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143 lines
5.1 KiB
Common Lisp
143 lines
5.1 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: collide-frag.gc
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;; name in dgo: collide-frag
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;; dgos: GAME, ENGINE
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;; This file contains the drawable-tree implementation for collide-fragment
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(defmethod login drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment))
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obj
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)
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(defmethod draw drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 drawable-tree-collide-fragment) (arg1 display-frame))
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"Note: this doesn't do anything (sadly)"
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(when *display-render-collision*
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(dotimes (s4-0 (-> obj length))
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(draw (-> obj data s4-0) (-> obj data s4-0) arg1)
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)
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)
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(none)
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)
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(defmethod unpack-vis drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 (pointer int8)) (arg1 (pointer int8)))
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"We don't use vis, so just return the input."
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arg1
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)
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(defmethod collide-with-box drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 int) (arg1 collide-list))
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"Collide everything in the tree with a box. Length arg doesn't matter here."
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(collide-with-box (-> obj data 0) (-> obj length) arg1)
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0
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(none)
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)
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(defmethod collide-y-probe drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 int) (arg1 collide-list))
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(collide-y-probe (-> obj data 0) (-> obj length) arg1)
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0
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(none)
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)
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(defmethod collide-ray drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 int) (arg1 collide-list))
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(collide-ray (-> obj data 0) (-> obj length) arg1)
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(none)
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)
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(defmethod mem-usage collide-fragment ((obj collide-fragment) (arg0 memory-usage-block) (arg1 int))
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(let ((s5-0 (if (logtest? arg1 1)
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53
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50
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)
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)
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(s4-0 (-> obj mesh))
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)
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(set! (-> arg0 data s5-0 name) (symbol->string 'collide-fragment))
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(+! (-> arg0 data s5-0 count) 1)
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(let ((v1-11 (+ (asize-of obj) (asize-of s4-0))))
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(+! (-> arg0 data s5-0 used) v1-11)
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(+! (-> arg0 data s5-0 total) (logand -16 (+ v1-11 15)))
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)
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(set! (-> arg0 data (+ s5-0 1) name) "collision-poly")
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(+! (-> arg0 data (+ s5-0 1) count) (-> s4-0 poly-count))
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(let ((v1-22 (+ (-> s4-0 strip-data-len) (-> s4-0 poly-count))))
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(+! (-> arg0 data (+ s5-0 1) used) v1-22)
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(+! (-> arg0 data (+ s5-0 1) total) v1-22)
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)
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(set! (-> arg0 data (+ s5-0 2) name) "collision-vertex")
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(+! (-> arg0 data (+ s5-0 2) count) (-> s4-0 vertex-count))
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(let ((v1-31 (* (-> s4-0 vertex-data-qwc) 16)))
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(+! (-> arg0 data (+ s5-0 2) used) v1-31)
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(let ((v0-2 (+ (-> arg0 data (+ s5-0 2) total) v1-31)))
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(set! (-> arg0 data (+ s5-0 2) total) v0-2)
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(the-as collide-fragment v0-2)
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)
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)
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)
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)
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(defmethod login drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment))
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obj
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)
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(defmethod draw collide-fragment ((obj collide-fragment) (arg0 collide-fragment) (arg1 display-frame))
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;; if we wanted to draw collide-fragment's we'd do it here.
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; (when (< (-> obj bsphere w) (meters 22.))
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; (format 0 "sp: ~m : ~D~%" (-> obj bsphere w) (-> obj mesh poly-count))
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; (let ((mins (vector-copy! (new-stack-vector0) (-> obj bsphere)))
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; (maxs (vector-copy! (new-stack-vector0) (-> obj bsphere))))
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; (dotimes (i 3)
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; (-! (-> mins data i) (-> obj bsphere w))
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; (+! (-> maxs data i) (-> obj bsphere w))
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; )
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; (add-debug-box #t (bucket-id debug) mins maxs (new 'static 'rgba :r #x80 :a #x80)
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; )
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; ;(add-debug-sphere #t (bucket-id debug) (-> obj bsphere) (-> obj bsphere w) (new 'static 'rgba :r #x80 :a #x80))
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; )
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;; (add-debug-point #t (bucket-id debug) (-> obj bsphere))
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(none)
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)
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(defmethod draw drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 drawable-inline-array-collide-fragment) (arg1 display-frame))
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(dotimes (s4-0 (-> obj length))
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(let ((s3-0 (-> obj data s4-0)))
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(if (sphere-cull (-> s3-0 bsphere))
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(draw s3-0 s3-0 arg1)
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)
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)
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)
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(none)
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)
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(defmethod collide-with-box drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 int) (arg1 collide-list))
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(collide-with-box (the-as collide-fragment (-> obj data)) (-> obj length) arg1)
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0
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(none)
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)
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(defmethod collide-y-probe drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 int) (arg1 collide-list))
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(collide-y-probe (the-as collide-fragment (-> obj data)) (-> obj length) arg1)
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0
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(none)
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)
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(defmethod collide-ray drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 int) (arg1 collide-list))
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(collide-ray (the-as collide-fragment (-> obj data)) (-> obj length) arg1)
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(none)
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)
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(defmethod mem-usage drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 memory-usage-block) (arg1 int))
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(set! (-> arg0 length) (max 1 (-> arg0 length)))
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(set! (-> arg0 data 0 name) (symbol->string 'drawable-group))
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(+! (-> arg0 data 0 count) 1)
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(let ((v1-7 32))
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(+! (-> arg0 data 0 used) v1-7)
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(+! (-> arg0 data 0 total) (logand -16 (+ v1-7 15)))
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)
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(dotimes (s3-0 (-> obj length))
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(mem-usage (-> obj data s3-0) arg0 arg1)
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)
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obj
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)
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