Matt Penny
b29b5c2b8d
Autogenerate static collision for fizzler sides ( #70 )
...
Eliminates the two stationary dynamic collision objects that were
previously used.
This change refactors entities.lua and collision_export.lua to support
autogenerated static collision for any object which may need it in the
future.
2024-06-06 23:39:56 -04:00
James Lambert
90f775c43f
Work on test chamber 4 triggers
2023-02-04 21:43:31 -07:00
James Lambert
1ff35c25f2
Start work on ball launcher, ball catcher, and ball
2023-01-16 14:36:32 -07:00
James Lambert
687b14d7b8
Fixup how meshes are converted into world space
2022-12-31 13:32:01 -07:00
James Lambert
4501b312b7
Fix collision grid issue
2022-12-27 21:53:00 -07:00
James Lambert
84bff8a669
Fix winding issue
2022-12-24 12:10:03 -07:00
James Lambert
107b5efd97
fix issue with collision grid generation
2022-12-24 11:33:18 -07:00
James Lambert
e348d8163e
More work on level generation via luascript
2022-12-23 19:20:25 -07:00
James Lambert
9f6891b6fd
Work on translating export script
2022-12-22 22:02:08 -07:00
James Lambert
55411ce6e2
Finish up portal surface mapping
2022-12-21 21:12:49 -07:00
James Lambert
7a0318e5ea
Work on lua level export script
2022-12-19 22:16:31 -07:00