mirror of
https://github.com/open-goal/jak-project.git
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3afd99a8e3
* temp * some decomp * tfrag dma setup * fix negative label bug * tfrag dma setup * tfrag, with pipeline tricks * kinda works * cleanup before trying some color stuff * time of day works * clean up * temp before render changes * a few more fixes * fix up tests * clean up * fix * fix alignment * one more cleanup
133 lines
4.5 KiB
Common Lisp
133 lines
4.5 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: draw-node.gc
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;; name in dgo: draw-node
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;; dgos: GAME, ENGINE
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Draw Node Collisions
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; The collision stuff is a bit weird.
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;; The method takes an integer argument. For some types, you must provide a length and calling the method
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;; will automatically run on all the brothers of the node. For other types, you don't have to provide a length.
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;; The output of the collision are stored in the collide-list that's passed through all the methods.
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;; For an unknown reason, the input to the collision query (the box we're colliding with) is not.
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;; It's stored in *collide-work*
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(defmethod collide-with-box draw-node ((obj draw-node) (arg0 int) (arg1 collide-list))
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"Find collisions with the box in the current collision query, add results to collide-list."
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;; loop over ourself and our brothers
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(dotimes (s3-0 arg0)
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(if (collide-cache-using-box-test (-> obj bsphere)) ;; do we collide with the bounding sphere?
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;; if so, do the collision check with the geometry.
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(collide-with-box (-> obj child) (the-as int (-> obj child-count)) arg1)
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)
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(&+! obj 32)
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)
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0
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(none)
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)
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(defmethod collide-y-probe draw-node ((obj draw-node) (arg0 int) (arg1 collide-list))
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(dotimes (s3-0 arg0)
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(if (collide-cache-using-y-probe-test (-> obj bsphere))
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(collide-y-probe (-> obj child) (the-as int (-> obj child-count)) arg1)
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)
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(&+! obj 32)
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)
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0
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(none)
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)
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(defmethod collide-ray draw-node ((obj draw-node) (arg0 int) (arg1 collide-list))
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(dotimes (s3-0 arg0)
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(if (collide-cache-using-line-sphere-test (-> obj bsphere))
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(collide-ray (-> obj child) (the-as int (-> obj child-count)) arg1)
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)
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(&+! obj 32)
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)
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(none)
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)
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(defmethod collect-ambients draw-node ((obj draw-node) (arg0 sphere) (arg1 int) (arg2 ambient-list))
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(dotimes (s2-0 arg1)
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(if (spheres-overlap? arg0 (the-as sphere (-> obj bsphere)))
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(collect-ambients (-> obj child) arg0 (the-as int (-> obj child-count)) arg2)
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)
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(&+! obj 32)
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)
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0
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(none)
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)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Drawable Inline Array Node
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; This class is a convenient wrapper around an inline-array of draw-nodes.
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;; It lets you treat this array like a normal drawable (at least for collisions).
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(defmethod inspect drawable-inline-array-node ((obj drawable-inline-array-node))
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"Custom inspect for drawable-inline-array-node to print our nodes."
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(format #t "[~8x] ~A~%" obj (-> obj type))
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(format #t "~Tlength: ~D~%" (-> obj length))
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(format #t "~Tdata[~D]: @ #x~X~%" (-> obj length) (-> obj data))
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(dotimes (s5-0 (-> obj length))
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(format #t "~T [~D] ~A~%" s5-0 (-> obj data s5-0))
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)
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obj
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)
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(defmethod mem-usage drawable-inline-array-node ((obj drawable-inline-array-node) (arg0 memory-usage-block) (arg1 int))
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"Compute the memory usage of a drawable-inline-array-node. Only counts the nodes, doesn't count the node children."
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(set! (-> arg0 length) (max 62 (-> arg0 length)))
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(set! (-> arg0 data 61 name) "draw-node")
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(+! (-> arg0 data 61 count) (-> obj length))
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(let ((v1-6 (asize-of obj)))
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(+! (-> arg0 data 61 used) v1-6)
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(+! (-> arg0 data 61 total) (logand -16 (+ v1-6 15)))
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)
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obj
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)
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(defmethod asize-of drawable-inline-array-node ((obj drawable-inline-array-node))
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(the-as int (+ (-> drawable-inline-array-node size) (* (+ (-> obj length) -1) 32)))
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)
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(defmethod collide-with-box drawable-inline-array-node ((obj drawable-inline-array-node) (arg0 int) (arg1 collide-list))
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;; call on the first in the array, then it will loop through all the brothers.
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(collide-with-box (-> obj data 0) (-> obj length) arg1)
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0
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(none)
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)
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(defmethod collide-y-probe drawable-inline-array-node ((obj drawable-inline-array-node) (arg0 int) (arg1 collide-list))
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(collide-y-probe (-> obj data 0) (-> obj length) arg1)
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0
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(none)
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)
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(defmethod collide-ray drawable-inline-array-node ((obj drawable-inline-array-node) (arg0 int) (arg1 collide-list))
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(collide-ray (-> obj data 0) (-> obj length) arg1)
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(none)
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)
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(defmethod collect-ambients drawable-inline-array-node ((obj drawable-inline-array-node) (arg0 sphere) (arg1 int) (arg2 ambient-list))
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(collect-ambients (-> obj data 0) arg0 (-> obj length) arg2)
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0
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(none)
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)
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;;;;;;;;;;;;;;;;;;;;;;;;
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;; DRAW NODE CULL
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;;;;;;;;;;;;;;;;;;;;;;;;
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;; TODO: waiting on tfrag/tie stuff to worry about this.
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(define-extern draw-node-cull (function pointer pointer (inline-array draw-node) int none)) |