Matt Penny
52bbd22c61
Fix cube and ball launcher/catcher texture generation
...
Previously used Imagemagick 7 functionality, but the Ubuntu repos
(and thereby the machines of users following the readme) contain
version 6.
2024-01-21 22:21:33 -05:00
Matt Penny
bd3dc02c56
Get all textures from VPK
...
Some textures cannot be used in their current form, and so they are
transformed at build time by Imagemagick commands (e.g., add shapes,
crop and merge different portions, etc.).
For a very small number of textures, making them usable takes more than
a few simple commands. For example, Chell's eyes and ears are detached
from her face in the texture image, and there are not enough polygons in
her model or pixels in an N64 texture to make a good UV map.
For these few complex textures, James worked around the problem by
checking in pre-edited images. This commit removes those images and
instead performs the necessary transformations at build time. As a result,
some textures are now slightly different (ball launcher/catcher, cube,
Chell). Chell's UV map is redone to accomodate this - for the better.
2024-01-21 00:42:52 -05:00
Matt Penny
94be65409d
Update readme with Still Alive info
2024-01-13 11:27:25 -05:00
James Lambert
8d7d047415
Add some more materials
2024-01-06 21:10:31 -07:00
James Lambert
6f1834f742
Touch up some test chambers
2024-01-06 20:55:35 -07:00
James Lambert
33c80b25ee
Add lighten material variants
2024-01-06 19:42:24 -07:00
James Lambert
95ca05b846
Build out much of test chamber 09
2024-01-02 21:36:53 -07:00
James Lambert
dba8b5d415
Build out static content for test chamber 09
2024-01-01 21:49:21 -07:00
James Lambert
0f4877553c
Start on test chamber 09
2023-12-30 21:50:15 -07:00
James Lambert
ee42238411
Work on test chamber 08
2023-12-29 21:48:16 -07:00
Alan Jaouen
653dc3e77c
fix french translation
2023-12-30 01:42:02 +01:00
James Lambert
e01fa284b7
First draft of test chamber 13
2023-12-28 21:32:03 -07:00
James Lambert
a7261cf132
Build out static content for test_chamber_08
2023-12-28 21:32:03 -07:00
VanGorkum
03a6395dce
Introduced Portal UI look from Switch version
2023-12-26 16:48:09 +01:00
Mateus Silva Freitas
93aa8bea04
Brazilian translations Fix
...
Fix of brazilian translation
2023-12-20 13:31:03 -03:00
James Lambert
7fbfcc72ff
Simplify autoportal frame model
2023-12-16 10:20:39 -07:00
James Lambert
2fd1c8efbf
Put camera arm on correct side
2023-12-12 20:35:43 -07:00
James Lambert
eae2f6d3b1
Show 01:59:50:00 on the clock in the main menu
2023-12-10 21:00:28 -07:00
James Lambert
ee079e95ae
Fix texture wrapping issue on portal main menu
2023-12-10 20:43:08 -07:00
James Lambert
b4d4a16a70
Have default main menu camera pose be at the beginning of the animation
2023-12-10 20:19:01 -07:00
James Lambert
5775f8abcd
prevent portals from being placed under button in test chanmber 04
2023-12-06 20:04:20 -07:00
Joseph
a87a1e3148
Edited test_chamber_06_10
...
Made the chamber look more like og game.
2023-12-06 11:16:57 -05:00
James Lambert
e79b2994d2
Small adjustments and polish
...
cut up light bridge to better z sort
2023-12-04 22:13:51 -07:00
James Lambert
d29477c844
Fix some issues with test_chamber_01
2023-12-04 20:30:50 -07:00
James Lambert
7214c7c845
Add wide ledge for vertical portals to be able to stand hanging out of portal
2023-12-01 20:27:54 -07:00
James Lambert
0c7ec9a3cd
Remove duplicate ceiling geometry
2023-11-26 20:14:58 -07:00
James Lambert
9c933eec9b
Remove unused material
2023-11-25 20:40:27 -07:00
James Lambert
6da0f30719
Implement signage power on cutscene triggers
2023-11-25 15:34:48 -07:00
James Lambert
20e9beaa0f
Implement triple sign state
2023-11-24 21:54:27 -07:00
James Lambert
b8304fc8f4
Cleanup texture bleeding in signage
2023-11-24 20:37:17 -07:00
James Lambert
792c02c565
fixup the clock a bit
2023-11-24 20:09:07 -07:00
James Lambert
189133c1fe
Finish up credits screen
2023-11-22 15:38:02 -07:00
James Lambert
b275813dcd
Use liberation mono for credits font
2023-11-22 09:48:09 -07:00
James Lambert
403e0d1bb9
Some more portal gun polish
2023-11-21 18:29:47 -07:00
James Lambert
3a1ddebb26
Add more portal gun animations
2023-11-21 18:12:54 -07:00
Johanna Laitila
566ca400f5
Better Finnish translations
2023-11-21 23:43:51 +02:00
IlDucci
949a3cb030
Minor tweaks to Spanish translations.
2023-11-21 15:30:48 +01:00
James Lambert
6ee43840d2
Add portal gun firing animation
2023-11-20 21:55:09 -07:00
James Lambert
67d99e1bd3
Start work for animating portal gun
2023-11-20 21:55:09 -07:00
Dawid Osowski
58ce50d667
Update extra_polish.txt
...
Update polish translation
2023-11-20 15:20:16 +01:00
lambertjamesd
43ff39f31e
Merge pull request #451 from nest-aka-swan/patch-1
...
Update russian extra translation
2023-11-19 08:10:38 -07:00
lambertjamesd
d54dcc86ee
Merge pull request #446 from hackgrid/extra-german-only-2
...
update german extra translation based on official valve/steam translation
2023-11-19 08:10:25 -07:00
lambertjamesd
582d9c33d5
Merge pull request #445 from iWhacko/iWhacko-patch-1
...
Update extra_dutch.txt
2023-11-19 08:10:02 -07:00
Nikita Lebedev
f359ee296f
fix Valve_Look_Straight_Back similar to valve_russian.txt
2023-11-19 14:23:44 +01:00
Nikita Lebedev
bec5453c30
Update russian extra translation
2023-11-19 13:53:15 +01:00
hackgrid
bf83eb1697
german extra translation based on official valve/steam translation
2023-11-19 00:48:45 +01:00
libas
59e45f6a4c
Fixing Hungarian translations
2023-11-18 22:33:35 +01:00
Magnus K
08fc0644a5
minor improvements
2023-11-18 20:16:43 +01:00
James Lambert
b1e606ce3a
Add portal indicators to portal gun
2023-11-17 22:35:47 -07:00
lambertjamesd
fba8e29cf7
Merge pull request #440 from Aploide/patch-1
...
Fixed extra_italian.txt
2023-11-17 20:22:48 -07:00