;;-*-Lisp-*- (in-package goal) ;; name: generic-effect.gc ;; name in dgo: generic-effect ;; dgos: GAME, ENGINE (define-extern *generic-envmap-texture* texture) (define *target-lock* (the-as symbol 0)) (define *generic-consts* (new 'static 'generic-consts :dma-header (new 'static 'dma-packet :dma (new 'static 'dma-tag :id (dma-tag-id cnt)) :vif0 (new 'static 'vif-tag :imm #x404 :cmd (vif-cmd stcycl)) :vif1 (new 'static 'vif-tag :cmd (vif-cmd unpack-v4-32)) ) :vif-header (new 'static 'array uint32 4 #x1000404 #x1000404 #x1000404 #x6c000000) :dma-ref-vtxs (new 'static 'dma-packet :dma (new 'static 'dma-tag :id (dma-tag-id ref))) :dma-cnt-call (new 'static 'dma-packet :dma (new 'static 'dma-tag :id (dma-tag-id cnt))) :matrix (new 'static 'matrix :vector (new 'static 'inline-array vector 4 (new 'static 'vector :x 1.0) (new 'static 'vector :y 1.0) (new 'static 'vector :z 1.0) (new 'static 'vector :w 1.0) ) ) :base-strgif (new 'static 'generic-gif-tag :data (new 'static 'array uint32 4 #x303ec000 #x303e4000 #x412 #x0)) :alpha-opaque (new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x0 #x0 #x42 #x0)) :alpha-translucent (new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x44 #x0 #x42 #x0)) :ztest-normal (new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x5026b #x0 #x47 #x0)) :ztest-opaque (new 'static 'ad-cmd :word (new 'static 'array uint32 4 #x5000a #x0 #x47 #x0)) :adcmd-offsets (new 'static 'array uint8 16 #x0 #x20 #x10 #x20 #x0 #x30 #x20 #x20 #x0 #x0 #x0 #x0 #x0 #x0 #x0 #x0) :stcycle-tag #x1000103 :unpack-vtx-tag #x68000000 :unpack-clr-tag #x6e004000 :unpack-tex-tag #x65000000 :mscal-tag #x14000006 :reset-cycle-tag #x1000404 :dma-tag-cnt #x10000000 :envmap (new 'static 'generic-envmap-consts :consts (new 'static 'vector :x 1.0 :z 0.5 :w 0.5) :strgif (new 'static 'generic-gif-tag :data (new 'static 'array uint32 4 #x302ec000 #x302e4000 #x412 #x0)) :colors (new 'static 'vector4w :x -2139062144 :y -2139062144 :z -2139062144 :w -2139062144) ) :light-consts (new 'static 'vector :x 255.0 :y 8388608.0) ) ) (defun generic-work-init ((arg0 generic-dma-foreground-sink)) "Initialize generic-work." ;; copy to scratchpad copy of the work (quad-copy! (the-as pointer (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts)) (the-as pointer *generic-consts*) 27) ;; set buffer addresses (set! (-> (scratchpad-object terrain-context) work foreground generic-work saves gifbuf-adr) (-> arg0 state gifbuf-adr) ) (set! (-> (scratchpad-object terrain-context) work foreground generic-work saves inbuf-adr) (-> arg0 state inbuf-adr) ) (set! (-> (scratchpad-object terrain-context) work foreground generic-work saves cur-outbuf) (the-as uint (+ 8192 (scratchpad-object int))) ) ;; initialize the environment map "shader". This isn't a real shader, but just texturing settings. (let ((gp-1 (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts envmap shader))) (let ((a1-1 *generic-envmap-texture*)) (adgif-shader<-texture! gp-1 a1-1) ) (set! (-> gp-1 tex1) (new 'static 'gs-tex1 :mmag #x1 :mmin #x1)) (set! (-> gp-1 clamp) (new 'static 'gs-clamp :wms (gs-tex-wrap-mode clamp) :wmt (gs-tex-wrap-mode clamp))) (set! (-> gp-1 alpha) (new 'static 'gs-alpha :b #x2 :c #x1 :d #x1)) (set! (-> gp-1 prims 1) (gs-reg64 tex0-1)) (set! (-> gp-1 prims 3) (gs-reg64 tex1-1)) (set! (-> gp-1 prims 5) (gs-reg64 miptbp1-1)) (set! (-> gp-1 clamp-reg) (gs-reg64 clamp-1)) (set! (-> gp-1 prims 9) (gs-reg64 alpha-1)) ) (none) ) (defun upload-vu0-program ((func vu-function) (wait-ptr pointer)) "Upload and block until done. Generating the DMA is highly optimized." (none) ) (defun generic-upload-vu0 () "Start upload, but don't sync yet. Generating the DMA chain is not as optimized." (none) ) (defun generic-initialize-without-sink ((arg0 matrix) (arg1 vu-lights)) "Prepare for Generic. Upload the generic vu0 block and set the matrix and lights. The generic VU0 block is loaded to program address 0." (upload-vu0-program generic-vu0-block (the-as pointer #x70000064)) (let (;(a2-0 (+ #x2e20 (the-as int (the-as terrain-context #x70000000)))) (a2-0 (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts matrix)) (v1-1 (-> arg0 vector 0 quad)) (a0-3 (-> arg0 vector 1 quad)) (a1-2 (-> arg0 vector 2 quad)) (a3-0 (-> arg0 vector 3 quad)) ) ;;(set! (-> (the-as (pointer uint128) a2-0)) v1-1) (set! (-> a2-0 vector 0 quad) v1-1) ;;(s.q! (+ a2-0 16) a0-3) (set! (-> a2-0 vector 1 quad) a0-3) ;; (s.q! (+ a2-0 32) a1-2) (set! (-> a2-0 vector 2 quad) a1-2) ;;(s.q! (+ a2-0 48) a3-0) (set! (-> a2-0 vector 3 quad) a3-0) ) (if arg1 ;;(quad-copy! (the-as pointer (+ #x3190 #x70000000)) (the-as pointer arg1) 7) (quad-copy! (the pointer (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work lights)) (the-as pointer arg1) 7) ) 0 (none) ) (defun generic-initialize ((arg0 generic-dma-foreground-sink) (arg1 matrix) (arg2 vu-lights)) (generic-work-init arg0) (generic-upload-vu0) ;;(let ((a2-1 (+ #x2e20 (the-as int #x70000000))) (let ((a2-1 (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work consts matrix)) (v1-1 (-> arg1 vector 0 quad)) (a0-2 (-> arg1 vector 1 quad)) (a1-1 (-> arg1 vector 2 quad)) (a3-0 (-> arg1 vector 3 quad)) ) (set! (-> a2-1 vector 0 quad) v1-1) (set! (-> a2-1 vector 1 quad) a0-2) (set! (-> a2-1 vector 2 quad) a1-1) (set! (-> a2-1 vector 3 quad) a3-0) ) (if arg2 (quad-copy! (the-as pointer (-> (scratchpad-object terrain-context) work foreground generic-work fx-buf work lights)) (the-as pointer arg2) 7) ) 0 (none) ) (defun generic-wrapup ((arg0 generic-dma-foreground-sink)) (set! (-> arg0 state gifbuf-adr) (-> (scratchpad-object terrain-context) work foreground generic-work saves gifbuf-adr)) (set! (-> arg0 state inbuf-adr) (-> (scratchpad-object terrain-context) work foreground generic-work saves inbuf-adr)) (none) ) (def-mips2c generic-prepare-dma-single function) (def-mips2c generic-prepare-dma-double function) (def-mips2c generic-light-proc function) (def-mips2c generic-envmap-proc function)