do not triangulate when exporting

This commit is contained in:
James Lambert 2023-10-26 19:06:42 -06:00
parent b38c920525
commit 2f911fe58f
3 changed files with 20 additions and 20 deletions

View file

@ -21,11 +21,11 @@
u8 gCurrentClockDigits[5];
Vtx* gClockDigits[] = {
signage_clock_digits_clock_digits_001_minute_01_color,
signage_clock_digits_clock_digits_001_second_10_color,
signage_clock_digits_clock_digits_001_second_01_color,
signage_clock_digits_clock_digits_001_ms_10_color,
signage_clock_digits_clock_digits_001_ms_01_color,
signage_clock_digits_clock_digits_minute_01_color,
signage_clock_digits_clock_digits_second_10_color,
signage_clock_digits_clock_digits_second_01_color,
signage_clock_digits_clock_digits_ms_10_color,
signage_clock_digits_clock_digits_ms_01_color,
};
void clockSetDigit(int digitIndex, int currDigit) {

View file

@ -38,16 +38,16 @@ void signageSetSmallDigit(Vtx* vertices, int nextDigit, int currentDigit) {
}
Vtx* gWarningVertices[] = {
props_signage_signage_num00_001_warn_0_color,
props_signage_signage_num00_001_warn_1_color,
props_signage_signage_num00_001_warn_2_color,
props_signage_signage_num00_001_warn_3_color,
props_signage_signage_num00_001_warn_4_color,
props_signage_signage_num00_001_warn_5_color,
props_signage_signage_num00_001_warn_6_color,
props_signage_signage_num00_001_warn_7_color,
props_signage_signage_num00_001_warn_8_color,
props_signage_signage_num00_001_warn_9_color,
props_signage_signage_num00_warn_0_color,
props_signage_signage_num00_warn_1_color,
props_signage_signage_num00_warn_2_color,
props_signage_signage_num00_warn_3_color,
props_signage_signage_num00_warn_4_color,
props_signage_signage_num00_warn_5_color,
props_signage_signage_num00_warn_6_color,
props_signage_signage_num00_warn_7_color,
props_signage_signage_num00_warn_8_color,
props_signage_signage_num00_warn_9_color,
};
enum LevelWarnings {
@ -113,10 +113,10 @@ void signageCheckIndex(int neededIndex) {
int oneDigit = neededIndex - tenDigit * 10;
gCurrentSignageIndex = neededIndex;
signageSetLargeDigit(props_signage_signage_num00_001_digit_0_color, oneDigit, prevOneDigit);
signageSetLargeDigit(props_signage_signage_num00_001_digit_10_color, tenDigit, prevTenDigit);
signageSetSmallDigit(props_signage_signage_num00_001_sdigit_0_color, oneDigit, prevOneDigit);
signageSetSmallDigit(props_signage_signage_num00_001_sdigit_10_color, tenDigit, prevTenDigit);
signageSetLargeDigit(props_signage_signage_num00_digit_0_color, oneDigit, prevOneDigit);
signageSetLargeDigit(props_signage_signage_num00_digit_10_color, tenDigit, prevTenDigit);
signageSetSmallDigit(props_signage_signage_num00_sdigit_0_color, oneDigit, prevOneDigit);
signageSetSmallDigit(props_signage_signage_num00_sdigit_10_color, tenDigit, prevTenDigit);
signageSetWarnings(gLevelWarnings[neededIndex]);
}

View file

@ -4,4 +4,4 @@ import sys
print("Blender export scene in FBX Format in file "+sys.argv[-1])
# Doc can be found here: https://docs.blender.org/api/current/bpy.ops.export_scene.html
bpy.ops.export_scene.fbx(filepath=sys.argv[-1], use_triangles=True)
bpy.ops.export_scene.fbx(filepath=sys.argv[-1])