jak-project/goal_src/engine
water111 f91d1f4056
fix bug in collide-probe (#1180)
* fix bug in collide-probe

* add debug print
2022-02-18 23:01:05 -05:00
..
ambient proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
anim [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
camera cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00
collide fix bug in collide-probe (#1180) 2022-02-18 23:01:05 -05:00
data [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
debug add MSAA 4x + lod picking for TIE & tfrag (#1167) 2022-02-15 18:42:48 -05:00
dma [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
draw [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
engine cleanup code, fix some bugs (and potential bugs), add actor LOD modifiers (#1163) 2022-02-13 19:19:56 -05:00
entity cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00
game add MSAA 4x + lod picking for TIE & tfrag (#1167) 2022-02-15 18:42:48 -05:00
geometry proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
gfx decomp: ocean-near and ocean-vu0 (#1177) 2022-02-16 19:26:05 -05:00
level [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
load fix the filenames for the code files + minor fixes (#1159) 2022-02-13 00:12:05 -05:00
math proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
nav proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
pc add MSAA 4x + lod picking for TIE & tfrag (#1167) 2022-02-15 18:42:48 -05:00
physics cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00
ps2 cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00
sound proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
sparticle [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
target [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
ui proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
util cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00