lambertjamesd
|
a7d1a7a95f
|
Merge pull request #548 from mwpenny/intro-fade-pause
Render HUD during intro fade when pausing
|
2023-12-11 19:44:14 -07:00 |
|
Matt Penny
|
4533814520
|
Do not dereference hud as pointer in scene.c
|
2023-12-11 19:30:55 -05:00 |
|
Matt Penny
|
14f332def5
|
Render HUD during intro fade
The HUD is responsible for filling the screen with black. Before this
fix, when pausing during the intro, the level would become visible.
|
2023-12-11 18:33:31 -05:00 |
|
lambertjamesd
|
9ed50b561e
|
Merge pull request #547 from mwpenny/header-fixes
Use universal region in header
|
2023-12-11 14:55:54 -07:00 |
|
lambertjamesd
|
0997e6bf62
|
Merge pull request #544 from hackgrid/fix-build-2
always build skelatool64
|
2023-12-11 14:55:34 -07:00 |
|
Matt Penny
|
834e5da85a
|
Use universal region in header
|
2023-12-11 16:36:22 -05:00 |
|
hackgrid
|
f56a53aed0
|
fix rm -f
|
2023-12-11 22:12:56 +01:00 |
|
lambertjamesd
|
7d8b0093e6
|
Merge pull request #546 from mwpenny/header-fixes
Correct game name, region, and save size in header
|
2023-12-11 14:09:38 -07:00 |
|
Matt Penny
|
72bc200294
|
Correct game name, region, and save size in header
Also updated comments around advanced homebrew ROM header
|
2023-12-11 15:32:13 -05:00 |
|
hackgrid
|
d210ca693c
|
always build skelatool64
|
2023-12-11 20:28:14 +01:00 |
|
lambertjamesd
|
e9a1ed12c6
|
Merge pull request #543 from hackgrid/fix-build-1
fix skelatool64 build
|
2023-12-11 11:45:38 -07:00 |
|
hackgrid
|
dbe1b8b207
|
Merge branch 'lambertjamesd:master' into fix-build-1
|
2023-12-11 19:20:05 +01:00 |
|
hackgrid
|
d51b800588
|
skelatool64: fix "pessimizing-move" warnings + clean build with main Makefile. Fix typo.
|
2023-12-11 19:19:50 +01:00 |
|
James Lambert
|
05ad888975
|
Fix build when debugger is turned off
|
2023-12-11 07:45:51 -07:00 |
|
James Lambert
|
af2240298f
|
work on rsp profiler
|
2023-12-10 21:34:46 -07:00 |
|
James Lambert
|
eae2f6d3b1
|
Show 01:59:50:00 on the clock in the main menu
|
2023-12-10 21:00:28 -07:00 |
|
James Lambert
|
fa8571be54
|
Activate main menu sign after 5 seconds
|
2023-12-10 20:46:21 -07:00 |
|
James Lambert
|
ee079e95ae
|
Fix texture wrapping issue on portal main menu
|
2023-12-10 20:43:08 -07:00 |
|
James Lambert
|
9dfbcf11d3
|
Make profiler code included conditionally
|
2023-12-10 20:19:01 -07:00 |
|
James Lambert
|
b4d4a16a70
|
Have default main menu camera pose be at the beginning of the animation
|
2023-12-10 20:19:01 -07:00 |
|
James Lambert
|
7e10fc5d2f
|
Get profiler working
|
2023-12-10 20:19:01 -07:00 |
|
James Lambert
|
e50e0a32ac
|
get this profile mostly working
|
2023-12-10 20:19:01 -07:00 |
|
James Lambert
|
8073daae90
|
Start work on rsp profiler
|
2023-12-10 20:19:01 -07:00 |
|
lambertjamesd
|
0d21244423
|
Merge pull request #541 from mwpenny/build-fix
Add makefile target for dynamic_animated_asset_data.o
|
2023-12-10 19:20:09 -07:00 |
|
Matt Penny
|
ae6ce355cd
|
Add makefile target for dynamic_animated_asset_data.o
|
2023-12-10 13:04:58 -05:00 |
|
James Lambert
|
f0146f2041
|
Adjust time step for pal consoles
|
2023-12-07 20:24:14 -07:00 |
|
James Lambert
|
8e87df9b8b
|
Changed tolerances for moving objects backwards when doing swept collision
|
2023-12-07 20:13:36 -07:00 |
|
James Lambert
|
31ad3967ba
|
Cleanup legacy font renderer
|
2023-12-06 21:18:57 -07:00 |
|
James Lambert
|
5775f8abcd
|
prevent portals from being placed under button in test chanmber 04
|
2023-12-06 20:04:20 -07:00 |
|
lambertjamesd
|
d49fa8528e
|
Merge pull request #531 from Jgoodwin64/Feature-Branch
Edited test_chamber_06_10
|
2023-12-06 14:26:00 -07:00 |
|
Joseph
|
a87a1e3148
|
Edited test_chamber_06_10
Made the chamber look more like og game.
|
2023-12-06 11:16:57 -05:00 |
|
James Lambert
|
e79b2994d2
|
Small adjustments and polish
cut up light bridge to better z sort
|
2023-12-04 22:13:51 -07:00 |
|
James Lambert
|
d29477c844
|
Fix some issues with test_chamber_01
|
2023-12-04 20:30:50 -07:00 |
|
James Lambert
|
944c24095f
|
Start game with intro again
|
2023-12-04 19:51:28 -07:00 |
|
James Lambert
|
a42f8d154c
|
Fix portal being placed outside of surfaces
|
2023-12-04 19:50:02 -07:00 |
|
lambertjamesd
|
45e0ba4176
|
Merge pull request #525 from Jgoodwin64/Readme-rearrange
Update README.md
|
2023-12-03 14:58:13 -07:00 |
|
Joseph
|
b87039257e
|
Update README.md
I put the clone the repo steps above making the tools as you need to cd into the repo to make them.
|
2023-12-03 14:54:05 -05:00 |
|
hackgrid
|
8df6523f9b
|
Update Makefile.docker
|
2023-12-03 14:36:37 +01:00 |
|
James Lambert
|
e6e5267dcb
|
Prevent portals from being opened under signs
|
2023-12-02 21:02:32 -07:00 |
|
James Lambert
|
d6910a4e01
|
Fix rotated box culling bug
|
2023-12-02 19:43:42 -07:00 |
|
James Lambert
|
e32c299941
|
fix animated objects after small refactor
|
2023-12-02 15:53:04 -07:00 |
|
James Lambert
|
bd55854bbc
|
cull animated geometry using rotated bounding boxes
|
2023-12-02 14:52:40 -07:00 |
|
James Lambert
|
00cb4d0018
|
Prevent merging non flat meshes together
|
2023-12-02 13:58:08 -07:00 |
|
James Lambert
|
cbcb78def9
|
Mark another task as complete
|
2023-12-01 21:21:09 -07:00 |
|
James Lambert
|
1ac772e630
|
Mark task as done
|
2023-12-01 20:55:00 -07:00 |
|
James Lambert
|
051328d597
|
Fix up lastAnchorToVelocity usage
|
2023-12-01 20:39:09 -07:00 |
|
James Lambert
|
7214c7c845
|
Add wide ledge for vertical portals to be able to stand hanging out of portal
|
2023-12-01 20:27:54 -07:00 |
|
James Lambert
|
0626a02920
|
Adjust gravity constant
|
2023-12-01 19:56:06 -07:00 |
|
James Lambert
|
051450fd1b
|
Tweak some air movment values
|
2023-12-01 19:53:32 -07:00 |
|
James Lambert
|
d64d54a9e7
|
Fix issue with portal not covering orange light decal
|
2023-12-01 19:53:32 -07:00 |
|