jak-project/goal_src/jak1/engine/gfx/generic/generic-effect.gc
2022-06-29 22:20:09 -04:00

179 lines
6.6 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: generic-effect.gc
;; name in dgo: generic-effect
;; dgos: GAME, ENGINE
(define-extern *generic-envmap-texture* texture)
(define *target-lock* (the-as symbol 0))
(define *generic-consts*
(new 'static 'generic-consts
:dma-header
(new 'static 'dma-packet
:dma
(new 'static 'dma-tag :id (dma-tag-id cnt))
:vif0
(new 'static 'vif-tag :imm #x404 :cmd (vif-cmd stcycl))
:vif1
(new 'static 'vif-tag :cmd (vif-cmd unpack-v4-32))
)
:vif-header
(new 'static 'array uint32 4 #x1000404 #x1000404 #x1000404 #x6c000000)
:dma-ref-vtxs
(new 'static 'dma-packet :dma (new 'static 'dma-tag :id (dma-tag-id ref)))
:dma-cnt-call
(new 'static 'dma-packet :dma (new 'static 'dma-tag :id (dma-tag-id cnt)))
:matrix
(new 'static 'matrix
:vector
(new 'static 'inline-array vector 4
(new 'static 'vector :x 1.0)
(new 'static 'vector :y 1.0)
(new 'static 'vector :z 1.0)
(new 'static 'vector :w 1.0)
)
)
:base-strgif
(new 'static 'generic-gif-tag :data (new 'static 'array uint32 4 #x303ec000 #x303e4000 #x412 #x0))
:alpha-opaque
(new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x0 #x0 #x42 #x0))
:alpha-translucent
(new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x44 #x0 #x42 #x0))
:ztest-normal
(new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x5026b #x0 #x47 #x0))
:ztest-opaque
(new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x5000a #x0 #x47 #x0))
:adcmd-offsets
(new 'static 'array uint8 16 #x0 #x20 #x10 #x20 #x0 #x30 #x20 #x20 #x0 #x0 #x0 #x0 #x0 #x0 #x0 #x0)
:stcycle-tag #x1000103
:unpack-vtx-tag #x68000000
:unpack-clr-tag #x6e004000
:unpack-tex-tag #x65000000
:mscal-tag #x14000006
:reset-cycle-tag #x1000404
:dma-tag-cnt #x10000000
:envmap
(new 'static 'generic-envmap-consts
:consts
(new 'static 'vector :x 1.0 :z 0.5 :w 0.5)
:strgif
(new 'static 'generic-gif-tag :data (new 'static 'array uint32 4 #x302ec000 #x302e4000 #x412 #x0))
:colors
(new 'static 'vector4w :x -2139062144 :y -2139062144 :z -2139062144 :w -2139062144)
)
:light-consts
(new 'static 'vector :x 255.0 :y 8388608.0)
)
)
(defun generic-work-init ((arg0 generic-dma-foreground-sink))
"Initialize generic-work."
;; copy to scratchpad copy of the work
(quad-copy! (the-as pointer (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts))
(the-as pointer *generic-consts*)
27)
;; set buffer addresses
(set! (-> (scratchpad-object terrain-context) work foreground generic-work saves gifbuf-adr)
(-> arg0 state gifbuf-adr)
)
(set! (-> (scratchpad-object terrain-context) work foreground generic-work saves inbuf-adr)
(-> arg0 state inbuf-adr)
)
(set! (-> (scratchpad-object terrain-context) work foreground generic-work saves cur-outbuf)
(the-as uint (+ 8192 (scratchpad-object int)))
)
;; initialize the environment map "shader". This isn't a real shader, but just texturing settings.
(let ((gp-1 (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts envmap shader)))
(let ((a1-1 *generic-envmap-texture*))
(adgif-shader<-texture! gp-1 a1-1)
)
(set! (-> gp-1 tex1) (new 'static 'gs-tex1 :mmag #x1 :mmin #x1))
(set! (-> gp-1 clamp) (new 'static 'gs-clamp :wms (gs-tex-wrap-mode clamp) :wmt (gs-tex-wrap-mode clamp)))
(set! (-> gp-1 alpha) (new 'static 'gs-alpha :b #x2 :c #x1 :d #x1))
(set! (-> gp-1 prims 1) (gs-reg64 tex0-1))
(set! (-> gp-1 prims 3) (gs-reg64 tex1-1))
(set! (-> gp-1 prims 5) (gs-reg64 miptbp1-1))
(set! (-> gp-1 clamp-reg) (gs-reg64 clamp-1))
(set! (-> gp-1 prims 9) (gs-reg64 alpha-1))
)
(none)
)
(defun upload-vu0-program ((func vu-function) (wait-ptr pointer))
"Upload and block until done.
Generating the DMA is highly optimized."
(none)
)
(defun generic-upload-vu0 ()
"Start upload, but don't sync yet.
Generating the DMA chain is not as optimized."
(none)
)
(defun generic-initialize-without-sink ((arg0 matrix) (arg1 vu-lights))
"Prepare for Generic.
Upload the generic vu0 block and set the matrix and lights.
The generic VU0 block is loaded to program address 0."
(upload-vu0-program generic-vu0-block (the-as pointer #x70000064))
(let (;(a2-0 (+ #x2e20 (the-as int (the-as terrain-context #x70000000))))
(a2-0 (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts matrix))
(v1-1 (-> arg0 vector 0 quad))
(a0-3 (-> arg0 vector 1 quad))
(a1-2 (-> arg0 vector 2 quad))
(a3-0 (-> arg0 vector 3 quad))
)
;;(set! (-> (the-as (pointer uint128) a2-0)) v1-1)
(set! (-> a2-0 vector 0 quad) v1-1)
;;(s.q! (+ a2-0 16) a0-3)
(set! (-> a2-0 vector 1 quad) a0-3)
;; (s.q! (+ a2-0 32) a1-2)
(set! (-> a2-0 vector 2 quad) a1-2)
;;(s.q! (+ a2-0 48) a3-0)
(set! (-> a2-0 vector 3 quad) a3-0)
)
(if arg1
;;(quad-copy! (the-as pointer (+ #x3190 #x70000000)) (the-as pointer arg1) 7)
(quad-copy! (the pointer (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work lights)) (the-as pointer arg1) 7)
)
0
(none)
)
(defun generic-initialize ((arg0 generic-dma-foreground-sink) (arg1 matrix) (arg2 vu-lights))
(generic-work-init arg0)
(generic-upload-vu0)
;;(let ((a2-1 (+ #x2e20 (the-as int #x70000000)))
(let ((a2-1 (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts matrix))
(v1-1 (-> arg1 vector 0 quad))
(a0-2 (-> arg1 vector 1 quad))
(a1-1 (-> arg1 vector 2 quad))
(a3-0 (-> arg1 vector 3 quad))
)
(set! (-> a2-1 vector 0 quad) v1-1)
(set! (-> a2-1 vector 1 quad) a0-2)
(set! (-> a2-1 vector 2 quad) a1-1)
(set! (-> a2-1 vector 3 quad) a3-0)
)
(if arg2
(quad-copy! (the-as pointer (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work lights)) (the-as pointer arg2) 7)
)
0
(none)
)
(defun generic-wrapup ((arg0 generic-dma-foreground-sink))
(set! (-> arg0 state gifbuf-adr) (-> (scratchpad-object terrain-context) work foreground generic-work saves gifbuf-adr))
(set! (-> arg0 state inbuf-adr) (-> (scratchpad-object terrain-context) work foreground generic-work saves inbuf-adr))
(none)
)
(def-mips2c generic-prepare-dma-single function)
(def-mips2c generic-prepare-dma-double function)
(def-mips2c generic-light-proc function)
(def-mips2c generic-envmap-proc function)