;;-*-Lisp-*- (in-package goal) ;; name: collide-frag.gc ;; name in dgo: collide-frag ;; dgos: GAME, ENGINE ;; This file contains the drawable-tree implementation for collide-fragment (defmethod login drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment)) obj ) (defmethod draw drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 drawable-tree-collide-fragment) (arg1 display-frame)) "Note: this doesn't do anything (sadly)" (when *display-render-collision* (dotimes (s4-0 (-> obj length)) (draw (-> obj data s4-0) (-> obj data s4-0) arg1) ) ) (none) ) (defmethod unpack-vis drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 (pointer int8)) (arg1 (pointer int8))) "We don't use vis, so just return the input." arg1 ) (defmethod collide-with-box drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 int) (arg1 collide-list)) "Collide everything in the tree with a box. Length arg doesn't matter here." (collide-with-box (-> obj data 0) (-> obj length) arg1) 0 (none) ) (defmethod collide-y-probe drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 int) (arg1 collide-list)) (collide-y-probe (-> obj data 0) (-> obj length) arg1) 0 (none) ) (defmethod collide-ray drawable-tree-collide-fragment ((obj drawable-tree-collide-fragment) (arg0 int) (arg1 collide-list)) (collide-ray (-> obj data 0) (-> obj length) arg1) (none) ) (defmethod mem-usage collide-fragment ((obj collide-fragment) (arg0 memory-usage-block) (arg1 int)) (let ((s5-0 (if (logtest? arg1 1) 53 50 ) ) (s4-0 (-> obj mesh)) ) (set! (-> arg0 data s5-0 name) (symbol->string 'collide-fragment)) (+! (-> arg0 data s5-0 count) 1) (let ((v1-11 (+ (asize-of obj) (asize-of s4-0)))) (+! (-> arg0 data s5-0 used) v1-11) (+! (-> arg0 data s5-0 total) (logand -16 (+ v1-11 15))) ) (set! (-> arg0 data (+ s5-0 1) name) "collision-poly") (+! (-> arg0 data (+ s5-0 1) count) (-> s4-0 poly-count)) (let ((v1-22 (+ (-> s4-0 strip-data-len) (-> s4-0 poly-count)))) (+! (-> arg0 data (+ s5-0 1) used) v1-22) (+! (-> arg0 data (+ s5-0 1) total) v1-22) ) (set! (-> arg0 data (+ s5-0 2) name) "collision-vertex") (+! (-> arg0 data (+ s5-0 2) count) (-> s4-0 vertex-count)) (let ((v1-31 (* (-> s4-0 vertex-data-qwc) 16))) (+! (-> arg0 data (+ s5-0 2) used) v1-31) (let ((v0-2 (+ (-> arg0 data (+ s5-0 2) total) v1-31))) (set! (-> arg0 data (+ s5-0 2) total) v0-2) (the-as collide-fragment v0-2) ) ) ) ) (defmethod login drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment)) obj ) (defmethod draw collide-fragment ((obj collide-fragment) (arg0 collide-fragment) (arg1 display-frame)) ;; if we wanted to draw collide-fragment's we'd do it here. ; (when (< (-> obj bsphere w) (meters 22.)) ; (format 0 "sp: ~m : ~D~%" (-> obj bsphere w) (-> obj mesh poly-count)) ; (let ((mins (vector-copy! (new-stack-vector0) (-> obj bsphere))) ; (maxs (vector-copy! (new-stack-vector0) (-> obj bsphere)))) ; (dotimes (i 3) ; (-! (-> mins data i) (-> obj bsphere w)) ; (+! (-> maxs data i) (-> obj bsphere w)) ; ) ; (add-debug-box #t (bucket-id debug) mins maxs (new 'static 'rgba :r #x80 :a #x80) ; ) ; ;(add-debug-sphere #t (bucket-id debug) (-> obj bsphere) (-> obj bsphere w) (new 'static 'rgba :r #x80 :a #x80)) ; ) ;; (add-debug-point #t (bucket-id debug) (-> obj bsphere)) (none) ) (defmethod draw drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 drawable-inline-array-collide-fragment) (arg1 display-frame)) (dotimes (s4-0 (-> obj length)) (let ((s3-0 (-> obj data s4-0))) (if (sphere-cull (-> s3-0 bsphere)) (draw s3-0 s3-0 arg1) ) ) ) (none) ) (defmethod collide-with-box drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 int) (arg1 collide-list)) (collide-with-box (the-as collide-fragment (-> obj data)) (-> obj length) arg1) 0 (none) ) (defmethod collide-y-probe drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 int) (arg1 collide-list)) (collide-y-probe (the-as collide-fragment (-> obj data)) (-> obj length) arg1) 0 (none) ) (defmethod collide-ray drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 int) (arg1 collide-list)) (collide-ray (the-as collide-fragment (-> obj data)) (-> obj length) arg1) (none) ) (defmethod mem-usage drawable-inline-array-collide-fragment ((obj drawable-inline-array-collide-fragment) (arg0 memory-usage-block) (arg1 int)) (set! (-> arg0 length) (max 1 (-> arg0 length))) (set! (-> arg0 data 0 name) (symbol->string 'drawable-group)) (+! (-> arg0 data 0 count) 1) (let ((v1-7 32)) (+! (-> arg0 data 0 used) v1-7) (+! (-> arg0 data 0 total) (logand -16 (+ v1-7 15))) ) (dotimes (s3-0 (-> obj length)) (mem-usage (-> obj data s3-0) arg0 arg1) ) obj )