Commit graph

11 commits

Author SHA1 Message Date
Matt Penny b29b5c2b8d Autogenerate static collision for fizzler sides (#70)
Eliminates the two stationary dynamic collision objects that were
previously used.

This change refactors entities.lua and collision_export.lua to support
autogenerated static collision for any object which may need it in the
future.
2024-06-06 23:39:56 -04:00
James Lambert 90f775c43f Work on test chamber 4 triggers 2023-02-04 21:43:31 -07:00
James Lambert 1ff35c25f2 Start work on ball launcher, ball catcher, and ball 2023-01-16 14:36:32 -07:00
James Lambert 687b14d7b8 Fixup how meshes are converted into world space 2022-12-31 13:32:01 -07:00
James Lambert 4501b312b7 Fix collision grid issue 2022-12-27 21:53:00 -07:00
James Lambert 84bff8a669 Fix winding issue 2022-12-24 12:10:03 -07:00
James Lambert 107b5efd97 fix issue with collision grid generation 2022-12-24 11:33:18 -07:00
James Lambert e348d8163e More work on level generation via luascript 2022-12-23 19:20:25 -07:00
James Lambert 9f6891b6fd Work on translating export script 2022-12-22 22:02:08 -07:00
James Lambert 55411ce6e2 Finish up portal surface mapping 2022-12-21 21:12:49 -07:00
James Lambert 7a0318e5ea Work on lua level export script 2022-12-19 22:16:31 -07:00