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ai
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d/jak2: finish region as well as some typedef files - ctywide-obs-h | vehicle-h | rigid-body-h (#1935)
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2022-10-08 11:45:41 -04:00 |
ambient
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[decomp2] game-info , game-task and task-control (#1884)
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2022-09-27 19:44:20 -04:00 |
anim
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d/jak2: finish region as well as some typedef files - ctywide-obs-h | vehicle-h | rigid-body-h (#1935)
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2022-10-08 11:45:41 -04:00 |
camera
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |
collide
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Decompile los-control-h (#1844)
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2022-10-11 19:39:45 -04:00 |
common_objs
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[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943)
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2022-10-08 13:33:03 -04:00 |
data
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |
debug
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |
dma
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[jak2] static sound macro (#1919)
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2022-09-25 16:19:06 -04:00 |
draw
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[decomp] sparticle, sparticle-launcher, set up sprite (#1949)
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2022-10-09 19:56:07 -04:00 |
engine
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d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942)
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2022-10-08 12:42:52 -04:00 |
entity
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d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942)
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2022-10-08 12:42:52 -04:00 |
game
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |
geometry
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[decomp2] game-info , game-task and task-control (#1884)
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2022-09-27 19:44:20 -04:00 |
gfx
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[decomp] sparticle, sparticle-launcher, set up sprite (#1949)
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2022-10-09 19:56:07 -04:00 |
level
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[decomp] finish up debug.gc, get boundary rendering working (#1944)
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2022-10-08 17:02:40 -04:00 |
load
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[decomp] decompile decomp.gc (#1936)
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2022-10-01 13:39:56 -04:00 |
math
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |
nav
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d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942)
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2022-10-08 12:42:52 -04:00 |
physics
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d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942)
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2022-10-08 12:42:52 -04:00 |
process-drawable
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |
ps2
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |
scene
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d/jak2: finish region as well as some typedef files - ctywide-obs-h | vehicle-h | rigid-body-h (#1935)
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2022-10-08 11:45:41 -04:00 |
sound
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[decomp2] game-info , game-task and task-control (#1884)
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2022-09-27 19:44:20 -04:00 |
spatial-hash
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d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942)
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2022-10-08 12:42:52 -04:00 |
target
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |
ui
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add workaround for menu-option-list weirdness (#1961)
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2022-10-11 19:21:10 -04:00 |
util
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d/jak2: finish progress menu code and initialize the camera (#1945)
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2022-10-11 18:30:26 -04:00 |