Commit graph

390 commits

Author SHA1 Message Date
Matt Penny 52bbd22c61 Fix cube and ball launcher/catcher texture generation
Previously used Imagemagick 7 functionality, but the Ubuntu repos
(and thereby the machines of users following the readme) contain
version 6.
2024-01-21 22:21:33 -05:00
Matt Penny bd3dc02c56 Get all textures from VPK
Some textures cannot be used in their current form, and so they are
transformed at build time by Imagemagick commands (e.g., add shapes,
crop and merge different portions, etc.).

For a very small number of textures, making them usable takes more than
a few simple commands. For example, Chell's eyes and ears are detached
from her face in the texture image, and there are not enough polygons in
her model or pixels in an N64 texture to make a good UV map.

For these few complex textures, James worked around the problem by
checking in pre-edited images. This commit removes those images and
instead performs the necessary transformations at build time. As a result,
some textures are now slightly different (ball launcher/catcher, cube,
Chell). Chell's UV map is redone to accomodate this - for the better.
2024-01-21 00:42:52 -05:00
Matt Penny 94be65409d Update readme with Still Alive info 2024-01-13 11:27:25 -05:00
James Lambert 8d7d047415 Add some more materials 2024-01-06 21:10:31 -07:00
James Lambert 6f1834f742 Touch up some test chambers 2024-01-06 20:55:35 -07:00
James Lambert 33c80b25ee Add lighten material variants 2024-01-06 19:42:24 -07:00
James Lambert 95ca05b846 Build out much of test chamber 09 2024-01-02 21:36:53 -07:00
James Lambert dba8b5d415 Build out static content for test chamber 09 2024-01-01 21:49:21 -07:00
James Lambert 0f4877553c Start on test chamber 09 2023-12-30 21:50:15 -07:00
James Lambert ee42238411 Work on test chamber 08 2023-12-29 21:48:16 -07:00
Alan Jaouen 653dc3e77c
fix french translation 2023-12-30 01:42:02 +01:00
James Lambert e01fa284b7 First draft of test chamber 13 2023-12-28 21:32:03 -07:00
James Lambert a7261cf132 Build out static content for test_chamber_08 2023-12-28 21:32:03 -07:00
VanGorkum 03a6395dce Introduced Portal UI look from Switch version 2023-12-26 16:48:09 +01:00
Mateus Silva Freitas 93aa8bea04
Brazilian translations Fix
Fix of brazilian translation
2023-12-20 13:31:03 -03:00
James Lambert 7fbfcc72ff Simplify autoportal frame model 2023-12-16 10:20:39 -07:00
James Lambert 2fd1c8efbf Put camera arm on correct side 2023-12-12 20:35:43 -07:00
James Lambert eae2f6d3b1 Show 01:59:50:00 on the clock in the main menu 2023-12-10 21:00:28 -07:00
James Lambert ee079e95ae Fix texture wrapping issue on portal main menu 2023-12-10 20:43:08 -07:00
James Lambert b4d4a16a70 Have default main menu camera pose be at the beginning of the animation 2023-12-10 20:19:01 -07:00
James Lambert 5775f8abcd prevent portals from being placed under button in test chanmber 04 2023-12-06 20:04:20 -07:00
Joseph a87a1e3148
Edited test_chamber_06_10
Made the chamber look more like og game.
2023-12-06 11:16:57 -05:00
James Lambert e79b2994d2 Small adjustments and polish
cut up light bridge to better z sort
2023-12-04 22:13:51 -07:00
James Lambert d29477c844 Fix some issues with test_chamber_01 2023-12-04 20:30:50 -07:00
James Lambert 7214c7c845 Add wide ledge for vertical portals to be able to stand hanging out of portal 2023-12-01 20:27:54 -07:00
James Lambert 0c7ec9a3cd Remove duplicate ceiling geometry 2023-11-26 20:14:58 -07:00
James Lambert 9c933eec9b Remove unused material 2023-11-25 20:40:27 -07:00
James Lambert 6da0f30719 Implement signage power on cutscene triggers 2023-11-25 15:34:48 -07:00
James Lambert 20e9beaa0f Implement triple sign state 2023-11-24 21:54:27 -07:00
James Lambert b8304fc8f4 Cleanup texture bleeding in signage 2023-11-24 20:37:17 -07:00
James Lambert 792c02c565 fixup the clock a bit 2023-11-24 20:09:07 -07:00
James Lambert 189133c1fe Finish up credits screen 2023-11-22 15:38:02 -07:00
James Lambert b275813dcd Use liberation mono for credits font 2023-11-22 09:48:09 -07:00
James Lambert 403e0d1bb9 Some more portal gun polish 2023-11-21 18:29:47 -07:00
James Lambert 3a1ddebb26 Add more portal gun animations 2023-11-21 18:12:54 -07:00
Johanna Laitila 566ca400f5
Better Finnish translations 2023-11-21 23:43:51 +02:00
IlDucci 949a3cb030 Minor tweaks to Spanish translations. 2023-11-21 15:30:48 +01:00
James Lambert 6ee43840d2 Add portal gun firing animation 2023-11-20 21:55:09 -07:00
James Lambert 67d99e1bd3 Start work for animating portal gun 2023-11-20 21:55:09 -07:00
Dawid Osowski 58ce50d667
Update extra_polish.txt
Update polish translation
2023-11-20 15:20:16 +01:00
lambertjamesd 43ff39f31e
Merge pull request #451 from nest-aka-swan/patch-1
Update russian extra translation
2023-11-19 08:10:38 -07:00
lambertjamesd d54dcc86ee
Merge pull request #446 from hackgrid/extra-german-only-2
update german extra translation based on official valve/steam translation
2023-11-19 08:10:25 -07:00
lambertjamesd 582d9c33d5
Merge pull request #445 from iWhacko/iWhacko-patch-1
Update extra_dutch.txt
2023-11-19 08:10:02 -07:00
Nikita Lebedev f359ee296f
fix Valve_Look_Straight_Back similar to valve_russian.txt 2023-11-19 14:23:44 +01:00
Nikita Lebedev bec5453c30
Update russian extra translation 2023-11-19 13:53:15 +01:00
hackgrid bf83eb1697
german extra translation based on official valve/steam translation 2023-11-19 00:48:45 +01:00
libas 59e45f6a4c
Fixing Hungarian translations 2023-11-18 22:33:35 +01:00
Magnus K 08fc0644a5
minor improvements 2023-11-18 20:16:43 +01:00
James Lambert b1e606ce3a Add portal indicators to portal gun 2023-11-17 22:35:47 -07:00
lambertjamesd fba8e29cf7
Merge pull request #440 from Aploide/patch-1
Fixed extra_italian.txt
2023-11-17 20:22:48 -07:00