert 6a2b490112 Implement menu sounds 2023-05-09 20:41:36 -06:00
James Lambert 3178976f7a Fix default pose for pedestal 2023-05-08 21:16:17 -06:00
James Lambert e9851b9b33 Fix gap in wall at the end of test chamber 11 #113 2023-05-08 21:10:32 -06:00
James Lambert 5fd18ff408 Fix glitchy surface in test chamber #122 2023-05-08 21:04:45 -06:00
James Lambert 6d5110aac3 Finish up serialization 2023-05-07 20:51:36 -06:00
James Lambert e1014a3924 Implement box dropper serialization 2023-05-07 20:51:36 -06:00
Weston Salinas 6393e2ff71 Simply Added center Reticle
- adds center reticle to HUD
- made asset myself lol

Fixes #110
2023-05-04 22:10:52 -05:00
lambertjamesd d1e4d7c071
Merge pull request #148 from westonCoder/box-drop-trigger-update
Fixed Box Dropper Trigger in Chamber 4
2023-05-03 21:00:01 -06:00
James Lambert 42caf31ea8 Work on new save menu 2023-05-02 20:12:03 -06:00
Weston Salinas 676cb60038 Fixed Box Dropper Trigger in Chamber 4
Fixes #104
- simply encompassed the entire chamber past the glass in chamber 4 with the box dropper trigger
2023-04-30 20:44:49 -05:00
James Lambert 16adc80e11 Implement control icons 2023-04-26 22:03:41 -06:00
James Lambert 8621a04d3c Made a lot of progress on new game menu 2023-04-22 17:32:28 -06:00
James Lambert ba5f97b346 Work on main menu camera 2023-04-21 23:32:46 -06:00
James Lambert 6b311659d6 Start work on main menu 2023-04-21 21:05:14 -06:00
James Lambert aa3ea24c16 Get font rendering working 2023-04-21 16:46:26 -06:00
James Lambert 33e997309e Start work on font rendering 2023-04-20 08:32:40 -06:00
James Lambert d574d1df95 release 0.8 2023-04-18 21:16:27 -06:00
James Lambert 7b8d96c9e1 Add fizzler to test chamber 07 2023-04-13 06:48:01 -06:00
James Lambert c2bb0772f4 Fixup uv rotations 2023-04-12 20:26:41 -06:00
lambertjamesd 975a5bd827
Merge pull request #95 from westonCoder/switch-sounds
Added All Switch Sounds
2023-04-10 16:38:51 -06:00
James Lambert a1964cf75e Finish up test chamber 07 2023-04-10 16:34:55 -06:00
James Lambert a0ee1f87bc Finish up test chamber 07 2023-04-09 14:20:24 -06:00
James Lambert e84e11acfa Finish up test chamber 07 2023-04-09 14:16:54 -06:00
James Lambert d4105b04a7 fix broken test chamber 07 2023-04-09 10:31:37 -06:00
James Lambert 926882261f make much progress on test chamber 07 2023-04-08 18:28:58 -06:00
Weston Salinas 18e0b0068b Added All Switch Sounds
- switch has activate sound
- switch has countdown timer sound
- the player now doesnt make the deniedSelect sound when clicking the switch, and makes the select sound instead
- tested on n64 hardware, no issues
2023-04-08 17:16:58 -05:00
James Lambert 25126503d4 Test chamber 07 progress 2023-04-08 15:40:00 -06:00
Weston Salinas f9982e3c25 Added 3 New Sound Effects
- elevator chime arrive sound
- button release "beep" sound
- ball catcher activate sound
- updated TODO in readme
2023-04-07 21:23:58 -05:00
James Lambert 18bd112c40 work on test chamber 07 2023-04-05 20:59:51 -06:00
Weston Salinas ff2101642d Adding Sound for Fast Falling
- added a new function in SoundPlayer that allows to adjust a playing activesound
- added new fast falling whoosh sound
- tuned whoosh sound to be right volume
2023-04-05 19:31:57 -05:00
James Lambert 2cf701f863 Finish up test chamber 11 2023-04-04 06:24:59 -06:00
James Lambert 392f9adf9c Work on cutscenes and triggers for test chamber 07 2023-04-03 07:26:19 -06:00
James Lambert 0d312e1f79 More work on test chamber 07 2023-03-31 21:10:42 -06:00
James Lambert 0cdb9bf8c0 More work on test chamber 07 2023-03-30 16:40:49 -06:00
James Lambert 8c50e8f4fa More work on test chamber 7 2023-03-30 08:02:53 -06:00
James Lambert 31390f0d29 work on test chamber 07 2023-03-29 19:59:16 -06:00
James Lambert e5e6bc577f Work on test chamber 07 2023-03-27 21:24:10 -06:00
Weston Salinas 5077f65b61 added an animated portal64 logo to readme 2023-03-27 14:35:30 -05:00
James Lambert e9e443ebeb Refactor door to be controlled by animation controller to allow for multiple door types 2023-03-26 21:33:23 -06:00
Weston Salinas e360a288df Added A Few More Sounds and Utilized Flags
- Door open and close sound implemented
- Pedestal rotating sound implemented
- Elevator moving sound and timing implemented
- fixed implementation to make use of object flags rather than global variables (this was a good catch because it fixed a bug when there were two buttons loaded at once)
2023-03-15 18:04:08 -05:00
Weston Salinas ef476af8a3 Added Various Sounds to Game
- intercom on sound triggers when its the first queued sound
- intercom off sound triggers when its the last queued sound in a string of sounds
- button press sound implemented
- cube dropper now has a sound when it drops cube
- pedestal now has a shooting sound
2023-03-14 15:34:34 -05:00
James Lambert 1f2992fbb6 Work on the test chamber some more 2023-03-13 21:58:11 -06:00
lambertjamesd 8cfe569c00
Merge pull request #70 from westonCoder/player-action-sounds
Player Action Sound Additions
2023-03-13 21:41:52 -06:00
James Lambert aac8af391e Work on test chamber 07 2023-03-13 21:13:47 -06:00
James Lambert f4b149d24b Start work on test chamber 07 2023-03-13 21:13:47 -06:00
Weston 718b19a95b
Merge branch 'master' into player-action-sounds 2023-03-13 22:10:50 -05:00
Weston Salinas 52ede9d936 Player Action Sound Additions
- player now has footsteps (always sounds like concrete steps)
- player now has jump footstep
- player now has landing footstep
- player has select (grabbing) sound
- player now has select denied sound
- player has various new additions to flags to accomodate sounds

Fixes #20
Fixes #69
2023-03-13 22:04:31 -05:00
Weston Salinas 66bccd2b5b Flickering Signage Addition
- there is now a new asset "signage_off.blend"
- when the player first looks at a sign it exponentially is on more often
- video attached to PR of flickering in action
- majority of changes in signage.c
2023-03-12 10:56:10 -05:00
James Lambert f6464067bb Finish up test chamber 06 2023-02-28 20:57:03 -07:00
James Lambert 9c815de719 Work on next test chamber 2023-02-27 22:04:31 -07:00
James Lambert 7db90f4276 Fix airborn momentum 2023-02-27 21:23:08 -07:00
James Lambert affd0de279 work on test chamber 06 2023-02-26 22:05:06 -07:00
James Lambert b2c5e7f341 Add some more collision 2023-02-25 21:51:52 -07:00
James Lambert 34f336f3af More work on test chamber 06 2023-02-25 21:36:22 -07:00
James Lambert d66003f315 Start work on test chamber 06 2023-02-23 21:55:57 -07:00
James Lambert 9878d18821 Finish up test chamber 05 2023-02-21 21:02:24 -07:00
James Lambert 948f6d6eed work on test chamber 05 2023-02-20 21:00:29 -07:00
James Lambert fc253fe93b Minor issues for next release 2023-02-18 20:20:28 -07:00
James Lambert 915790ecee Fixup test chamber 04 2023-02-17 21:48:15 -07:00
James Lambert 06593f221b Work on ball audio 2023-02-14 19:53:20 -07:00
James Lambert 47cd6c3c5e Work on ball sound effects 2023-02-14 08:54:34 -07:00
James Lambert f612ba79fa Fix first portal wall clipping problem 2023-02-13 08:59:07 -07:00
James Lambert d88499d6ca Fix some physics problems between player and grabbed objects 2023-02-12 21:59:30 -07:00
James Lambert e0789a13fc Add ball burn marks 2023-02-11 21:17:44 -07:00
James Lambert 26c8fa5f99 Some test chamber polish 2023-02-11 14:28:14 -07:00
James Lambert 4ac92e6163 Fix infinite jump glitch 2023-02-10 22:15:20 -07:00
James Lambert 95f9239d7e Underwater graphics done
moved autoportal frames to be a decor object
2023-02-10 21:11:58 -07:00
James Lambert 53f2d4dc58 Work on water death 2023-02-08 22:01:46 -07:00
James Lambert 0b7aee7f22 saving and loading checkpoints 2023-02-07 21:56:24 -07:00
James Lambert 18e6a4090f Add death overlay 2023-02-06 08:45:07 -07:00
James Lambert 90f775c43f Work on test chamber 4 triggers 2023-02-04 21:43:31 -07:00
James Lambert 8938c24ae7 Work on test chamber 04 2023-02-03 21:56:10 -07:00
James Lambert b578bf11f8 Work on test chamber 04 2023-02-02 21:26:13 -07:00
James Lambert b538f022c6 Implement light bridge texture 2023-01-31 21:43:12 -07:00
James Lambert 3b937e619c Work on test chamber 7 2023-01-28 20:56:21 -07:00
James Lambert 994271f762 work on test chamber 3 2023-01-27 21:06:54 -07:00
James Lambert 1a65e4e28f Work on test chamber 7 2023-01-26 21:51:35 -07:00
James Lambert 7148d79a91 Texture ball catcher and ball launcher 2023-01-25 21:03:23 -07:00
James Lambert 9574122e5d Work on ball polish 2023-01-22 16:47:00 -07:00
James Lambert 7d71ed2708 Implement test chamber 6 2023-01-21 22:00:41 -07:00
James Lambert 970d45687c Start implementing ball catcher 2023-01-20 21:50:13 -07:00
James Lambert b2553911b4 Fix 32bit textures 2023-01-20 19:42:41 -07:00
James Lambert f5bf61d664 Make quads collide only on one side 2023-01-20 12:51:41 -07:00