jak-project/game/graphics/opengl_renderer/CollideMeshRenderer.h
water111 61766d2d22
Collision mesh extraction (#1330)
* temp

* extract collision mesh

* temp

* improve

* toggle, cleanup
2022-04-25 21:53:23 -04:00

13 lines
264 B
C++

#pragma once
#include "game/graphics/opengl_renderer/BucketRenderer.h"
class CollideMeshRenderer {
public:
CollideMeshRenderer();
void render(SharedRenderState* render_state, ScopedProfilerNode& prof);
~CollideMeshRenderer();
private:
GLuint m_vao;
};