jak-project/game/graphics/dma/dma.cpp
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00

92 lines
1.9 KiB
C++

#include "dma.h"
#include "third-party/fmt/core.h"
#include "common/util/assert.h"
std::string DmaTag::print() {
std::string result;
const char* mode_names[8] = {"refe", "cnt", "next", "ref", "refs", "call", "ret", "end"};
result += fmt::format("TAG: 0x{:08x} {:4s} qwc 0x{:04x}", addr, mode_names[(int)kind], qwc);
if (spr) {
result += " SPR";
}
result += "\n";
return result;
}
std::string VifCode::print() {
std::string result;
switch (kind) {
case Kind::NOP:
result = "NOP";
break;
case Kind::STCYCL: {
VifCodeStcycl stcycl(immediate);
result = fmt::format("STCYCL cl: {} wl: {}", stcycl.cl, stcycl.wl);
} break;
case Kind::OFFSET:
result = "OFFSET";
break;
case Kind::BASE:
result = "BASE";
break;
case Kind::ITOP:
result = "ITOP";
break;
case Kind::STMOD:
result = "STMOD";
break;
case Kind::MSK3PATH:
result = "MSK3PATH";
break;
case Kind::MARK:
result = "MARK";
break;
case Kind::FLUSHE:
result = "FLUSHE";
break;
case Kind::FLUSH:
result = "FLUSH";
break;
case Kind::FLUSHA:
result = "FLUSHA";
break;
case Kind::MSCAL:
result = "MSCAL";
break;
case Kind::MSCNT:
result = "MSCNT";
break;
case Kind::MSCALF:
result = "MSCALF";
break;
case Kind::STMASK:
result = "STMASK";
break;
case Kind::STROW:
result = "STROW";
break;
case Kind::STCOL:
result = "STCOL";
break;
case Kind::MPG:
result = "MPG";
break;
case Kind::DIRECT:
result = "DIRECT";
break;
case Kind::DIRECTHL:
result = "DIRECTHL";
break;
default:
fmt::print("Unhandled vif code {}", (int)kind);
result = "???";
// assert(false);
break;
}
// TODO: the rest of the VIF code.
return result;
}