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ambient
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
anim
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[graphics] eyes (#1169)
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2022-02-15 19:37:51 -05:00 |
camera
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cleanup and bug fix (#1161)
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2022-02-13 13:03:30 -05:00 |
collide
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fix bug in collide-probe (#1180)
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2022-02-18 23:01:05 -05:00 |
data
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[graphics] eyes (#1169)
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2022-02-15 19:37:51 -05:00 |
debug
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add MSAA 4x + lod picking for TIE & tfrag (#1167)
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2022-02-15 18:42:48 -05:00 |
dma
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[graphics] eyes (#1169)
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2022-02-15 19:37:51 -05:00 |
draw
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[graphics] eyes (#1169)
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2022-02-15 19:37:51 -05:00 |
engine
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cleanup code, fix some bugs (and potential bugs), add actor LOD modifiers (#1163)
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2022-02-13 19:19:56 -05:00 |
entity
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cleanup and bug fix (#1161)
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2022-02-13 13:03:30 -05:00 |
game
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add MSAA 4x + lod picking for TIE & tfrag (#1167)
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2022-02-15 18:42:48 -05:00 |
geometry
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
gfx
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decomp: ocean-near and ocean-vu0 (#1177)
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2022-02-16 19:26:05 -05:00 |
level
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[graphics] eyes (#1169)
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2022-02-15 19:37:51 -05:00 |
load
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fix the filenames for the code files + minor fixes (#1159)
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2022-02-13 00:12:05 -05:00 |
math
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
nav
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
pc
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add MSAA 4x + lod picking for TIE & tfrag (#1167)
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2022-02-15 18:42:48 -05:00 |
physics
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cleanup and bug fix (#1161)
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2022-02-13 13:03:30 -05:00 |
ps2
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cleanup and bug fix (#1161)
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2022-02-13 13:03:30 -05:00 |
sound
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
sparticle
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[graphics] eyes (#1169)
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2022-02-15 19:37:51 -05:00 |
target
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[graphics] eyes (#1169)
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2022-02-15 19:37:51 -05:00 |
ui
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
util
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cleanup and bug fix (#1161)
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2022-02-13 13:03:30 -05:00 |