jak-project/goal_src/engine/entity/entity-h.gc
water111 18714ba536
[decomp] load boundaries (#922)
* mostly working

* fixes

* very small fixes

* fix tests

* clang
2021-10-20 19:49:32 -04:00

203 lines
6.6 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: entity-h.gc
;; name in dgo: entity-h
;; dgos: GAME, ENGINE
(define *generate-actor-vis* #f)
(define *generate-actor-vis-start* #f)
(define *generate-actor-vis-output* #f)
;; definition of type entity-perm
(deftype entity-perm (structure)
((user-object object 2 :offset-assert 0)
(user-uint64 uint64 :offset 0)
(user-float float 2 :offset 0)
(user-int32 int32 2 :offset 0)
(user-uint32 uint32 2 :offset 0)
(user-int16 int16 4 :offset 0)
(user-uint16 uint16 4 :offset 0)
(user-int8 int8 8 :offset 0)
(user-uint8 uint8 8 :offset 0)
(status entity-perm-status :offset-assert 8)
(dummy uint8 1 :offset-assert 10)
(task game-task :offset-assert 11)
(aid actor-id :offset-assert 12)
(quad uint128 :offset 0)
)
:pack-me
:method-count-assert 10
:size-assert #x10
:flag-assert #xa00000010
(:methods
(update-perm! (_type_ symbol entity-perm-status) _type_ 9)
)
)
(deftype entity-links (structure)
((prev-link entity-links :offset-assert 0)
(next-link entity-links :offset-assert 4)
(entity entity :offset-assert 8)
(process process :offset-assert 12)
(level level :offset-assert 16)
(vis-id int32 :offset-assert 20)
(trans vector :inline :offset-assert 32)
(perm entity-perm :inline :offset-assert 48)
(status uint16 :offset 56)
(aid actor-id :offset 60)
(task game-task :offset 59)
)
:method-count-assert 10
:size-assert #x40
:flag-assert #xa00000040
(:methods
(dummy-9 (_type_ vector) none 9)
)
)
(deftype entity-perm-array (inline-array-class)
((data entity-perm :inline :dynamic :offset-assert 16)
)
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
(set! (-> entity-perm-array heap-base) (the-as uint 16))
(deftype entity-links-array (inline-array-class)
((data entity-links :inline :dynamic :offset-assert 16)
)
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
(set! (-> entity-links-array heap-base) (the-as uint 64))
(deftype entity (res-lump)
((trans vector :inline :offset-assert 32)
(aid uint32 :offset-assert 48)
)
:method-count-assert 27
:size-assert #x34
:flag-assert #x1b00000034
(:methods
(birth! (_type_) _type_ 22)
(kill! (_type_) _type_ 23)
(add-to-level! (_type_ level-group level actor-id) none 24)
(remove-from-level! (_type_ level-group) _type_ 25)
(get-level (_type_) level 26)
)
)
(deftype entity-camera (entity)
((connect connectable :inline :offset-assert 64)
)
:method-count-assert 27
:size-assert #x50
:flag-assert #x1b00000050
)
(deftype entity-ambient-data (structure)
((user-object object 3 :offset-assert 0)
(function (function drawable-ambient vector none) :offset-assert 12)
(quad uint128 :offset 0)
(user-uint64 uint64 1 :offset 0)
(user-float float 3 :offset 0)
(user-int32 int32 3 :offset 0)
(user-uint32 uint32 3 :offset 0)
(user-int16 int16 6 :offset 0)
(user-uint16 uint16 6 :offset 0)
(user-int8 int8 12 :offset 0)
(user-uint8 uint8 12 :offset 0)
)
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
(deftype entity-ambient-data-array (inline-array-class)
((data entity-ambient-data :inline :dynamic))
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
(set! (-> entity-ambient-data-array heap-base) (the-as uint 16))
(deftype entity-ambient (entity)
((ambient-data entity-ambient-data :score 50 :offset 24) ;; added!
)
:method-count-assert 29
:size-assert #x34
:flag-assert #x1d00000034
(:methods
(draw-debug (_type_) none 27)
(birth-ambient! (_type_) none 28)
)
)
(deftype entity-actor (entity)
((nav-mesh nav-mesh :offset-assert 52)
(etype type :offset-assert 56)
(task uint8 :offset-assert 60)
(vis-id uint16 :offset-assert 62)
(vis-id-signed int16 :offset 62) ;; added
(quat quaternion :inline :offset-assert 64)
)
:method-count-assert 31
:size-assert #x50
:flag-assert #x1f00000050
(:methods
(next-actor (_type_) entity-actor 27)
(prev-actor (_type_) entity-actor 28)
(debug-print (_type_ symbol type) none 29)
(dummy-30 (_type_ entity-perm-status symbol) none 30)
)
)
(deftype entity-info (basic)
((ptype type :offset-assert 4)
(package basic :offset-assert 8)
(art-group pair :offset-assert 12)
(pool basic :offset-assert 16)
(heap-size int32 :offset-assert 20)
)
:method-count-assert 9
:size-assert #x18
:flag-assert #x900000018
)
;; NOTE - this is a strange pattern...this symbol isn't defined until a later file 'navigate'
;; But this seems to be setting the symbol to nothing if it's not found, but of course, our compiler freaks out
(define-extern entity-nav-login (function entity-actor none))
(if (zero? entity-nav-login)
(set! entity-nav-login (the-as (function entity-actor none) nothing))
)
(deftype actor-bank (basic)
((pause-dist float :offset-assert 4)
(birth-dist float :offset-assert 8)
(birth-max int32 :offset-assert 12)
)
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
(define *ACTOR-bank*
(new 'static 'actor-bank
:pause-dist (meters 50) ;; actor activity range?
:birth-dist (meters 220) ;; draw distance or something?
:birth-max 10 ;; maximum actor births per frame? (it is known they dont all happen at once)
)
)
(defun-extern entity-by-name string entity)
(defun-extern entity-by-type type entity-actor)
(defun-extern entity-by-aid uint entity)
(define-extern reset-actors (function symbol none))
(define-extern *spawn-actors* symbol)
;; TODO - for cam-start
(define-extern reset-cameras (function none))
(define-extern process-by-ename (function string process))
(define-extern entity-birth-no-kill (function entity none))