Matt Penny
efb3f8da65
Detach door_02 frame from model
...
Door without frame is needed for chamber 15
2024-05-02 23:21:20 -04:00
Matt Penny
e1ba9f20ef
Properly mirror door textures in Blender
...
Matches in-game appearance
2024-04-30 22:39:21 -04:00
Matt Penny
e81fa6f28a
Extend, do not repeat plastic/plasticwall003a material
...
Reflect what the material actually looks like in-game
2024-04-01 17:31:15 -04:00
Matt Penny
bd3dc02c56
Get all textures from VPK
...
Some textures cannot be used in their current form, and so they are
transformed at build time by Imagemagick commands (e.g., add shapes,
crop and merge different portions, etc.).
For a very small number of textures, making them usable takes more than
a few simple commands. For example, Chell's eyes and ears are detached
from her face in the texture image, and there are not enough polygons in
her model or pixels in an N64 texture to make a good UV map.
For these few complex textures, James worked around the problem by
checking in pre-edited images. This commit removes those images and
instead performs the necessary transformations at build time. As a result,
some textures are now slightly different (ball launcher/catcher, cube,
Chell). Chell's UV map is redone to accomodate this - for the better.
2024-01-21 00:42:52 -05:00
James Lambert
e01fa284b7
First draft of test chamber 13
2023-12-28 21:32:03 -07:00
James Lambert
7fbfcc72ff
Simplify autoportal frame model
2023-12-16 10:20:39 -07:00
James Lambert
2fd1c8efbf
Put camera arm on correct side
2023-12-12 20:35:43 -07:00
James Lambert
eae2f6d3b1
Show 01:59:50:00 on the clock in the main menu
2023-12-10 21:00:28 -07:00
James Lambert
7214c7c845
Add wide ledge for vertical portals to be able to stand hanging out of portal
2023-12-01 20:27:54 -07:00
James Lambert
20e9beaa0f
Implement triple sign state
2023-11-24 21:54:27 -07:00
James Lambert
b8304fc8f4
Cleanup texture bleeding in signage
2023-11-24 20:37:17 -07:00
James Lambert
792c02c565
fixup the clock a bit
2023-11-24 20:09:07 -07:00
James Lambert
403e0d1bb9
Some more portal gun polish
2023-11-21 18:29:47 -07:00
James Lambert
3a1ddebb26
Add more portal gun animations
2023-11-21 18:12:54 -07:00
James Lambert
6ee43840d2
Add portal gun firing animation
2023-11-20 21:55:09 -07:00
James Lambert
67d99e1bd3
Start work for animating portal gun
2023-11-20 21:55:09 -07:00
James Lambert
b1e606ce3a
Add portal indicators to portal gun
2023-11-17 22:35:47 -07:00
James Lambert
4e06800cff
Make some visual improvments on the portal gun
2023-11-15 21:39:20 -07:00
James Lambert
8b216e751b
round portals a little more
2023-11-13 20:38:57 -07:00
James Lambert
c1e47eda0e
jump animation
2023-11-02 18:13:55 -06:00
James Lambert
b38c920525
Work on intro cutscene
2023-10-26 18:56:49 -06:00
James Lambert
4e79c243b9
Add observation room decor to test chamber 01
2023-10-13 16:37:59 -06:00
James Lambert
4445cca8c1
Add desk and chair decor
2023-10-12 18:46:46 -06:00
James Lambert
c61a8a802b
Add monitor decor object
2023-10-11 21:47:26 -06:00
James Lambert
d08cbbb0b8
Improve appearance of light rail endcaps
2023-10-04 21:47:21 -06:00
James Lambert
55fa62c57e
Finish up portal trail effect
2023-09-18 21:08:52 -06:00
James Lambert
65eebe53d3
Work on portal ball trail
2023-09-17 22:35:38 -06:00
James Lambert
ec52a15372
Fix portal gun z issues
2023-09-01 22:01:14 -06:00
James Lambert
e3a033545f
give chell a portal gun
2023-08-31 21:49:18 -06:00
James Lambert
60485246d1
Add collision to portal border
2023-08-20 21:57:49 -06:00
James Lambert
e4d12713ec
z sort portal gun
2023-08-18 22:12:20 -06:00
James Lambert
cf3efa84aa
Add portal cleanser sides
2023-07-14 21:03:34 -06:00
James Lambert
9f92f1fac3
Fizzle radio
2023-07-13 22:24:22 -06:00
James Lambert
617baaaf6e
Add security cameras
2023-06-30 23:03:09 -06:00
James Lambert
9ab44568d8
Finish up clock implementation
2023-06-29 21:10:58 -06:00
James Lambert
bcba882efd
Add clock object
2023-06-29 08:44:11 -06:00
James Lambert
3178976f7a
Fix default pose for pedestal
2023-05-08 21:16:17 -06:00
James Lambert
6d5110aac3
Finish up serialization
2023-05-07 20:51:36 -06:00
James Lambert
d574d1df95
release 0.8
2023-04-18 21:16:27 -06:00
James Lambert
31390f0d29
work on test chamber 07
2023-03-29 19:59:16 -06:00
James Lambert
e5e6bc577f
Work on test chamber 07
2023-03-27 21:24:10 -06:00
James Lambert
e9e443ebeb
Refactor door to be controlled by animation controller to allow for multiple door types
2023-03-26 21:33:23 -06:00
Weston Salinas
66bccd2b5b
Flickering Signage Addition
...
- there is now a new asset "signage_off.blend"
- when the player first looks at a sign it exponentially is on more often
- video attached to PR of flickering in action
- majority of changes in signage.c
2023-03-12 10:56:10 -05:00
James Lambert
e0789a13fc
Add ball burn marks
2023-02-11 21:17:44 -07:00
James Lambert
95f9239d7e
Underwater graphics done
...
moved autoportal frames to be a decor object
2023-02-10 21:11:58 -07:00
James Lambert
7148d79a91
Texture ball catcher and ball launcher
2023-01-25 21:03:23 -07:00
James Lambert
9574122e5d
Work on ball polish
2023-01-22 16:47:00 -07:00
James Lambert
b2553911b4
Fix 32bit textures
2023-01-20 19:42:41 -07:00
James Lambert
77e4066259
Work on ball launcher
2023-01-18 21:00:21 -07:00
James Lambert
65523d12fb
Fix some bugs with the ball launcher
2023-01-17 20:59:04 -07:00