jak-project/goal_src/jak1/engine/collide/collide-frag.gc
2022-06-29 22:20:09 -04:00

143 lines
5.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: collide-frag.gc
;; name in dgo: collide-frag
;; dgos: GAME, ENGINE
;; This file contains the drawable-tree implementation for collide-fragment
(defmethod login drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment))
obj
)
(defmethod draw drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 drawable-tree-collide-fragment) (arg1 display-frame))
"Note: this doesn't do anything (sadly)"
(when *display-render-collision*
(dotimes (s4-0 (-> obj length))
(draw (-> obj data s4-0) (-> obj data s4-0) arg1)
)
)
(none)
)
(defmethod unpack-vis drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 (pointer int8)) (arg1 (pointer int8)))
"We don't use vis, so just return the input."
arg1
)
(defmethod collide-with-box drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 int) (arg1 collide-list))
"Collide everything in the tree with a box. Length arg doesn't matter here."
(collide-with-box (-> obj data 0) (-> obj length) arg1)
0
(none)
)
(defmethod collide-y-probe drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 int) (arg1 collide-list))
(collide-y-probe (-> obj data 0) (-> obj length) arg1)
0
(none)
)
(defmethod collide-ray drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 int) (arg1 collide-list))
(collide-ray (-> obj data 0) (-> obj length) arg1)
(none)
)
(defmethod mem-usage collide-fragment ((obj collide-fragment) (arg0 memory-usage-block) (arg1 int))
(let ((s5-0 (if (logtest? arg1 1)
53
50
)
)
(s4-0 (-> obj mesh))
)
(set! (-> arg0 data s5-0 name) (symbol->string 'collide-fragment))
(+! (-> arg0 data s5-0 count) 1)
(let ((v1-11 (+ (asize-of obj) (asize-of s4-0))))
(+! (-> arg0 data s5-0 used) v1-11)
(+! (-> arg0 data s5-0 total) (logand -16 (+ v1-11 15)))
)
(set! (-> arg0 data (+ s5-0 1) name) "collision-poly")
(+! (-> arg0 data (+ s5-0 1) count) (-> s4-0 poly-count))
(let ((v1-22 (+ (-> s4-0 strip-data-len) (-> s4-0 poly-count))))
(+! (-> arg0 data (+ s5-0 1) used) v1-22)
(+! (-> arg0 data (+ s5-0 1) total) v1-22)
)
(set! (-> arg0 data (+ s5-0 2) name) "collision-vertex")
(+! (-> arg0 data (+ s5-0 2) count) (-> s4-0 vertex-count))
(let ((v1-31 (* (-> s4-0 vertex-data-qwc) 16)))
(+! (-> arg0 data (+ s5-0 2) used) v1-31)
(let ((v0-2 (+ (-> arg0 data (+ s5-0 2) total) v1-31)))
(set! (-> arg0 data (+ s5-0 2) total) v0-2)
(the-as collide-fragment v0-2)
)
)
)
)
(defmethod login drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment))
obj
)
(defmethod draw collide-fragment ((obj collide-fragment) (arg0 collide-fragment) (arg1 display-frame))
;; if we wanted to draw collide-fragment's we'd do it here.
; (when (< (-> obj bsphere w) (meters 22.))
; (format 0 "sp: ~m : ~D~%" (-> obj bsphere w) (-> obj mesh poly-count))
; (let ((mins (vector-copy! (new-stack-vector0) (-> obj bsphere)))
; (maxs (vector-copy! (new-stack-vector0) (-> obj bsphere))))
; (dotimes (i 3)
; (-! (-> mins data i) (-> obj bsphere w))
; (+! (-> maxs data i) (-> obj bsphere w))
; )
; (add-debug-box #t (bucket-id debug) mins maxs (new 'static 'rgba :r #x80 :a #x80)
; )
; ;(add-debug-sphere #t (bucket-id debug) (-> obj bsphere) (-> obj bsphere w) (new 'static 'rgba :r #x80 :a #x80))
; )
;; (add-debug-point #t (bucket-id debug) (-> obj bsphere))
(none)
)
(defmethod draw drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 drawable-inline-array-collide-fragment) (arg1 display-frame))
(dotimes (s4-0 (-> obj length))
(let ((s3-0 (-> obj data s4-0)))
(if (sphere-cull (-> s3-0 bsphere))
(draw s3-0 s3-0 arg1)
)
)
)
(none)
)
(defmethod collide-with-box drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 int) (arg1 collide-list))
(collide-with-box (the-as collide-fragment (-> obj data)) (-> obj length) arg1)
0
(none)
)
(defmethod collide-y-probe drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 int) (arg1 collide-list))
(collide-y-probe (the-as collide-fragment (-> obj data)) (-> obj length) arg1)
0
(none)
)
(defmethod collide-ray drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 int) (arg1 collide-list))
(collide-ray (the-as collide-fragment (-> obj data)) (-> obj length) arg1)
(none)
)
(defmethod mem-usage drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 memory-usage-block) (arg1 int))
(set! (-> arg0 length) (max 1 (-> arg0 length)))
(set! (-> arg0 data 0 name) (symbol->string 'drawable-group))
(+! (-> arg0 data 0 count) 1)
(let ((v1-7 32))
(+! (-> arg0 data 0 used) v1-7)
(+! (-> arg0 data 0 total) (logand -16 (+ v1-7 15)))
)
(dotimes (s3-0 (-> obj length))
(mem-usage (-> obj data s3-0) arg0 arg1)
)
obj
)