jak-project/game/graphics
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
..
dma [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
opengl_renderer [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
pipelines [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
texture [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
display.cpp clang 2021-08-16 16:01:34 +01:00
display.h minor gfx updates 2021-08-14 01:06:16 +01:00
gfx.cpp [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
gfx.h save & load to file! 2021-08-16 15:43:12 +01:00
sceGraphicsInterface.cpp more fixes 2021-08-10 21:31:15 -04:00
sceGraphicsInterface.h display loop runs 2021-08-04 21:30:08 -04:00