Commit graph

290 commits

Author SHA1 Message Date
James Lambert 7ee68bb904 Implement test chamber 2 logic 2022-06-23 22:43:03 -06:00
James Lambert 6c45c3437f Work on second test chamber 2022-06-23 17:20:48 -06:00
James Lambert f2b6ebd66f Work on elevator logic 2022-06-22 23:20:48 -06:00
James Lambert 474d8f9d76 Work on elevator cutscene logic 2022-06-22 16:56:38 -06:00
James Lambert 916d9828fd Separate out graphics scale into model scale and fixed point scale 2022-06-21 21:49:14 -06:00
James Lambert 54f7ab8002 Elevator now opens 2022-06-21 14:56:27 -06:00
James Lambert 41b81594f2 work on automatic elevator doors 2022-06-21 14:56:27 -06:00
lambertjamesd d6f9529665
Merge pull request #10 from kernel-dev/master
Improve README formatting and syntax
2022-06-21 09:49:46 -06:00
James Lambert 6d282ffa69 Fixup mesh collision 2022-06-20 20:07:50 -06:00
kernel-dev 677ae334a0
Merge branch 'master' into master 2022-06-21 03:22:41 +02:00
James Lambert 7f45487a22 Implement mesh collider generation 2022-06-20 14:31:23 -06:00
James Lambert abaa802e00 Refactor skelatool to scale output types 2022-06-19 21:40:29 -06:00
James Lambert 1a0b6d1102 Work on implementing mesh collider 2022-06-18 19:17:51 -06:00
kernel-dev f18e0160c4 fix(README): corrections for codeblocks 2022-06-19 02:33:32 +02:00
kernel-dev 4b55d3018b fix(README): add task completion syntax 2022-06-19 02:31:09 +02:00
kernel-dev cbda951bdb update(README): improve formatting/markdown 2022-06-19 02:30:03 +02:00
James Lambert f3759000e9 Start work on elevator 2022-06-17 22:11:58 -06:00
James Lambert 7db1d880c8 Implement fizzler for cube 2022-06-15 21:09:38 -06:00
James Lambert 3e0194aa32 Make cube a regular decor object 2022-06-15 19:24:33 -06:00
James Lambert 403d55b2cd Fizzler removes portals 2022-06-15 19:09:48 -06:00
James Lambert 65e61a54c3 Add fizzler to level editor 2022-06-14 21:11:29 -06:00
James Lambert cf146b19cf Work on fizzler material 2022-06-14 20:13:25 -06:00
James Lambert 4411a99bdc Implement fizzle 2022-06-14 13:01:26 -06:00
James Lambert f6718c5ea7 Got player button pressing working but standing on things is way unstable now 2022-06-13 19:17:20 -06:00
James Lambert cd1b630f72 Fix cube raycasting 2022-06-13 18:44:16 -06:00
James Lambert 6e3d353e5a Fix cylinder raycasting 2022-06-13 12:57:08 -06:00
James Lambert 3de4d1283f Turn z buffer off for drawing the portal gun 2022-06-11 16:10:14 -06:00
James Lambert ace04c87f5 Add bias to portal clipping plane 2022-06-11 16:03:44 -06:00
James Lambert 7676510a12 Adjust contact constraint 2022-06-11 14:04:39 -06:00
James Lambert 799e613732 Decor can be added with the level editor 2022-06-11 12:11:34 -06:00
James Lambert a845dbcb6d Radio now sings 2022-06-11 11:30:42 -06:00
James Lambert 58ad8f63ae Add the radio 2022-06-10 21:35:24 -06:00
James Lambert 3bf0f4bd0f Work on cylinder raycasting 2022-06-07 13:07:19 -06:00
James Lambert 5d21991592 Fix some minor bugs 2022-06-07 12:38:02 -06:00
James Lambert bbe5c38eff Rework player collider 2022-06-07 08:32:16 -06:00
James Lambert a6aba230c5 Allow player to raycast through doorways 2022-06-06 21:13:22 -06:00
James Lambert 5bcb339dcc Misc bug fixes 2022-06-06 20:37:31 -06:00
James Lambert 56b278a47f Fix portal backface culling 2022-06-06 13:04:37 -06:00
James Lambert e98a6d8b68 Misc bug fixes 2022-06-06 08:41:36 -06:00
James Lambert b0e4348420 work on first level 2022-06-05 20:11:08 -06:00
James Lambert 7e5c49e094 Add some more sound effects 2022-06-05 19:37:10 -06:00
James Lambert 66fe1552f2 Allow doorways to be blocked when door is closed 2022-06-05 13:48:19 -06:00
James Lambert f01c0a828e Implement signals 2022-06-05 13:33:26 -06:00
James Lambert da514b91a3 Breakup level definition generatoin 2022-06-05 12:53:55 -06:00
James Lambert b603808fe3 Work on signal logic 2022-06-05 08:46:21 -06:00
James Lambert 6d1961fb55 Refactor level generation code to be function instead of object oriented 2022-06-04 23:06:18 -06:00
James Lambert 8083c5082a Work on button and door logic 2022-06-04 17:07:53 -06:00
James Lambert 8596ec8183 The button moves now 2022-06-04 08:47:04 -06:00
James Lambert 27b14a759c Allow render objects to specify an armature 2022-06-03 22:08:49 -06:00
James Lambert 4a9986a75b Work on skinned meshes 2022-06-03 21:56:19 -06:00